Muimui-tan
Class Introduction Part II
1 Swordsman System
Muscle strength correction 2 Health correction 2 Agility correction 2 Instrumental correction 2 Mental correction 0
Swordsman - (Derived) Demon Swordsman - (Superior) Kensei
Swordsman Sword Technique: 100
Avoidance: 20
Agility enhancement: 20
Sword Masteries: 40
Demon Swordsman Demon Sword: 20
Conversion: 20
Sacrifice: 40
Curse Gear: 100
Kensei Kensei: 800
Instant Step: 200
Petrification: 1,600
All swords: 2,400
Four Chivalry
Muscle Strength Correction 2 Health Correction 4 Agility Correction 0 Instrumental Correction 1 Mental Correction 1
Knight - (Derived) Dragon Knight - (Superior) Saint Knight
Knight Spear: 100
Spear Masteries: 20
Shield Masteries: Twenty
Chivalry: 40
Dragon Knight Dragon Technique: 100
Absorption: 20
Ride: 20
Dragon Family: 40
Holy Knight Sacred moves: 200
Reinstallation: 400
Physical Resistance: 800
All Armor: 2,400
6 The healer system
Muscle strength correction 2 Health correction 3 Agility correction 0 Instrumental correction 0 Mental correction 3
Healer - (Derivative) Sealer - (Superior) Saint/Virgin
Healer Water Attribute Enhancement: 20
soil attribute enhancement: twenty
Recovery Enhancement: 40
Healing: 100
Sealer Curse: 20
Yin and Yang: 20
Mental Tolerance: 40
Sealing: 100
Overall Saint Recovery: 400
Virgin Wand Masteries: 800
Holy Clothes: 1,600
Resuscitation: 8,000
8 Blacksmith
Muscle strength correction 2 Health correction 2 Agility correction 0 Instrumental correction 3 Mental correction 1
Blacksmith - (Derived) Alchemist - (Top) Engineer
Blacksmith Metallic Enhancement: 20
Wood Attribute Enhancement: 20
Tool creation: 40
Forge: 100
Alchemist Permanent Grant: 100
Protective Equipment Refining: 20
Ingot creation: twenty
Alchemy: 40
Engineer Forge Masteries: 200
Gun Equipment: 800
Machinery: 1,600
Advanced Forge: 2,400
9 Samurai
Muscle Strength Correction 3 Health Correction 0 Agility Correction 3 Instrumental Correction 1 Mental Correction 1
Samurai - (Derived) Player - (Superior) General
Samurai: 100
Mind Eye: 20
Formation: 20
Knife Masteries: 40
Player Play: 100
Piece: 20
Wind Flow: 20
Dual Stream: 40
General Commander: 200.
Formation reinforcement: 800
Governance: 1,600
Runaway: 2,400
Ten fist system
Muscle Strength Correction 4 Health Correction 0 Agility Correction 4 Instrumental Correction 0 Mental Correction 0
Boxer - (Derived) Shura - (Superior) Fist Saint
Boxer Fist Technique: 100
Fist Pressure Enhancement: 20
Cage Gear: 20
Counter Strike: 40
Shu Luo Jingong: 100
Multistage: 20
One Strike: 20
Shura: forty.
Fist Holy Fist Masteries: 200
Penetration: 800
Remnants: 1,600.
Divine Fist: 2,400
11 Warcraft
Muscle Strength Correction 1 Health Correction 1 Agility Correction 2 Instrumental Correction 4 Mental Correction 0
Warcrafter - (Derivative) Necromancer - (Superior) Summoner
Warcraft Enhancement: 100
Patience: 20
Friendship: 20
Intermediate Tame: 40
Necromancer Reinforcement: 100
Soul eating: 20
Panic: 20
Necromancer Summon: 40
Summoner Summon: 200
Spirit: 800
Contract: 1,600
Grand Summon: 2,400
12 Farmers
Muscle Strength Correction 4 Health Correction 4 Agility Correction 0 Instrumental Correction 0 Mental Correction 0
Farmers - (Derived) Wood Dust - (Top) Witches/Witches
Farmers farming skills: 100
The earth: twenty
Abundance: 20
All Attributes: 40
Woody Nature: 100
Nurturing: 20
Weather: 20
Axe Masteries: 40
Witch Light Attribute Enhancement: 200
Witch Dark Attribute Enhancement: 200
Prayer: 800
Deposit: 8,000
Top Class Acquisition Conditions
Use of special magic fixtures in class LV8 or higher
All Ability Mastery in Class LV8 or higher
I can raise it to class LV16.
Special Class
13 Bard
Fourteen heroes.
Fifteen brave men.
16 Transcendentalists
The transcendent is a dedicated class for administrators only