Dinner at the Zepernell residence in the maritime city of Amar allowed me to learn a lot about Mr. Charles and Ashley's past. I didn't think that would make a difference in the way I treated Ashley and the others, but it was a story I was glad to know.

After dinner, I was reunited in the lobby with Ashley, who went home to the mansion when it was getting a lot late. Mr. Charles actually knew me and Ashley, and I got stuck in a very different tone than myself, but now I'm falling asleep with her knee on the pillow, whether I'm drunk on fruit liquor or relieved to be with Ashley, my only flesh parent.

"There was also news of the crusade of the Tooth Wolf's Labyrinth at the convoy's headquarters. You've really done it alone."

Me and Ashley were moving into the mansion room. Ashley is sitting on the couch, stroking Mr. Shall's head on his lap.

I'm sitting across from it, too, sipping the tea that Mr. Lester, the deacon of the Zepernell family, brewed for me.

"The Lord of the Labyrinth (Dungeon Master) was strong, but he also seemed crazy to my eyes. Is the Lord of the Labyrinth all they have is a willing subrace?

"I've heard that the Lord of the Labyrinth was also a warcraft, but it's a commonly known trait to say that he's very intelligent when he's subracial. But I haven't heard much about it being crazy. Maybe there's a chance that a skilled maniac or something like that was working."

"Do you also have that skill... well, let's talk about the Tooth Wolf's Labyrinth again. Let me hear more about the pirates than that."

"Schwartz...... are you really going to join the crusade? The ocean isn't like land, and you can't cross the ocean by yourself?

"I'll accompany you, that's why I'm here. But... I'm not gonna tell you I can't do this to the same boat, and I'm gonna get the boat here."

"Even if you can't, it seems like you're on your own..."

"That sort of thing"

"... the first row will sail the day after tomorrow, me and Charles will be in the second row in five days. I can't even talk to you anymore."

"Enough, I'll go out to sea for the first time."

That's all I told him, and I headed from Zepernell Mansion to the "Lighthouse Pavilion by the Sea", which will be my inn in Amar. Ashley told me to stay and go, but in the morning, Mr. Shall's pursuit seemed awesome, so I'll let him disperse.

The next morning, we decided to make preparations to follow in the first line of sailing. Walk the coast in the early morning, travel to places that are likely to block people's eyes, and start TSS (Tactical Support System).

Fish the inventory and retrieve the item of interest. The black replenishment BOX that appeared on the beach was opened and removed from it is a white cylindrical mass.

Throwing a white cylinder about a meter into the sea, it opened to crack vertically and swelled with the sound of spraying air, turning into an orange boat in just a few moments.

This is a disposable emergency item, a four-person lifeboat with an outboard aircraft that can travel at low speeds. First aboard this lifeboat, press the start button on the outboard aircraft to head from coast to coast.

It's an emergency item, so there's no speed, and the running noise is pretty loud. Still, when you cross the waves and head offshore, make sure there are no fishing boats or anything around you, and then again, from the TSS, this time under the garage - choose the dock.

Some of the large download content delivered during VMB's long service period was dedicated to naval warfare as well as ground warfare. When it comes to naval warfare, it's not just combat on the sea. There are also many missions and maps from the sea that attack the other faction's shore base, and many ships were available for this purpose.

Battle vehicles for ground warfare were VMBs that were not available, but the ships that were prepared for that apology and all were diverse and the only ones that did not were aircraft carriers that retained air combat power.

But apart from the free-object ships available on missions and maps, there were considerable constraints to that, even if the players tried to purchase the ships in SHOP individually.

First of all, the CP (Crystal Point) for the purchase was terribly expensive. At the same time, fuel and armor supplies were high enough that the sinking of the owned ships meant the bankruptcy of the players.

And on the contrary, it was the submarine that was cheap. This was also bought by the players in the sense of sinking expensive ships, and they have sinked past warships floating at sea, as they compete and stubbornly chase around.

For once, the ship was equipped with a standard anti-submarine detonation, but there is a history of how long the Great Naval War has turned into a Great Mediterranean War, causing a number of violence and a lack of money due to the replenishment of the detonation.

Why has the ship been mistreated so far? That's because the developers hated the fact that the sea was overflowing with drawstring shelling from the ship or players just laying on the bow of the ship with sniper guns.

Unconscious allies are the strongest enemies you can't kill. The disregard for the game rules was hated not only by the players, but also by the developers.

Finishing the operation of the TSS, massive particles of light appear at sea. The particles converge and shape a U-boat type VII approximately 67 metres long and six metres wide.

U-boats are a generic term for submarines used by the German Navy, and this type VII was the type that operated around the time of WWII. Within the VMB it has four torpedo launching tubes at the bow, with a total number of fourteen torpedoes and one 88-mm cannon in the command tower placed in the centre of the hull.

In fact, there are many other uniforms, but as an in-game specification, we only have up to two types of uniforms per ship. There are several combinations of them, but some of them are submarines loaded with only one submarine-launched ballistic missile that can be fired at against a player account.

Moving from the lifeboat to the U-boat, it goes up to the top of the command tower, which is protruding into the center of the hull, opens the hatch where it hides, goes down to the first floor inside the command tower first, from where it opens the hatch further, and down, it's an operating space called the command post.

Once inside the U-boat, you can link the control mode from the TSS, wherever you are while looking externally on the window monitor, outside the U-boat, or steer for short distances.

Let's first dive the U-boat and hide ourselves in the sea. The distance from me would have turned the lifeboat abandoned at sea into a particle of light.

The submarine consumes batteries every certain amount of time as it is diving underwater, and a certain amount of floating sailing time will be required to restore this. I can't keep diving forever. That said, compared to the diveable time, it's only a tiny amount of time.

It was decided to stop the U-boat in the sea and carry out internal checks first. I've seen it before in VMB games, but I need to see if it's possible to spend the next few weeks here.

There was a residential compartment so as to pinch the issuing station, and the cooking room and toilet could be checked. I was prevented from entering other power chambers, torpedo firing tube chambers, etc., the same around here as when it was a game.

If I used one of the living spaces as a luggage storage area, I felt like I could handle it.

I floated the U-boat just a little bit on the window monitor, and now I'll try the periscope mode. If my standing position serves as a base point and I rotate 360 degrees with a window monitor, the periscope will also link and rotate, reflecting what's happening at sea.

No problems with this mode either. Returning control to steering, he surfaced the U-boat and used the lifeboat again to return to Amar.

After that, we will head to the Marida Chamber of Commerce to inform them of tomorrow's departure and prepare for it. Basically, if you go to the mall of the Marida Chamber of Commerce, you'll have it all.

With that in mind, he pointed the bow of the lifeboat to the coast.