Muimui-tan

Class Introduction Part II

1 Swordsman System

Muscle strength correction 2 Health correction 2 Agility correction 2 Instrumental correction 2 Mental correction 0

Swordsman - (Derived) Demon Swordsman - (Superior) Kensei

Swordsman Sword Technique: 100

Avoidance: 20

Agility enhancement: 20

Sword Masteries: 40

Demon Swordsman Demon Sword: 20

Conversion: 20

Sacrifice: 40

Curse Gear: 100

Kensei Kensei: 800

Instant Step: 200

Petrification: 1,600

All swords: 2,400

Four Chivalry

Muscle Strength Correction 2 Health Correction 4 Agility Correction 0 Instrumental Correction 1 Mental Correction 1

Knight - (Derived) Dragon Knight - (Superior) Saint Knight

Knight Spear: 100

Spear Masteries: 20

Shield Masteries: Twenty

Chivalry: 40

Dragon Knight Dragon Technique: 100

Absorption: 20

Ride: 20

Dragon Family: 40

Holy Knight Sacred moves: 200

Reinstallation: 400

Physical Resistance: 800

All Armor: 2,400

6 The healer system

Muscle strength correction 2 Health correction 3 Agility correction 0 Instrumental correction 0 Mental correction 3

Healer - (Derivative) Sealer - (Superior) Saint/Virgin

Healer Water Attribute Enhancement: 20

soil attribute enhancement: twenty

Recovery Enhancement: 40

Healing: 100

Sealer Curse: 20

Yin and Yang: 20

Mental Tolerance: 40

Sealing: 100

Overall Saint Recovery: 400

Virgin Wand Masteries: 800

Holy Clothes: 1,600

Resuscitation: 8,000

8 Blacksmith

Muscle strength correction 2 Health correction 2 Agility correction 0 Instrumental correction 3 Mental correction 1

Blacksmith - (Derived) Alchemist - (Top) Engineer

Blacksmith Metallic Enhancement: 20

Wood Attribute Enhancement: 20

Tool creation: 40

Forge: 100

Alchemist Permanent Grant: 100

Protective Equipment Refining: 20

Ingot creation: twenty

Alchemy: 40

Engineer Forge Masteries: 200

Gun Equipment: 800

Machinery: 1,600

Advanced Forge: 2,400

9 Samurai

Muscle Strength Correction 3 Health Correction 0 Agility Correction 3 Instrumental Correction 1 Mental Correction 1

Samurai - (Derived) Player - (Superior) General

Samurai: 100

Mind Eye: 20

Formation: 20

Knife Masteries: 40

Player Play: 100

Piece: 20

Wind Flow: 20

Dual Stream: 40

General Commander: 200.

Formation reinforcement: 800

Governance: 1,600

Runaway: 2,400

Ten fist system

Muscle Strength Correction 4 Health Correction 0 Agility Correction 4 Instrumental Correction 0 Mental Correction 0

Boxer - (Derived) Shura - (Superior) Fist Saint

Boxer Fist Technique: 100

Fist Pressure Enhancement: 20

Cage Gear: 20

Counter Strike: 40

Shu Luo Jingong: 100

Multistage: 20

One Strike: 20

Shura: forty.

Fist Holy Fist Masteries: 200

Penetration: 800

Remnants: 1,600.

Divine Fist: 2,400

11 Warcraft

Muscle Strength Correction 1 Health Correction 1 Agility Correction 2 Instrumental Correction 4 Mental Correction 0

Warcrafter - (Derivative) Necromancer - (Superior) Summoner

Warcraft Enhancement: 100

Patience: 20

Friendship: 20

Intermediate Tame: 40

Necromancer Reinforcement: 100

Soul eating: 20

Panic: 20

Necromancer Summon: 40

Summoner Summon: 200

Spirit: 800

Contract: 1,600

Grand Summon: 2,400

12 Farmers

Muscle Strength Correction 4 Health Correction 4 Agility Correction 0 Instrumental Correction 0 Mental Correction 0

Farmers - (Derived) Wood Dust - (Top) Witches/Witches

Farmers farming skills: 100

The earth: twenty

Abundance: 20

All Attributes: 40

Woody Nature: 100

Nurturing: 20

Weather: 20

Axe Masteries: 40

Witch Light Attribute Enhancement: 200

Witch Dark Attribute Enhancement: 200

Prayer: 800

Deposit: 8,000

Top Class Acquisition Conditions

Use of special magic fixtures in class LV8 or higher

All Ability Mastery in Class LV8 or higher

I can raise it to class LV16.

Special Class

13 Bard

Fourteen heroes.

Fifteen brave men.

16 Transcendentalists

The transcendent is a dedicated class for administrators only