Maou no Hajimekata

Episode 13.5 Dungeon Description

Dungeons at the end of Episode 13.

Number of hierarchies: 5 hierarchies

Qi: 55

Notoriety: 60

Savings Magic: 40 (Unit: 10,000/day)

Magic Consumption: 13 (Unit: 10,000/day)

● New facilities:

Dungeon Core LV4

1 Dungeon core that grew to the size of a large floor.

I can save about 50 million magic.

Also, when you're attacked and at risk of destruction, you automatically get internal magic.

Play while using and shrinking.

Street

Soon the city was built on its own at the entrance.

Adventurers reside with stores lined up and full support.

The result was an extraordinary increase in frustration. It also serves as a constant source of funding.

2nd layer direct port

Longitudinal hole direct to the second tier. Calling flying dragons and other flying demons.

by this hole because it is basically impossible for an adventurer to break in

Defense capabilities will not be reduced.

Fountain of Recovery

A fountain that naturally occurs in the bubble of magic. Though sometimes it helps adventurers.

An adventurer who healed wounded demons or overconfident himself and dived too far in this fountain.

Defense capabilities increase rather because of the loss of life.

Strange Labyrinth

A labyrinth that changes shape every time you dive, by means of dungeon reaches, cobolts, etc.

Prevent detoured transfers and confuse intruders.

Trap LV1

Primitive traps made by the cobolts and goblins. That said, it's dark and hard to foresee

Within the labyrinth it is relatively difficult to avoid, for example when an inexperienced intruder or escape from an enemy

Sometimes this trap can be fatal.

Trap LV2

An authentic trap developed by Dwerg and set by Oulu. They can all be fatal.

With its destructive power, discovery is difficult even for skilled bandits.

Between the Demon King

The hall at the end of the third hierarchy. When Logan, pretending to be the Demon King, deals with him and defeats him.

A transfer magic formation occurs to return. But this magic formation is a trap, and when it transitions to a detour

Transferred high above, you can taste the empty journey.

Residential area

The compartment where Oulu and his mistresses, collaborators, etc. live. by the kingdom is dispelled,

Full of order and cleanliness.

● New Power:

Feilong

War Power: 6

A junior dragon without a pair of winged forelegs on two legs, also known as Wyvern.

Instead of spitting brass, he poisons his tail, and by inferior, he deserves the name of a dragon.

Have combat capability. Intelligence is not that high, about smart dogs.

Norm (Merchant)

War Power: 5 Maximum Savings Magic Power: 1.5

Lori Big titted merchant. I can't use weapons or witchcraft, but by grabbing the curse, it's minimal.

Combat ability. However, every time an enemy is defeated, considerable financial damage occurs.

slave origins from his parents' generations, had the eye that he would develop his ass as a virgin but

By making money with the gift of appraising everything, The Eye of Truth, and buying yourself out.

I got out of that position.

Keith

War Power: 8

A frigid bandit in the guidance business in Oultown. Although even frigid,

Basically, I work conscientiously and seriously. of what's in the city of adventurers. Rarely

A rare being who doesn't dive into a dungeon, or even hold a quorum.

It wasn't a joke that he recommended himself when he said, "Introduce me to a well-armed sheaf.

He's capable enough to say he's superior, but for the reason that he's a man, Oulu has.

It was rejected.

Faro

War Power: 6 Maximum Savings Magic Power: 1

Kuduk bandits with first-rate arms. Although not highly capable of pure combat, the dexterity of the hand and

Dealing with traps with observation outweighs Keith as well. Something from there, though highly observant.

The ability to deduce is otherwise flawed in the balls.

"Doctor"

Battle power: 3?

A ghost formerly known as Georg. When you live in a room in the labyrinth and step in there

They attack me. But although a sword made of spiritual souls takes away some strength when it is cut off.

No pain. Not so easily fatal. The arm of the sword itself is fine, so the adventurers'

He has become a trainee in outfits and is becoming known as a 'teacher'.

Dungeon worm

War Power: 4

A creature like a giant mite. the soil in the dungeon, with magic as the staple food and perhaps magic

A troublesome warcraft that eats and drains and reshapes dungeons. Furthermore, the sorcerer

They seem to look like a treat to them, and suddenly they jump out of walls, floors, ceilings and get a magician.

Eat, and make another attack of disappearing into the wall.

Between the adventurers, to combat it, the magician's left and right were consolidated with bandits and monks.

The formation of protecting is fundamental.

Gelatinus cubes

War Power: 5

Square slime to swallow anything. It's almost colorless and transparent, so it's stuck in a cup in the room.

Sometimes I even get into him without realizing it. Unless it's been so long since the victims came out.

Sometimes hard-to-melt metal tools, bones, etc. are loose inside, making it slightly easier to discover.

The only way to deal with it is to melt it with flames, but it is quite difficult to knock it down completely because the wound will be buried soon.

Lizardman

War Power: 5

A humanoid about 2m in size, like an upright lizard. Contrary to that look.

Intelligence is high in human form and is basically a warm and rustic species. If the word makes sense.

You can also negotiate. Almost everyone in the race is an excellent warrior, armed with armor, shields and swords.

Hugs

War Power: 4

A demon who looked like an old woman. seemingly resembling human beings, and by the negotiation of what also makes sense the words

There's very little I can do to get through it. human flesh is a particular favorite, deceiving man with verbal skill

I prefer to chop and eat where I can't move with curse.

On the other hand, the combat ability from the front is not so high, not to look like that old lady.

Though it shows handsome behavior, if you're an adventurer with quite a few arms, you're not the one to be afraid of.

Centaur

War Power: 5

The upper body is a person, the lower body is a race called a horse. Intelligence is in the crowd and makes sense.

Very rough, the story is quickly twisted and difficult to negotiate. Especially with women included in the party.

Don't hesitate to pick a fight when you're there, or you better run. They're better known than roughness.

It's a gathering of likeable men, and if you allow yourself to, you have a good chance of being raped.

Also as enemies because each person is a famous bowman and a user of sticks.

It can be considered a pretty powerful enemy.

Halpuia

War Power: 3

Warcraft with the face, body, bird wings and feet of an adorable girl. Though you look like a person.

Intelligence is low and conversations don't make much sense. Very greedy, with food luggage.

Leaving it unattended comes immediately to steal it. I'm not that good at fighting.

First of all, it shouldn't strike too aggressively, attacking with stone-throwing or anything from outside the scope of the attack.

It's hard to destroy because it's coming. Better just throw it in the bait and get away while you're swarming to it.

Cave Giant

War Power: 5

A giant in a cave. He is about 3.5m tall and armed with crude blush cloth and sticks.

intelligence is not as high as it seems, but the blow rolled out of its giant and

Toughness is rolling. My personality is also crude and extremely extreme, except when I'm so full, because it strikes me.

You should deal with it with the magic of your mental system or escape into a narrow alley.

Mermaid

War Power: 4

A beautiful woman's upper body and a kind of spirit with a lower body of fish. Most of the labyrinths.

It's the category we talk about, and unless you basically attack it from here, you won't be attacked.

but its body is a massive mass of all-body high concentrations of magic and is very expensive, so it strikes

The adventurer goes on and on, and individuals with experience of themselves and their peers being attacked take the lead attack.

Attention, sometimes they set me up.

Mio (Demon LV20)

Battle Power: 0 Maximum Savings Magic Power: 0.1

As a result of taking care of a large number of warcraft, every warcraft is like its own hands and feet.

Mio made it possible to manipulate. Rare character presence that rarely counts in the third hierarchy.

Increase the battle power of individual Warcraft by +1 or so, although the individual does not have combat ability.

Battle power in a group is equivalent to 7-8 in order to always take multiple Warcraft and manipulate them freely.

● Dungeons as they stand

The mass influx of adventurers reinforces the temper at once, even if the dead human ghost does nothing.

It changed to nature and evil spirits, to such intensity that the corpse moved out on its own.

You can also totally do the ecosystem in the labyrinth, with corpses - mice and bugs - goblins -

Other demons, giants, etc. Pyramids are made like subraces of a social nature.

At this point the defense equipment was almost complete and the defense of Oulu's labyrinth became a rocky object.

To the extent that breakthroughs require more than one person in a ranked hero class.

Notoriety is quite widespread, to the extent that a person who is a little sensitive to rumors knows its name.

The bard that makes it a song also began to appear pompous.