Muimui-tan

12-4, I'm home. Welcome home, Lady Crimson.

- One...

The three of you in front of me are talking about something. It sounds like we're arguing, but I don't understand the language. It's inconvenient that I don't understand the language. Um, what's the best thing to do in these cases?

I dive deep, deep inside myself. Words, words......

But the three of you in front of me don't seem to wait for the search to end slowly.

The wizard in front of you produces a red wind blade. A female explorer tries to pull a robe to stop it, but the wizard ignores it and activates the magic.

A deadly, murderous, red wind blade flies at me. But let me poke and absorb it with the crimson queen I let the sidearm Amara hold. The magic of the Wind attribute doesn't work on the Crimson Lady with the Wind attribute. Even so, if you're going to be attacked like this, you can't even think about it calmly.

Let's just get quiet.

- "Lasting Flight" -

Activate the "Permanent Flight" skill only for a moment and fly forward in front of the three. In that moment, the magic in me is shredded - but I immediately capture and replenish the magic vegetables around me.

In front of me is a woman explorer with a surprised look on her face. From the most annoying!

- The Magic Thread.

Reinforced than the thread you were spitting out earlier, spit out the magical thread that made it sturdy and wrap the female explorer around. All right, now disable it!

But a metal armored warrior slashed through my gap flying such a "magic thread". Flowing sword trajectories from the upper stages. Oh, a flush slaughter?

It must be an exceptional skill move. But I can't eat it for you. I will take the blow with the Queen of Red. I guess you didn't think it would be recirculated, the warrior is surprised and his hand is stopped.

- The Magic Thread.

I'll poke at that momentary gap, and the metal armored warrior will wrap it around you in "Magic Thread" as well. Damn, if I were a bad guy, I'd be releasing a blow that would take my soul away.

I turn to the wizard of the robe. The wizard was in a mundane panic about not knowing what to do anymore. Yeah, you're a panic.

- The Magic Thread.

Just like the first two, the Wizard of the Robe wraps around in The Magic Thread.

Yes, control complete, all right.

The three wrapped around are rampant trying to get out somehow. Well, and.

First, let's get rid of these three. I'm just wondering what you were talking about, because I need time.

- The Magic Thread.

I make three more chunks of rolled around. And I jump off the leaves of the World Tree while I connect the three of them together with the Magic Thread.

- "Floating..."

Use the Floating skill to land on a critical surface. Well, and when you let these three go here, do you want to go back to the leaves? I wonder if the return uses the Magic Thread to climb the tunnel from the outer perimeter. I guess I still need the power of the leaves. Yeah, and now, I don't want to go through the labyrinth of the world tree and go back to the leaves.

So, do you want to let go? Even if he dies after being attacked by a warcraft with a roll like this and he can't do anything about it, he won't sleep well.

Hmm?

So the ornament worn by the female explorer equipped with the 'blue cape' caught my eye. Uh, yeah.

Just a thought and a whim.

Not a pendant, a necklace. Plus, it's not as fashionable and magical as it is wearing - it's just a necklace.

I approach the female explorer.

Um, is something wrong? Hmm, is this it?

- "Permanent Grant" -

It evokes the Alchemist's top skill, Perpetual Grant, and grants Wood Attribute Brace Invalidity Resistance to the neckline.

……

All right, success.

The female explorer looks at this one with a surprised look. Well, insurance, that's an idea that comes from my account.

So do you want to go home?

- The Magic Thread.

Skip the Magic Thread and start climbing the World Tree. Along the way, you'll be away from the three of them to a distance they won't be attacked before releasing the Magic Thread that was holding the three of you. Phew, you got it figured out. Now I wish the three of you hadn't climbed in fear of me. Well, if, the next time you climb up - let's get out of here then.

Come on, let's climb. Let's go home to the leaves.

Not yet, I need the power of the leaves of the world tree. I guess I'll have to be more and more impotent.

- The Magic Thread.

I keep flying the Magic Thread and land on the leaves of the world tree growing in the upper layers.

Well, one of the problems is solved. Next...

Shabby.

That's right, it's a meal.

Shabby.

Take in the leaves of a world tree full of magic vegetables into your eating body. The next thing you need to do is recover from this gas deficiency, Lady Crimson. I absorbed the wind magic and it seems to have recovered only a little, but this is water on the baking stone.

The Red Queen is asleep. The only moment I woke up was just a moment ago. I don't know if that was because it was my crisis, or because I absorbed wind magic and regained just a little power, or both. But thanks to that, I regained some of my strength. But neither me nor Lady Crimson are in good shape yet.

I gather, consolidate, and build the magic stones around me. Allow the Crimson Queen to absorb the magic stones she has made. It's a better artificial demon stone than none, but if you repeat this, you should be able to recover the Crimson Queen.

I didn't feel like entering the labyrinth of the world tree right now and gathering demon stones from it.

Well, if you repeat in the tunnel, Lady Crimson will wake up.

Shabby.

Eat the leaves at your feet, make artificial demon stones and let the Crimson Queen absorb them. Over and over again.

Again and again and again, and the Crimson Lady woke up.

Welcome home, Lady Crimson.