[Tip] Quasi Secret Dungeon

A labyrinth that escaped secret dungeon certification at the last minute due to various circumstances.

Many quasi-secret dungeons are already in the hands of professional teams with contracts with their owners, or purchases per plot of land, so ordinary adventurers are basically excluded.

The few unexclusive quasi-secret dungeons are fading into the ordinary labyrinth of adventurers.

The profits from such a successful monopoly of quasi-secret dungeons are enormous, and they are the key to separating top professionals from many others.

tips Cross-Space Skill

Some card skills allow you to enter and exit other spaces called fairy towns, god worlds, and underworlds, or to create other spaces themselves.

The kind of skills that can interfere with spaces that are slightly out of phase with this world are called out-of-space skills.

Since the interior of the cross-space is completely separated from the exterior, instead of being able to attack from the interior to the exterior, it does not receive any interference from the exterior (other than having cross-space skills).

Pro classes use this property to use their cross-spatial abilities as a safe base in the labyrinth.

Along with its gear-up skills, it is a must-have for professional classes.

[tips] Gift from Reaper

The special magic items left behind by the irregular encounters are not just handy tools, but medals for those they recognize as prey and have a marking aspect.

Therefore, those who have a gift from the Reaper will have an increased encountered rate with the regular encountered, and it is especially stipulated that they will definitely be reunited with the gift master.

Even if we let go of the gift and leave the adventurer and don't dive into the labyrinth, it is inevitable.

When reunited, if it was a disappointment to the Reaper, the power contained in the gift would be forfeited even if they were lucky enough to survive.

If they do not like it, they will have to continue to prove themselves worthy of their prey or be truly recognized by the Reaper.

[tips] Field Effect

The biggest wall separating amateur classes from professional classes is the field effect.

Field effects have a main effect that is common to all tiers, and separate sub-effects for each tier. The main effect determines the general difficulty of the labyrinth.

The field effect has the trait that positive effects only work on monsters on the labyrinth side, and negative effects only work on the adventurer side, so the adventurer side is always forced to fight unfavorably.

[tips] Card Lost

Even though the labyrinth hierarchy seemed to be connected at first glance, it was all independent. Therefore, we cannot reach the next level after digging underground.

This has the advantage that the resource labyrinth will not be exhausted no matter how much it is mined, but there is also the harm of breaking the connection between the master and the card when separating the hierarchy.

A card that has broken its connection to the master is like a transparent ghost that can't interfere with anything, which the adventurers call a lost state in technical terms.

A lost card cannot be used until the Master's "Body" (the cards and the summoned monsters are collectively referred to as cards in the adventurer industry, which is why they are called to distinguish between the cards) and "Summon Beast" are rendered unusable, so the Master must pick them up.

This is to avoid the difficulty of rendezvousing when the hedgehog wanders around with cards in a stray state, and in rare cases, cards that had not been arranged in advance become like a kind of lost state.

When separating the levels, the connection is considered to be a function to prevent the master from conquering the labyrinth by sending only cards from a safe place. However, the stairs to the next level and near the safety zone are barely connected, so there is also a small technique to explore the situation of the next level from before the stairs.

However, it is a technique that can only be used in the A-rank labyrinth where the safety zone has disappeared.

[Private Dungeon]

Among the labyrinths that appeared on private land, it is called a private dungeon, which is not open to the public by leaving it to professionals.

Private dungeons with a high probability of Angormore compared to the labyrinths open to the public are set strict standards by the country, and even F-rank labyrinths cannot be managed without four stars or more, and their request fees are very high.

For this reason, most private dungeons are F-rank labyrinths or, conversely, semi-secret dungeons above the C-rank labyrinth, and their owners are not individuals but corporations.

Managing a private dungeon is a very tasty job for an adventurer, but it's up to you whether or not you're going to be entrusted with it.

Although it is a private dungeon, it is obligatory to install a gate to counter Angormore. If it is sensed that the gate has not been captured for a certain period of time, the private dungeon certification will be canceled immediately, and the adventurer license of the administrator will be confiscated.

[tips] Item Drop

In the labyrinth's C-rank hierarchy, defeated monsters drop magic items in addition to magic stones and cards.

The drop rate is never low at 10%, and the value of falling items drops above a certain quality depending on the rank of the monster, making it a major source of income for the professional class.

Monsters drop extremely rare items called rare drops, most of which are traded at a high price, but some of which are priced cheaply because they don't know how to use them.

Since the discovery of spiritual recursion, it was found that those hassles also have a use as key items, and the number of hassles has decreased considerably, but there is still a certain amount of hassles.

Items that are dropped at a certain size appear as cards, but items of a large human size are dropped at the same size, so from a professional class, it is also troublesome to the transportation method.

[tips] Prophecies

K'Dan. No monster is as abhorrent as this creepy, pathetic calf, but it is highly valued.

There is only one reason to dislike this helpless monster that hasn't harmed a single one since the labyrinth appeared.

because it is a sign of ominous behavior.

It is said that a monster called Kudan only appears before a major disaster.

It would not have been disliked to be able to prevent a disaster beforehand, but it is said that the prophecy can never be avoided because of the bad nature of Kudan.

And in an era when large-scale natural disasters and wars have almost disappeared, disaster means only one thing.

It was during the Second Angormore that the name of this minor Japanese monster became known all over the world.

In response to the almost simultaneous appearance of Kudan around the world, the world has the bitter experience of working together to prevent Angormor, but in the end it could not be prevented.

[tips] Mob High School Simple Chronicle

A labyrinth emerged in July 1999.

Damage to Wraith in the United States in January 2000. Worldwide labyrinth lockdown has begun.

In July 2000, the first outbreak of Angormor occurred mainly in developed countries, and there was no damage to countries that continued to conquer the labyrinth. It will reveal how to use the card. Summoner, the archetype of the adventurer.

In August 2003, Changshu Kitagawa got married with a love song.

In February 2004, Maro was born. Inauguration of the Adventurer's Guild in the United States.

In August 2004, China, Russia, and other unexplored countries dared to launch the first-generation Angola due to the increase in the number of labyrinths. No harm to civilians.

In March 2009, Love was born. The Kitagawa family, get my home of dreams.

Second Angolan outbreak in July 2010. The whole world at the same time.

April 2011: Adventurer's system in Japan and the United States.

2012 - Mediaization of adventurers such as Moncoro and the arrival of the adventurer boom.

October 2019, Maro, for adventurers. Original work started.

tips Monster's Combat Power

Even within the same Rank Tier, Monsters have a higher Fighting Power the deeper they go.

Especially the first tier monster in each rank is only about 80% of the initial strength of the card, and even deeper tiers do not increase the strength of the monster to the limits of the card's growth.

This is because cards are considered stronger than labyrinth monsters, even if they are from the same species.

Of course, with the exception of the lowermost master, the master will receive various enhancements due to his race's max combat power and master correction.

[tips] Sedation

When in Angormore, you can temporarily stop the flood of monsters in the labyrinth by trampling through the labyrinth or crushing the lord of the labyrinth.

This can reduce damage during Angormore, but sedation only prevents the flood of new monsters, and does not eliminate monsters that have already overflowed. Also, if even one monster enters the sedentary labyrinth, the flood of monsters will resume.

Trampling of the Labyrinth = The lord of the labyrinth is not a crusade, because it is possible that the labyrinth lord is already outside the labyrinth. In that case, the exit gate appears at the bottom level when the main hierarchy is moved, so if it passes through it, it will be trampled on. In that case, of course, you won't get a reward for stepping down. Also, the exit gate disappears when the master returns to the bottom floor.

You can calm down for about a month. The period can be extended by trampling again during that period.

[tips] Phase of Angormore

Based on past experience, Angormore is divided into several phases.

[First Phase]

A safe zone in the tier from rank F to rank D is temporarily removed, allowing monsters to move through the tier.

Monsters flooded out of the labyrinth in order of proximity to the ground, and at the same time, the labyrinth began to multiply rapidly. At this stage, there are no monsters flooding from the new labyrinth.

[Second Phase]

The monsters overflowing in Phase I accumulate energy in the labyrinth, overflowing with C-ranked monsters. In addition, the flood of monsters also starts from a part of the new labyrinth.

[Third Phase]

B-rank monsters overflowed.

[Fourth Phase]

Unknown. Probably overflowing with A-rank monsters. If we go that far, we will no longer be in the hands of humans, and there is a possibility that the energy of the Fourth Angolan will accumulate throughout Angolan territory.

What humans have actually experienced is up to the third phase, and the existence of the fourth phase is only imaginary.

However, it is very likely that this will be the pattern, or even worse, the worst case scenario.

In the First Angormore, the number of labyrinths was small, and the seal near the labyrinths was completed, so we were able to stop the damage in the First Phase.

However, as a result, humans were unable to obtain critical information that the phase was progressing, leading to the foolishness of a country that was fortunate enough to survive without First Angolan, to wage Angolan war on its own to increase the number of labyrinths.

[tips] Guidelines for Angormore

Never panic and act calmly in Angormor.

If you have a shelter at home, please wait until a militia or four-star or higher adventurer picks you up at the shelter. If you do not have a shelter at home, or if Angormore occurs while you are out, please evacuate to the nearest shelter immediately.

If possible, evacuate to the nearest adventurer's guild, or if the guild is far away, evacuate to a police station, a large hospital, a designated hotel, a school, or a community center.

During your stay in Angormore, transportation will be unavailable to prevent accidents caused by machine vandalism. Avoid traveling by car or motorcycle as much as possible, and do not try to force yourself to go home, but go to a nearby shelter first.

At least one C-rank card is assigned to the shelter according to the number of people accepted, and we also store food and other items as cards.

Therefore, don't worry, you don't need to bring food or change clothes.

[tips] Changes in the number of labyrinths and the percentage by rank

Initially, one labyrinth appeared for every million people in any country, all of which were ranked A...

It is an obscene expression because at that time humans could not reach more than fifty floors.

However, considering the labyrinth gimmicks such as field effects, all the labyrinths that appeared in the early days were A ranks. The view is prevalent.

In Japan, the number of labyrinths, which was initially about 100, increased to more than 1,000 in the first Angolan, more than 5,000 in the second Angolan, and has increased by about 200 each year since then, and now it is more than 7,000.

The breakdown by rank is as follows:

A Rank: about 100

B Rank: about 200

Rank C: about 500

D-rank: about 1500

Rank E: Approximately 2000

F Rank: about 3000

Although the number of A ranks has not changed since the early days, the number of B ranks that were less than A ranks in the first order has finally nearly doubled, and the proportion of D ranks and above is gradually increasing. This is extremely problematic.

[tips] Transfer Gate

A set of two transfer items. An item that is highly valued by humanity because it is a valuable transfer item that can be used outside the labyrinth, even though it has a neck size.

Possession by ordinary people is not forbidden, but it is virtually impossible to obtain because the country collects without paying attention to gold.

In addition to the strategy of the A-rank labyrinth, there are also a considerable number of guild shelters deployed, and the simulated network by the transfer gate enables the exchange of personnel and supplies with guilds across the country.

Such a precious item for each house and island... Anna, my dad is such a good man!

[tips] Minor Change

A minor change is called spending cards of a different race of the same rank to change races and overwriting stats with cards of the same race.

Similar to Rank Ups, you can carry over a portion of the original card's appearance and ego, transferring skills based on proficiency and luck, but in the event of an override by the latter's own species, your Ego and Personality status will be completely overwritten.

There are too few benefits for ordinary adventurers, and fewer people use it than to rank up, so some people don't know its very existence.

[tips] Items created by the card

Items created by a card remain essentially matter after being returned to the card or after leaving the labyrinth.

Not only plants, but even animals such as cows and pigs produce cards from nothingness.

The food produced in this way naturally has no problems with humans eating, and some things have a special effect.

The golden apple (false) produced by the Garden of Hesperides is one of them, but it is significantly less effective than the magic props of the same name that emerge from the labyrinth.

Therefore, the magic items created by these cards are called pseudo magic items to distinguish them from the magic items produced in the labyrinth.

These items are required to clearly indicate that they are pseudo magic items when they are sold, but there is no end to the scam that exploits the fact that they look the same and don't know the true effect if you don't eat them.

[tips] Vision Colloquium

Top model for card gear prototype.

A whole room of card gear, so to speak, can project a vision of a real-size card.

Visions can't touch people or objects, but they can interfere with each other, and they can connect links to fight.

Originally developed as a prototype for the purpose of summoning cards outside the labyrinth (military use of cards). Unfortunately, it was not possible to give substance to the vision, but it was ideal for link practice and was officially adopted as a safe training machine in the military.

Eventually, it was expected to be the next generation of Moncoro, with dedicated facilities throughout the country and greater sportsmanship, but unfortunately, it was not possible to see the light of day.

Now, a small number of guilds have been deployed in anticipation of the evacuation of Angormore (the four-star test uses both camouflage and link data).

[tips] Multiple Spirituality Recursion

A card with two or more Spirit Stat Recursions can be switched to another shape if its transformation time is extended by that amount of time.

The relationship between the transformation time of spiritual recursion and the [accumulation] is similar to the image of the melee game's special attack gauge.

Normal Spirit Recursion has only one bar, but multiple Spirit Recursion has multiple bar. If even one gauge is accumulated, it can be transformed, but the time it takes to accumulate one gauge is the same (if one gauge is accumulated per day, it will take four days in total for Myla). It is not possible to use only one gauge and leave the remaining three gauges (once transformed, all gauges will be used up).

[tips] Boobs Ranking

Somewhere in the world, the requested milk comparison.

Pigeonhol

> > (the chest wall of the world) > >

Shinigami Lotus

> > (Mother God's Wall) > >

Helen > Ushikura ≥ Suzuka

> > (Breast Wall) > >

Kanazuki, Ichijo > Audrey, Eliza ≥ Anna

> > (Wall of Big Tits) > >

Kichiten (Greater) Lotus ≥ Yunomiya-san > Yuuki

> > (Wall of milk) > >

Lori Auspicious Lotus ≥ Succubus Meir

> > (Tiny Wall) > >

Children's seating area, lotus flower, athena, love

> > (boobs and breastplate wall) > >

Ono > Weave ≥ Malo

[tips] Daily

Seventeenth Night Anna has known and cherished the most everyday value in the Adventurer's Department, but on the other hand, she has deep anger and disgust towards the parts (Greek) that make up the daily life that has been excluding herself as a foreign object. The only objects she loves as a queen ant are her fellow ants.

Ikebu Koya loves the most everyday part of the adventurer's club, but she turned away from the fact that it was limited, and she was delusional that it would last forever. She is a lazy worker. But the Queen will allow it. Because among the fae, she is the only one who has healed the Queen's loneliness.

Kanazuki Wings is the person who has acted to protect the most everyday life in the Adventurer's Department, but he can cut off his daily life if he wants to protect everyone's daily life. With the same ant but with a slight sense of discomfort, the queen is turning her suspicions into certainty...

And Kitagawa sang ----......

tips card key

A special card that grants access to the labyrinth core room.

Lotus and Yuuki are card keys, and skills such as "True One" and "Discarded One" attest to this.

Card keys are provided with a clearance level and cannot be entered into the upper labyrinth core room with a lower card key.

Originally, it is a substitute that can finally be obtained by breaking through an A-rank labyrinth and using the master key obtained as a reward to destroy the lower labyrinth, but it can also be obtained illegally by using the discard card key.

Even if it is a trespass, the obtained card keys are properly authentic and there is no problem in their use, but the memory of the trespass is altered as a penalty.

A shipwreck card is not necessarily required to enter the core room, as long as you hold the card key and wish to go to the core room when diving through the exit gate on the bottom floor. Using a distress card to enter is a trick.

~ As of the end of Chapter IV ~

[Race] Auspicious/Black Dark Heaven (Lotus)

[Combat power] 3400 (Max!) (Initial Combat Power 750 × 2 + Growth 1500 + Black Dark Talent 500 + Spirit Enhancement 100 - Zero Skill 200)

Innate Skill

True and auspicious words: Unspecified. Improving the output of protection?

True Two-phase goddess: You can transform with the help of another god who can be called a half-body. Fighting power is increased by 500 as long as a half-body is present on the field. You can share all of Vit, Magic, Number of Skills, and Acquired Skills. In addition, by becoming one with the half-body, it is possible to transform into another being. The above effect can be activated at any time by taking a card that becomes a half-bodied card. I could fully share my stats and summon half of my body as my Doppelgänger.

· True Amrita Rain: Rains a full Amrita rain. Adds a rejuvenation and skill recovery effect. It can be used five times on its own. If Black and Dark Heaven were on the scene at the same time, a total of ten times.

[Acquired Skills]

- Disposed of persons

Breakthrough limit

Star Eyes

Presence of zero slippage

Spiritual Reinforcement: Skill gained when a card that has received a Spiritual Recursion is ranked up. Take over the power enhancement of Spirit Recursion and reduce the weakening of abilities by Zero Skill.

Azalea seams: Extremely positive correction for free movement, invalidation of mental abnormalities and restraint skills, and resistance to condition abnormalities.

Higher Magician

Fountain of Wisdom: Has endless magic power and a variety of knowledge and skills against magic. Increased chance to master Magic abilities. Acquire magic local skills. Extremely large plus correction when magic is activated. Includes Magic Power Sensing, Magic Power Concealment, Magic Power Recovery, Magic Power Enhancement, Magic Power Consumption Reduction, Chanting Discard, Additional Chanting, and Magic Circle.

(Extra chanting: By chanting longer than usual, you can strengthen up to twice as much power.)

(Magic Power Consumption Reduction: Reduces magic power consumption when using magic)

(Magic circle: I have certain knowledge and skills for magic circles. It can strengthen the power of magic through the magic circle, make it persistent, and make it a trap)

(Magic Power Sensing: Enhances others' sense of magic power and makes it easier to spot hidden magic power)

(Magic Power Concealment: Conceals your own magic power, making it easier to hide the magic power and the existence of the magic circle)

Friendship and cooperation

Hide-and-seek

God's favor: A testament to receiving a favor from a superior god. It is extremely rare to receive favor from a highly prized god, and only a few cases have been confirmed in the world. Extremely positive correction for free movement, extraordinary positive correction for commands from the master. Reduce damage feedback on cards when attacking directly? (The strength of the Master's barrier is equal to the defense of the card? Unknown details. Please provide information for the skill owner. Japan Adventurer's Cooperative)

Advanced ninjutsu

Knowledge of survival

[Race] Vampire (Eliza)

[Combat Power] 1680 (Max!)

Innate Skill

Squeeze blood plaster

Monsters at night

Medium Attack Magic

[Acquired Skills]

· Pheromones

Ambush assassination (change!): When attacking, if the opponent is not noticed, ignore the percentage of the opponent's defense and make a positive correction to the damage.

Bright mirror water retention

-Shield of devotion

Precision operation

Higher auxiliary magic

Magic power enhancement

· Shortening of chanting

· Intuition

-Finn's thumb

Limit Breakthrough (new!)

Inherent Skill

My Fair Lady (Teaching): You can copy one of the acquired skills of an enemy ally (?) Absolute obedience, multi-arts and mirrored water are included.

(Variety: new rice maids (Change!), playing, trap removal, martial arts, riding (new!) shall be included.)

Race Lycan Slope (Yuki)

[Combat Power] 1600 (Max!)

Innate Skill

If the moon is full, you will lose money

Clothes for the wolves

Awakening of instincts

[Acquired Skills]

Loyalty

Little hero

The True One

Breakthrough limit

True/Vassal Summoning

Lord of the Territory

Advanced ninjutsu

Cavalry (new!)

Physical Enhancement (new!): Increases the power of physical attacks.

Cut off (new!)

[Race] Succubus (Meir)

[Combat Power] 1000 (max!)

Innate Skill

Dreams of Witch Mountain

Dreams of butterflies

Horny skin

[Acquired Skills]

Little Devil's Heart Famfatal (Change!): A fateful woman with a magical charm that sometimes ruins the opponent. Beautify the Race to its limit. Increase or decrease the status based on the liking of the master. Extremely positive correction for free movement. Mentally abnormal invalid.

Friendship and cooperation

Moderate Magician

High state abnormality magic

· Two holes if you don't curse people

Knowledge of survival

Spirit Recursion

Immunity Piercing: Can penetrate a certain amount of the target's immunity, increasing the attack's power and the chance of a status abnormality.

· Shortening of chanting

Advanced Attack Magic (new!)

Magic Power Enhancement (new!)

Magic power recovery (new!)

[Race] Dragonet (Myra)

[Combat Power] 590 (max!) (390 + Spirit Recursion Minute 50 × 4)

Innate Skill

Little Dragon Ball: The heart of a dragon that generates vitality and saves.

Dragon Scales: Extremely sturdy dragon armor. Immune to Physical and Magic Attacks.

Dragon breath: A technique that can be said to be synonymous with dragons. Spit out magic as a bracelet to strengthen the power of magic and unleash it without chanting.

[Acquired Skills]

Spirit Recursion (new!): Drake (480), Weyburn (450), Basilisk (430), Oriental Dragon (420). The number is the initial combat power.

Destruction of private service

Primary Magician

New American Made (new!)

Tactics (new!): I have a certain knowledge and skill in tactics. Positive correction to behavior when specific behavior.

[Race] Basilisk (Myra)

[Combat power] 825 (430 + growth 195 + spirit recursion 50x4) (1060 when using level up)

Innate Skill

Poison Dragon Ball: Poison Dragon's heart that generates and saves venom and vitality.

Venomous Dragon Scales: Extremely sturdy dragon armor. Immune to Physical and Magic Attacks. The scales contain venomous poison, which attacks and poisons the attackers.

Poison Dragon Breath: A technique that can be said to be synonymous with dragons. Spit out magic as a bracelet to strengthen the power of magic and unleash it without chanting. The breath contains venom.

· Control poison with poison: You can eat all kinds of poison and feed it. Enhances the effects of your poisons and also heals them. It contained the Poison Eye and the Petrified Eye.

(Poison Eye: Eye that inflicts abnormal status just by looking at it)

(Petrified Magic Eye: Magic Eye that grants abnormal status just by looking at it)

[Acquired Skills]

Spirit Recursion

Destruction of private service

- Elementary Magician Secondary Magician

New rice made

· Tactics

[Race] Durahan (Dress)

[Combat power] 800 Max!

Innate Skill

· Maternal voice is the beginning of death

Armor for the dead

-Carriage of silence

[Acquired Skills]

Exercise Deafness Precision Motion (change!)

Doji Seven Changes (!): Have a spirit of challenge that will not give up no matter how many times you fall. Increased skill acquisition rate. Resistance to mental disorders. Extremely positive correction of behavior in times of adversity.

Tenacity: Have a steel spirit that is irresistible to any failure or adversity. Slightly unlearned tendency ants. Resistance to mental disorders. Large positive corrections to behavior in times of adversity.

Swordsmanship: A martial arts skill that specializes in the handling of swords. Duplicate martial arts skills and effects. Significant positive correction to behavior during specific behaviors.

Martial arts (new!)

[Race] Mayohiga (Audrey)

[Combat power] 600 (Max!)

Innate Skill

Wet your mouth even in enemy houses: You can expand different spaces in the form of houses, which are also called stray houses. Refuse unto uninvited guests, and give them rest and good fortune. Does not receive interference from enemies without cross-space abilities. Provides a meal that grants Fortune and Durable Heal to allies inside. The effect lasts for 24 hours, but falls off when you go outside.

Advanced house fairy: Rather than a house fairy, it is no longer an incarnation of a house or a guardian god. Includes maid service, high level housekeeping magic, and advanced storage.

Hide-and-seek

[Acquired Skills]

Maid Master: Includes maids, low-level storage, secretarial, teaching, playing, dancing, martial arts, precision movement, and sheltering skills.

Obedience

Death

Moderate auxiliary magic

Moderate Healing Magic

[Race] Hesperides

[Combat Power] 600

Innate Skill

Daughters of Dusk: Three nymphs living at the end of the west side of the world. Eye Grey, Elyteia, and Hesperetusa are all on one board. Instead of having multiple units appearing at the same time and their combat power being dispersed across multiple units, they don't lose unless all individuals die. Includes singers, farmers, and maids.

(Singer: The singer has the necessary skills. Includes singing, playing, dancing, and precision motion)

(Farmer: Has the necessary skills for the farmer. Including tillage, cultivation, livestock farming, and collective action)

(Maid: The maid has the necessary skills. Includes cooking, cleaning, sexual skills, and courtesy)

Garden of Hesperides: Expand the orchard of Hera where the Hesperides are supposed to live. In the garden of Hesperides is a golden apple, which gives immortality to the eaters, and the radon of the B-ranked monster that guards it is inhabited. The golden apple in this garden does not have the power of immortality, but it has the effect of strongly attracting intruders, and temporarily grants the "knowledge of life" to those who ate it. Also, it is very delicious.

· Advanced Earth Spirit: The Spirit of the Earth, close to the Mother God of the Lower Earth. Existence alone gives grace to the earth and promotes plant growth. Includes terrain and geological operations.

(Terrain operation: The surrounding terrain can be modified as desired.)

(Geological operation: The surrounding geology can be modified as desired. It is possible to make precious metals and gemstones from soil, albeit in small quantities)

Higher auxiliary magic

[Acquired Skills]

Obedience

Intermediate storage: It has an internal space to store things. The intermediate level is about ten tatami mats in size.

Simple temple: By drawing a magic circle on the ground, you can form a simplified temple on the spot. In the temple, improve all stats, restore duration, and improve the output of some abilities. Divine Attributes are more effective.

[Race] Nevan

[Combat power 1600]

Innate Skill

Goddess of Death and Victory: You can use the power of Nevan, the goddess of death and victory on the battlefield.

Three-phase Goddess: This card is a Trinity with another card that can be said to be another aspect. Even if I summoned three of them, I only used one of the labyrinth's summoning frames. I also shared the number of times I used Vitality, Magic Power, and Skill.

Destruction, Carnage, and Victory Banquet: Expand the target of equipping the "Poisoned Woman" and the target of strengthening the "Great Queen" to all allies, including dependents, and add the effect of destroying the position to the effect of the "Red Centipede Vaha". You can only use it if you have Nevan, Morigan, and Vaha in your pitch. Only once a day.

· Venomous woman: The origins of Banshee and Durahan, the harbingers of death. Higher class gear optimization skills. Blessing other cards or masters adds to your combat power and shares all acquired abilities with one of your non-equipped abilities. You can summon Banshee and Durahan indefinitely.

[Acquired Skills]

Pride of God: Has pride and arrogance as a superior god. Unless you admit your opponent, you will never listen to what the human master says. Extremely positive correction for free movement.

Vassal Enhancement: Rank up the vassal abilities of allied vassals in the field.

Farsightedness: Creates a pseudo-eye in the sky and can see the surroundings as if they were overlooking.

-Maid Master (Audrey)

Limit Breakthrough (Eliza)

Advanced Ninjutsu (Yuki)

[Race] Morrigan

Combat Strength 820

Innate Skill

Ruler and Killer War Goddess: You can use Morigan's power as the Ruler and Killer Goddess.

Three-phase Goddess: This card is a Trinity with another card that can be said to be another aspect. Even if I summoned three of them, I only used one of the labyrinth's summoning frames. I also shared the number of times I used Vitality, Magic Power, and Skill.

Destruction, Carnage, and Victory Banquet: Expand the target of equipping the "Poisoned Woman" and the target of strengthening the "Great Queen" to all allies, including dependents, and add the effect of destroying the position to the effect of the "Red Centipede Vaha". You can only use it if you have Nevan, Morigan, and Vaha in your pitch. Only once a day.

The Great Queen: A dream queen who gives blessings to her loved ones. Apply Level Up Magic to the target, doubling its stat and granting Self Regeneration and Condition Immunity. Contains Warrior and Advanced Attack Magic.

(Warrior: Has the necessary skills for a warrior. (Includes martial arts, swordsmanship, spearmanship, archery, and riding skills)

[Acquired Skills]

Pride of God: Has pride and arrogance as a superior god. Unless you admit your opponent, you will never listen to what the human master says. Extremely positive correction for free movement.

Physical enhancement

Strength

Blindfolded demon (Suzuka)

Hide-and-seek (Lotus)

Tenacity (dress)

[Race] Vaha

Combat Power 780

Innate Skill

Goddess of Wrath and Destruction: You can use the power of Vaha, the goddess of wrath and destruction.

Three-phase Goddess: This card is a Trinity with another card that can be said to be another aspect. Even if I summoned three of them, I only used one of the labyrinth's summoning frames. I also shared the number of times I used Vitality, Magic Power, and Skill.

Destruction, Carnage, and Victory Banquet: Expand the target of equipping the "Poisoned Woman" and the target of strengthening the "Great Queen" to all allies, including dependents, and add the effect of destroying the position to the effect of the "Red Centipede Vaha". You can only use it if you have Nevan, Morigan, and Vaha in your pitch. Only once a day.

Vaha the Red Rabbit: The anger of Vaha, who was forced to compete with the horses despite the imminence of childbirth and became a stillbirth. Inflict pain and health drain equal to labor pain on all men, and inflict Frenzy Curse on all men.

(Frenzy: Unstoppable, unable to identify enemy allies)

Higher Magician

[Acquired Skills]

Pride of God: Has pride and arrogance as a superior god. Unless you admit your opponent, you will never listen to what the human master says. Extremely positive correction for free movement.

Magic power enhancement

Magic power recovery

Simplified Shrine (Hesperides)

· Shortening of chanting (mea)

Tactics (Myra)

We received a lotus illustration from @ yamada_yamada44!

Thank you so much!

· Lotus Card Gear Vision (?

Here is an illustration of Sakyamuni-sensei from the Commercialized Edition of Drawing who uploaded it to Twitter!

If you like this pattern, how about a comic?