"Labyrinth Creation (Creative Labyrinth)!

At the same time as declaring the system to start, I pressed the command floating in front of me.

~ Modification Mode Start ~

(Y/N?

The command was pressed to display the wording of the system startup as it scrolled through the field of view.

Naturally, I believe it is impossible to crusade a labyrinth dragon (Labyrinth Dragon) without activating this system.

When I decided to activate the system, my perimeter changed to an omnidirectional spherical monitor - no, that actually showed up in my sight.

Displayed on the spherical monitor were various parameters, a number of object information, starting with my CP (crystal point), and displaying so much information in one direction that it could not be delivered to the field of view, such as temperature, humidity and the flow of time in the wind speed in the weather information.

"Wow... the MOD feature is also fully reproduced..."

Unexpectedly the words leaked was an inexorable story. MOD is - simply put, the modified data itself.

Some aspects are similar to cheats that FPS players repel, whereas cheats alter parts of the game world, MOD uses the data in this part of the game to create a new part - the new world.

However, MOD creation may be recommended for game developers for cheat behavior that is disliked by both game developers and users, and many tools are available for this purpose.

What MOD can do is infinite in a nutshell. Adding new rules to FPS games is not a foundation, it can be transformed into a completely different game genre, or it can transform modern warfare into space wars or warring nations wars.

Official MOD tools were also available for users on VMB. This tool was prepared by the development side of VMB, and by using it, users can use any virtual spatial data in VMB to create the virtual world they want to imagine.

As can be seen from its official and namesake, the virtual world created by this tool - the New World (User World) - was delivered worldwide through VMB, allowing all users to access the world.

And that day, at the venue of Wang Du's dinner party, I had a skill called Labyrinth Creation (Creative Labyrinth).

This skill is what makes it possible to access VMB's official MOD tools from inside the game - from this different world, and I can create my new world (User World) into this world.

That's the labyrinth I create.

"World Range Setting, Basemap Selection...... Wake Island, Change Magnification...... Change Island Angle...... Decision"

Various items and parameters displayed on the spherical monitor were manipulated with voice, fingers and will to select the island that would form the foundation of the new world.

This island of Wake is a real island in the North Pacific Ocean, as well as an island where Japanese and American troops clashed in the former war - | WWII (World War II).

Speaking of the peculiarities of Wake Island, is it an island of coral reefs formed annularly by submerged truce volcanoes, with a Co-shaped topography?

Though not originally such a large island, it expands to the boundaries of the New World (User World), which sets the magnification of the island itself, and even changes the direction of the letter Co to an island suitable for intercepting labyrinth dragons (Labyrinth Dragon).

The moment I decided on the base map - the sea level shone around me standing on the lifeboat. The brilliance of just dazzling instantly runs through the sea surface and the circle of light widens to the other side of the horizon.

And countless particles of light rising. The other side of the spherical monitor is wrapped in light -.

"Set the weather to sunny weather, sea and sea temperatures trace the surrounding environment, set wind direction and wind speed -"

There is no time for fantastic views of rising particles of light. Immediately start typing the basic parameters and transform Wake Island into a stubborn fortress just to make it huge.

"Cause command display… change the entire island to loess soil, change shallow water depth, change soil quality… lift altitude limit, display field objects… install"

The entire planar island of Wake, with little difference in height and lows, was soiled, eliminating the limit of height and creating an immense rock wall unbeatable to the giant body of the labyrinth dragon (Labyrinth Dragon).

This prevents the Marine Knights, approaching from the Amar side of the marine city, from seeing what is happening beyond the boulder walls.

Besides, it is nearly impossible to break into the New World (User World) from the sea because the position of the island was placed near the boundaries of the New World (User World).

This was necessary to keep them (Marine Knights) out of this.

If you notice, the lifeboat was on the beach, not at sea. Particles of light embodied and began to form the shape of the island.

Will it still take a while...

Like the game, it doesn't seem to exist there at the moment of your choice. Never too late, but if we continue to create, the embodied will continue to lag behind.

All preparations must be completed before the Labyrinth Dragon (Labyrinth Dragon) approaches the boundaries of the New World (User World).

"Battle Object Display... Large Cannon Cannon Selection... S23180 mm Cannon Cannon Cannon... Decide, Decide, Decide, Decide, Decide -"

Above the rock walls will be placed 180mm cannon cannons of battle objects that can be installed on the map at regular intervals.

This 180-mm cannon cannon was developed by Soviet in 1956, shooting grenades out by a 180-mm caliber cannon as its name suggests, and its overwhelming range reaches as high as 30,000 m.

The launch interval is automatic loading every two minutes, there is no notion of bullet loss in battle objects, and I should be able to control all FCS (firearm control system) with one will no matter how many units I install right now.

But that doesn't mean you can't plan to install countless 180mm cannon cannons. The creation of this new world (user world) consumes CP (crystal points) no matter what you decide.

We have to play a limited CP (Crystal Point) and set the stage for annihilating the Labyrinth Dragon (Labyrinth Dragon) and the spit out Warcraft.

"High Fire Cannon Choice... Decisions, Wild Cannon Choice... Decisions -"

High-powered heavy artillery as well as artillery gates for anti-warcraft weapons will be placed, and the giant fortification of Wake Island will proceed.

"Architect display… select shipyard, decide"

Determine the basic parameters of the New World (User World), rebuild the terrain of Wake Island into something completely different, and position the various artillery gates to act as giant fortresses.

This alone consumed the bulk of the CP (Crystal Point) available.

But it's still not enough. Almost, the objectivity that can be created by building a shipyard is the key to the Labyrinth Dragon (Labyrinth Dragon) crusade.

Looking around from within the spherical monitors and watching the completion of the 180-mm cannon and anti-aircraft guns that were to be embodied one after the other, we waited for the completion of the shipyard where particles of light converged in front of us.

Objectship - it is a special ship that the player cannot purchase, there are other objects cars, tanks, heli, etc.

All of them are powerful mobile weapons and some have the power to transform a war station. The fact that you are free to install this special mobility weapon is also the pleasure of creating a new world (user world) in VMB, as well as the pleasure of players playing that new world (user world).

Eventually the ambient glow subsided and the shipyard in front of him was also completed and a huge factory and crane appeared.