Chapter 1748 - 446: Heated Discussion in Reality, Popularity Soaring (Part 2)
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After Qi Sheng released the event announcement, major media platforms in the real world were swept by the same sensational news.
Meanwhile, in the game, the number of warbands registering for the competition quickly surpassed the 300,000 mark.
During this period, a wave of guild mergers surged aggressively.
Facing the cruel "single-elimination" system and unprecedented generous rewards, many smaller or mid-level guilds realized that fighting alone might not be fruitful.
So, they chose to merge with other guilds to enhance their overall strength.
For example, Breaking Army and War Song, two guilds famous for their frontal assault, announced a merger. The new guild was named: War Symphony.
"Iron Wall," a guild long focused on defense and positional warfare, merged with "Shadow Dance," a guild known for agile assassinations, forming: Shadow Wall.
Additionally, three powerful guilds deeply rooted in the "Eternal Silence Ice Lake" region quickly completed pre-tournament personnel and warehouse resource integration, forming the guild: Sword Pointing to the First.
This merger wave is not just blind expansion.
When unfamiliar guilds suddenly merge, there will inevitably be problems in various aspects, such as chaotic command or unfamiliar member coordination.
Combat rapport requires years of collaboration to achieve.
In the face of the upcoming Peak of the Stars tournament, temporary mergers are meaningless.
The guilds choosing to merge generally had prior interactions and often already fought externally in the form of a United Battle Group.
Taking advantage of this tournament, these guilds simply chose to merge.
𝗳𝐫𝚎𝗲𝚠𝚎𝗯𝕟𝐨𝘃𝚎𝗹.𝗰𝗼𝗺
Through this method, they expanded the guild’s scale, complementing each other’s weaknesses, striving to enhance their competitiveness in this tournament in the shortest time possible.
Discussions on player forums were all related to the upcoming Peak of the Stars tournament.
The most eye-catching topic for players was a tournament prediction post jointly released by several well-known Research Party players.
Based on their analyses and investigations into the past performances, member configurations, and tactical styles of major guilds, they listed detailed lists of popular contenders for the championship.
The only T0-level contender for the championship is: Divine Hall.
In the eyes of players, Divine Hall Guild has a leading advantage by a wide margin.
The war foundation accumulated over three years at the village entrance, combined with the terrifying execution forged in war by each member, and the deep, unfathomable tactical pool developed under the evil boss’s pressure by the Divine King.
All these make Divine Hall Guild the undisputed king in the eyes of players.
Other guilds aren’t without opportunities, but to reach the top, Divine Hall remains the most difficult peak to surpass.
The posting Research Party players believe that although Drunken Group, Divine Wings, etc., also come from the Emperor Tomb Mountain Range, the War Commander is always the Divine King.
In terms of war command ability, the Divine King leads other village entrance guilds by a clear margin.
T1-level guilds:
In the analyses by Research Party players, each guild at this level has the potential to compete for the championship.
The first place is Drunken Group.
Also from the village entrance battlefield, with the guild leader as the subcommander of the village entrance United Battle Group, their ability is equally outstanding.
Additionally, the guild has a top-tier external group called the Old Army Group.
As an early legendary player who single-handedly hosted five Primordial Monsters, Li Tie has always been a strong competitor for the strongest player in the eyes of many players.
The 2-6 seed warbands following Drunken Group are all guilds in the United Battle Group with the Divine King.
Ranked seventh is the Star Guild Warband.
This guild originated from the Colorful Mist Coast Region and later entered the village entrance battlefield forcefully through mergers and restructuring.
Commander Ye Lan was already a renowned commander in other games.
After arriving in Monster World, he invented many new tactics.
Among them was the "Tide Rotation Tactic," which sparked much discussion back then by weakening the evil boss’s all-army combat mode advantage by reducing one’s upper limit.
The Research Party players believe that Star Guild’s fierce change-up tactics are highly threatening in the BO1 system.
This style gives other guilds no time to adapt.
Next is War Rust Guild, Immortal Guild... .
The ten guilds listed under the T1 level all come from the village entrance battlefield.
Yet, forum players don’t find any issue with this ranking. Since opening, the village entrance battlefield has consistently been regarded as the highest war hall in the eyes of all players.
These ten guilds able to stand firm at the village entrance deserve to be called the strongest.
Next are the T2-level guilds.
These refer to potential dark horse guilds.
In the first place is the Gold Coin Guild Warband.
This guild has a unique background, backed by the game’s largest commercial organization: the Gold Coin Chamber of Commerce.
With financial support from the chamber, Gold Coin Guild’s member size even surpasses some T1-level guilds.
To support the Gold Coin Chamber’s participation in this tournament, rumors on the forums state that the chamber provided 30 million sacrificial power to upgrade Life Souls, enhance Rune Resonance Weapons, and explore other combat power enhancement methods for core members.
In the eyes of Research Party players, the biggest feature of Gold Coin is the "money ability," followed by command, member configuration, etc.
But the shortcomings of the Gold Coin Guild are also evident.
They usually split into multiple units at the Land of Chasing the Sun, fighting in different regions.
Only recently, when the Mechanical Army invaded, did they conduct several large-scale battles. Their member combat rapport significantly lags behind T1-level guilds.
Despite this, no player underestimates this team.
In the BO1 system full of random chances, no one can predict whether this gold-armed-to-the-teeth army will pull off an upset.
Behind the Gold Coin Chamber are 128 warband guilds.
Among them are many warbands with real-world groups strongly supporting them, even regarding the participating guilds as honorable examples.