He traveled from a late-night pit stained with darkness to a position where he could see the drum fortress of the Kingdom of Drake.

The Drum Fortress was built to block wilderness streets sandwiched by high rocky mountains, leading to the Kingdom of Drake. There was no green around, and all that floated in the dark wilderness were rocks, sand and earth.

This location is quite promising. This one is approaching without a light, but I guess during the day I can see things approaching even if they are quite a distance apart.

Drum Fortress is a stone box fortress surrounded by tall giant walls. Wouldn't the height of the outer wall exceed 10 m?

The outer walls of the fortified city of Barga and the king's capital of Kurt Melga were also high, but there are just fortresses monitoring the border lines. On the other side of the wall, you can also see an even higher surveillance tower.

When I see the lights on, I guess I'm monitoring them on a 24-hour system. But can we see through this darkness? And how far can we see?

He gives himself up in the wilderness, takes the twelve-fold scope, an attachment for sniper guns, out of his hip porch, and uses it instead of a telescope to watch what happens to the surveillance tower -.

You two...

I see something like a big bell inside the watchtower. If they discover enemies, warcraft, etc., they will ring the bell and inform the entire fortress.

But the two men in the watchtower are not seriously watching. The time of late night, the state of truce with the Kingdom of Kurtomerga, seems to be relaxing due to various factors.

We will continue secretly to prepare for a fortress attack, paying attention to the movements of the two pairs of watchtowers. Flick is approaching as well, giving instructions to lurk until I start the attack.

The flick was shot into a GPS tracking dart so that its position could be checked at any time. Because we need to make this wilderness a battlefield until we can rescue Cottie and make sure she's evacuated to the labyrinth.

But if we take something new out of the TSS (Tactical Support System) in this darkness, particles of light will stand out in summoning processes such as replenishment BOX.

I decided to summon the big one later so that I wouldn't be enlightened about the preparatory action, and now I'm tearing the trap apart to a few points.

This will do - I'm ready. Now, let's launch the opening fireworks!

The distance to the surveillance tower is about 750m - the range is critical, but the target is big.

Unload the two rectangular boxes carried so far with you on your shoulders and remove the covers at both ends of them. When the charging lever attached to the rear central portion is pulled, it expands from about 70 cm to about 90 cm in length, and the trigger and aimer are further deployed to assume the firing position on the shoulder.

My shoulder is the M202A1, a multi-combustion rocket launcher.

This rocket launcher was developed in the United States in the 1960s. The number of rounds loaded is four, with 66 mm incendiary rocket rounds individually loaded into the four tubes.

This means a rocket launcher capable of quadruple firing. The 66mm incendiary rocket shell burns at 1200°C at the same time as the landing, and besides the explosion at the time of the landing, it also has the effect of causing damage from thermal radiation to the surrounding area.

Peek at the aimer from a one-knee standing position - aligned with the surveillance tower, the primary goal, and pulled the trigger.

A blast and just dazzling flash erupted in the darkened wilderness, pulling the tail of the white light and jumping into the surveillance tower - a blast.

Sparks erupt as a result of the eruption fireworks, and at the same time the stone surveillance tower can be seen collapsing and falling inward.

Powerful enough -. Three shots in a row at the giant wall surrounding the drum fortress as it flows through the aimer.

Originally, the M202A1 can be used as many times as possible if the rocket bullet is replaced with a loaded quadruple tube. But the VMB doesn't have that many elements.

Every portable rocket launcher available on VMB is a shootout disposable.

Drop the M202A1 that was on your shoulder and start moving forward as you prepare for another deployment.

The spent M202A1 dropped to the back disappeared back into the light particles just before falling into the wilderness.

The sound of a landing bomb explosion and a giant wall collapsing - followed by another four shots in a row.

Shoot into the giant wall opposite the first three shots so as to pinch the front gate of the drum fortress.

It doesn't matter if you shoot your first shot so flashy in here, you'll find out where I am after this. Activate the TSS (Tactical Support System) and summon support weapons from the inventory.

Particles of light are shaped by cylindrical anti-tank missile launchers on tripods, type 87 anti-tank guided munitions.

This 87-type anti-tank guided missile is an anti-tank missile used in Japan's land militia and is originally accompanied by a separate laser irradiator.

It can also be fired on the shoulder without the use of an irradiator, but the biggest benefit of using this support weapon on a VMB gaming system is that a TSS screen monitor combines the functions of a laser irradiator.

In other words, if within 200 m of the launcher, aiming, firing and guiding can be carried out via the TSS. Furthermore, the number of shells is twelve and the loading is automatically loaded at one-minute intervals.

Two launchers of 87 anti-tank guided ammunition will be summoned and installed at intervals while moving the M202A1 from the point where it was fired. The same type of remotely operated support weapon can be operated simultaneously up to two units, and when the third unit is installed, the first unit is extinguished by VMB specifications.

The sound collecting sensors began to pick up the hustle and bustle that could be heard slightly from the drum fortress.

"What's with the explosion now?!

"The watchtower's collapsing!

"Kurt Merga attacked you?! Or a warcraft?!

I guess I haven't figured things out yet. But I'm gonna need you to be a little more confused.

While advancing to the drum fortress, change the screen monitor of the TSS to aimer mode and operate as a tablet controller to control the type 87 anti-tank guided munitions - firing.

An anti-tank missile approximately one metre long is fired from the first base installed in the rear and flies to the laser irradiation point on the screen monitor linked to my vision.

Then we switch to the second control - firing. White smoke ripping through the dark night broke into the drum fortress and the explosion sounded.

It was the first time since I fell into this world that I had actually fired a remotely operated installed weapon, but while I was reassured at VMB that I was able to operate without any problems with a similar behavior, I proceeded while switching control of the 87-type anti-tank guided munitions.

At the second shot - the third shot - numerous "light balls (light balls)" were launched from inside the drum fortress to over the wilderness, and the dark wilderness flickered and illuminated with strong light.

At the same time, the front gate, left unattended, opens and the dragon knights aboard Al Earth appear.

"Enemy forces, one undead type!

"That's what he did!

"It's a superior undead I've never seen. Get the Sorcerers forward and put up a barrier!

"Dragon Knights out!!

The number of Dragon Knight troops rushing out of the front gate is more than ten - no sign of the Cassium Division Commander. Will it come out of nowhere?

Infantry equipped differently than dragon knights to the collapsed giant wall - a force that was called the Mage's Corps spreads. And for a moment I guess I deployed a distorted vision, a magic barrier, in a group, but it doesn't work at all for me in "The Exorcism" and the VMB firearms.

First, the Dragon Knights. The impending Al Earth opens a large mouth lined with sharp fangs and storms with anger with the dragon knights riding.

But - the streets you guys walk on aren't just paths. It's a deceptive path to inviting people to the War Victims' Hall, specially prepared by me.

I caught the dragon knights walking down the street in front, pulling through the hips grenade ax as I slowly proceeded, and taking a bullet-launching posture - aligning the parabola to the point of landing of the bullets displayed in my sight a little further ahead of the dragon knights, pulling the trigger.

"I let something go, magic barrier unfolding! Run through!!"

A knight running at the head of the Dragon Knights screamed and saw the space distorted to encompass every Al Earth, a dragon cavalry.

But it wasn't the normal 40x46 mm rounds I shot off. White smoke spraying up at the same time as the landing - a smoked grenade bullet.

As the Dragon Knights entered the white smoke, the trap they had set up beside the street began to react.

A cylinder about thirteen centimetres taller than the ground - S-Mine - jumps up and bursts, along with a slight blasting noise that informs trap activation.

He shot off more than 300 iron balls near the waist of a dragon knight riding in Al Earth.

This S-mine is one of the anti-personnel mines used by the Germans in World War II and, unlike the normal mines that explode under pressure they buried and stepped on in the ground, is a leap mine designed to cause damage to its surroundings as well, including those who activated it.

It is activated by an ignition contact branch attached to the top of the cylinder with a diameter of 10 cm and a height of 13 cm, jumping about 1.5 m from the ground and scattering more than 300 built-in iron balls into a radius of 10 m.

According to the specifications of the VMB, it is activated without having to touch the ignition contact branches, but only by approaching them. However, the killing radius is narrowed to about five meters, beyond which it becomes a particle of light and disappears.

I buried this s-mine on both sides of the street. We sealed our sights with smoked grenades to prevent them from being seen starting.

Reacting to the Running Dragon Knights, S-Mine jumps and bursts one after the other. Out of the white smoke that sprayed up to float in the darkness was the cry of sorrow between the Dragon Knights and Al Earth.

But that's not the end of it. Further support weapons were summoned from the TSS, as well as replenishment BOX.

Summoned was a stationary, remotely operated heavy machine gun, Sentry Gun, which was also installed in the underground warehouse of the "Big Black House".

And what I took out of the replenishment BOX is an MG34 that is generally categorized as a general-purpose machine gun, but in many FPS games it is categorized as a light machine gun called LMG (Light Machine Gun).

The MG34 is a general-purpose machine gun used in Germany since the 1930s, using 7.92 x 57 mm mosel ammunition, fitted with two drum magazines and loaded up to 75 rounds.

Two legs, called bipods, are attached to the bottom of the barrel and are commonly used to shoot while standing up and lying on the ground.

Due to VMB specifications, LMGs with broken load count and attack power as firearms will significantly degrade the player's kinematic performance when equipped as their recoil.

I also have a knack for shooting accurately without using a bipod. The jump in the barrel at the time of firing - the recoil is strong and the ability of the powersuit must be fully demonstrated in order to perform precision shooting while exercising control over it.

A Sentry Gun will be installed in the middle of the street and the operation of Type 87 anti-tank guided munitions and the operation of the Sentry Gun will be carried out continuously while switching the screen monitor of the TSS.

When the VMB was still a game, the FCS via this TSS - how quickly, accurately, and accurately the firearm control system could be operated - made a huge difference in player skill.

I wasn't aware until this fight started, so I hadn't noticed, but until now I had remotely manipulated my support weapon while touching the screen monitor. But at the same time that the physical strengthening of the power suit assimilated to my body, apparently the operation of the TSS was also intuitive - allowing me to operate only with my will.

My FCS today was even faster and more accurately manipulated than my previous gameplay in the world.

Camera footage from the Sentry Gun is shown on the screen monitor, changing it to FLIR (Infrared Thermography) mode with will only.

I could see numerous thermal reactions boring in white smoke by S-Mine, but I can see them surviving around Al Earth.

S-Mine is a weapon that bursts into the body and shoots a large number of small iron balls. I originally thought it would be less effective for al earth with a stiff outer skin.

Then you could have killed Al Earth if you blew it off your feet using an M15 anti-tank mine. But with this one, there's less damage to the dragon knights riding.

Al Earth and the Dragon Knight, it's still the Dragon Knight who should stop first. S-mine for that, and it's the Sentry Gun that I've prepared to stop the movement altogether.

Operate the aiming for the Sentry Gun displayed in the center of the screen monitor only by will, capture the moving thermal reaction and be aware of the firing.

That alone activated the Sentry Gun and a red tracer ran over the dark streets. Numerous perforations open in white smoke, and at the same time the thunderous, continuous firing sounds.

Beyond it you can also hear the screams of Al Earth and the Dragon Knight, but with the screen monitor placed in the corner of your sight you drop your hips slightly. This screen monitor had also changed to drift around by my will.

I was uncomfortable and anxious about too much change, but I pinched the MG34 stock aside and gripped the base of the barrel instead of the grip.

He sets his aim with only cross-hair without downsizing, and shoots while concentrating his consciousness on recoil control.

The point where the 7.92 x 57 mm Mosel bullet flies is the team of magicians that was unfolding in front of the collapsed giant wall.

They had deployed a magical barrier on the front of the fortress to reduce the damage to the drum fortress, but it has no effect on the attacks of VMB weapons and firearms.

While I was aware of the attack on the Dragon Knights, I kept firing anti-tank rocket rounds at minute intervals, knowing perfectly with my body how long to reload the Model 87 anti-tank guided rounds.

Forgetting about the dragon knights being bombarded on the streets, the magicians looked back and stared flashly at the fortress as it continued to burn, pushing their magic barriers without any intent, jumping into the drum fortress and spraying flames.

Crosshairs flow from left to right, while finger-cutting shots are fired at the moment when the standing magician and crosshairs overlap, causing them to go further from left to right.

The attack power of VMB's weapons and firearms is high even in this world. However, VMB is FPS, and therefore lacks defense.

There are shield systems defenses such as CBS (Circle Barrier Shield) and Ballistic Shield - but physical attacks such as swords and sticks, whether magic or single attacks, are the only way out of range when they are unleashed.

We can't miss the sorcerers who expand the magic barrier more than we decided to be hostile.

Switch the screen of the TSS to the peripheral map while replacing the drum magazine of the MG34 and check the GPS response of the flick.

Details are not visible as they have not yet been mapped inside the drum fortress, but the intersection of the GPS can be seen coming up to the premises again once it has descended underground and stopped.

Apparently you rescued Cottie, moving straight outside the fortress - buy some more time...

The screen of the screen monitor of the TSS floating in the corner of vision was switched one after the other, selecting a new firearm and ammunition from the inventory and determining the summons.

Check your surroundings as you watch black replenishment BOX shape at your feet.

It will still take a few hours before dawn. I want to finish my job and retreat before it gets bright.

The Dragon Knights who were storming the streets were annihilated by S-Mine and Sentry Gun. A team of magicians deployed in front of the giant wall of the fortress also shot him dead with an MG34.

The thunderstorms that were shooting in the wilderness in front of the Drum Fortress stopped, and all that remained was the silence of the night, the red-dyed streets, and the groaning of a slight survival.

Meanwhile, beyond the front gate of the fortress, which approached right in front of me...

Put out the fire!

"Captain! The food depot is collapsing!

"Evacuate the injured and the E.R. team, we won't have them anymore!

"No more of this one."

What you hear is a cry (kanko) scream, including anger, and a cry (a cry) that sees the breakdown of the fortress.

"What are you doing! This lapse... cannot be filled to the point of capturing the princess slave..."

"Captain Cassium, the undead are approaching."

"Split the infantry gear in two, respond with anti-physical heavy gear and anti-magic junction gear, and identify that undead means of attack. And my Argils!

Among the voices the sound collecting sensors would gather, I could hear the remaining target.

The drum fortress was collapsed and inflamed by repeated attacks of type 87 anti-tank guided missiles.

Whether the system of the VMB is no longer judged as a building, or where it was internal just by getting close is mapped. Following the movement of the light points on the map, it appears that most of the non-combatant soldiers, even permanent soldiers, are beginning to escape to the side of the Kingdom of Drake.

I am not going to slaughter even non-combatants. Besides, the drum fortress collapsed by the hand of an unknown undead. Because there is also a risk that if you do not communicate this fact firmly to your country, it will turn into a spark with the Kingdom of Kurt Merga.

A grenade launcher with a revolver pistol-like revolver magazine called Danel MGL opened a black replenishment BOX and took it from the inside.

This Danelle MGL is a sequential grenade launcher developed by Armsco, South Africa, and the rotary magazine can be loaded with six grenade rounds.

It is also possible to select the type of ammunition, with tear gas in the interpersonal/anti-tank grenade and the smoke emitter I chose. It can be operated according to the purpose.

Well, do you want to go into the finish...

Pull the trigger continuously as you peek at the small site attached to the top of the rotary magazine. Unlike the sound of a firearm firing, a smoke-firing bullet is fired along with a pom pom and a firing sound that is fired.

Near the exit of the dungeon where flicks and cotties appear to have come out from around the front gate, and putting up a smokescreen to hide the collapsed giant wall that became the escape route, I also enter that smokescreen - into the inside of the burning drum fortress.

"Division leader! I don't see Princess Cortine in the dungeon!

"What are you talking about stupid! Look, you should still be on the premises or not far away!

"Ha, yes!

"It's not good... this is not good... If I can't make it up to you with the lapse of losing the drum fortress, the captivity of Princess Cortine - then what is this white smoke!

The interior of the drum fortress is wrapped in white smoke. Both the entrance and exit, the white smoke dyeing everything white, wrapped the drum fortress as if to smear all the underlying sawdust of the Cassium Division Commander on blank paper -.

The aim is the captain of the Cassium division and his two deputies, these guys - they won't let him get away with it.