Monsters Are Coming

Chapter 1722 - 438: Ascension System, Too Many Coincidences

Sponsored

Primordial Altar.

Qi Sheng’s gaze returned from Earth.

The Destiny Clan’s transformation plan for Earth is being methodically advanced.

Due to resource constraints, the entire transformation process is progressing slowly.

But the effectiveness has already shown.

The Life Book has woven two spirit veins within the blue planet, connecting to the Void.

The thin spiritual energy is gradually emerging quietly among the mountains, lakes, and seas.

The Spiritual Energy Revival Era belonging to Earth is about to begin.

As time goes by, environmental changes will significantly extend the natural lifespan of Earth’s creatures, fundamentally optimizing their crude life structure.

It has laid a solid foundation for carrying a broader future.

The future is still long, and the construction of the real world, in Qi Sheng’s view, provides some assistance.

Including the gradually increasing distribution of the "Evolution Store," which also paves the way for the development of reality.

It’s not that reality is so important.

He still wants to maintain the players’ gaming mindset, allowing them to always think they are playing an interesting game, enjoying vendettas in the virtual world, passionately excited for sacrificial power and growth.

The honing of the players’ mentality is still in the initial stages; if they become aware of the connection between the two worlds too early, and realize that every faction battle concerns the continuity of civilization’s flames... this weight would be enough to crush many players’ nerves.

Not focusing too much on reality, Qi Sheng’s gaze now turned to the Player Forum.

Recently, the topics of hot discussion in the forum mainly concentrated on the Land of Chasing the Sun scene.

With the strong invasion of the Mechanical Army, the war between the player faction and the Mechanical Army officially broke out.

The gap in combat power levels between the two sides is considerable.

But the players’ trait is, even if they can’t win, they can still grind hard.

Even if blocked at the transmission exit by the Mechanical Army, they can still launch one countercharge after another.

Every joint battle can yield considerable resource gains.

The Land of Chasing the Sun also became a testing ground for many top guilds to hone the "Mirroring Command Mode."

Secondly, two special Life Souls have recently been successfully contained, becoming the focus of forum player discussions.

The first Life Soul was contained by the team led by the player "Name too long to be seen around the tree" in the Ashen Land area: Beacon.

This Life Soul is inclined toward functionality, with the trait effect being setting a coordinate at a designated location.

Upon reactivating the Life Soul, one can instantly return to the coordinate location.

The trait effect of the Life Soul is somewhat similar to "Location Transmission" in the Enlightenment Mall.

However, Beacon resets upon player death, unable to permanently record like Location Transmission, and the transmission distance is influenced by the player’s own Qi-Blood and spiritual power, impacting both attributes.

The farther the distance, the higher the consumption.

If it’s ultra-long-range transmission across space, it’s easy to instantly exhaust the player’s Qi-Blood and spiritual power.

The popularity of this Life Soul stems from its battlefield performance.

It is more suited for Damage-bearing Stream and assassin stream players.

Damage-bearing Stream players are always a "stabilizing force" in external battles of a player warband.

How long they can hold on directly determines the rhythm and duration of the entire war.

When a damage bearer falls deep into siege, safely retrieving this burdened "fortress" becomes the most challenging problem for warband commanders.

The standard solution by top guilds is to rely on other damage-bearing players with "Star Shifting" Life Souls, using a throwing method and sight-lock to swap places across space, pulling damaged bearers back to the battle formation center instantly.

But the Star Shifting swap tactic has certain shortcomings.

The prerequisite for swapping is sight-lock; as long as the enemy analyzes this logic, they can find a countermeasure.

For example, on the Imperial Tomb Village battlefield, the Earth Thought Bully will not give the opportunity to pick up players.

The Divine King wants to retrieve the first batch of damage bearers, issuing orders to throw in the second batch of damage bears to swap in the air.

But the Earth Thought Bully will generate a Level 1 Black Tide Demonic Spirit in front of the sight-locked damage bearer swiftly.

As long as the player’s sight is obscured, what is retrieved through Star Shifting swap will be the Level 1 Demonic Spirit.

This tactic is already invalid on the Imperial Tomb Village battlefield.

The Earth Thought Bully is well-versed with the characteristics of Star Shifting.

Including every old player in the United Battle Group has corresponding data imaging, and even a slight change in eye contact can provide the Bully with "tons" of information.

Then make a judgment in less than a second.

A small action, and he already knows what you’re thinking of doing; in the eyes of the Earth Thought Bully, these aren’t mere jokes.

This is based on years of interaction, creating a massive information database for deduction.

Any attempt to confront the Bully through standard procedures is nothing short of walking into a trap.

Many devious tactics are open secrets in the eyes of the Earth Thought Bully.

In the words of forum players: the supposedly clever tactics you think are ingenious are already exposed before the Bully the moment you smile.

Therefore, in front of the Earth Thought Bully, coordinated tactics are less effective than the instant display of one’s own abilities.

The more complex and precise the coordination, the more fragile it is.

The more reliance on one’s own rapid abilities, the more reliable it becomes.

This point also applies across many high-level battlefields.

Thus, the value of "Beacon" emerges, making returning with low health easier, less interceptable by external forces.

For assassin stream players, the Beacon Life Soul endows them with the ultimate romance of "killing someone within ten steps, leaving without a trace for a thousand miles."

The characteristic of Beacon is that it can pre-set multiple coordinates simultaneously.

In battle, assassin players can stealthily cross lines to assassinate protected distant units of the enemy, and retreat gracefully post-decapitation.