The time has come to leave. Cabel is staring remnantly, but I can't take him. There's no point in running in here.

Well, it would be dishes that Cabel would regret, so it's just useless to care.

In the ingredients I bring extra, I leave everything relatively sunny. I also left one ice chamber and stuffed it in. One person would have it for about a month. After that, I just have to ask you to work hard on your own.

"Well, then, we'll go"

"Yes. Take care..."

"You haven't forgotten anything, have you?

"Too much stuff to leave behind to grasp..."

Leave the majority of your belongings behind. It's mainly camping equipment. I'll also leave the first tippy tent I used and Claire's one-person tent. You wouldn't know if there was a mixture of important things in it.

I can't help but forget some things. Worst case scenario, I can handle it as long as I have gear.

"Well, if you forgot something, let's buy it back in Wangdu."

"Ah... you know, it's about me, but please keep it to yourself. If possible, lay low about the land."

Cabel offers to say goodbye, but she won't tell anyone without being told that. If you insist, you might talk to Elf's elder. But there's nothing to worry about leaking from there to the outside.

When I'm pushed so far, I care the other way around. But when you stick around poorly, you even talk about awkwardness if you find out. Right?

When we get back to Wang Du, let's just explore it. We know Cabel is a church official. All you have to do is ask goodness and Article to tell us about recent church trends.

"I know. I won't tell anyone."

I've even said hello. Let's get going.

I gave Cabel all the extra food I brought. Go home with the minimum necessary food and just a few extraordinary meals. To Alcoy, I think it's about three days in a hurry.

Milgian territory sneaks through. I don't have a crossing permit, so it's very troublesome when soldiers call me off. Using maps and signs perception, he ran avoiding all humans.

The streets between Mirzia and Alencia are completely untouched. Better than a beast road, there's just about a run-down road, usually less crowded. But today, strangely, there are many people.

"Hey, why are there so many people here?

"Looks like you're starting to get ready for Antique City.

Some merchants open from Alencia. Probably that merchant squad. "

"I see. When we get back to Wang Du, we'll get a crossing permit."

"No, it'll be too soon. With this, we're only a month away."

If you get a permit now, it won't expire while you wait to hold it. But isn't that the same thing with the people walking right now?

"Are those people good?

"Permits issued in the Merchant Guild will allow you to stay for 60 days. Plus, you're allowed to open an outdoor shop in Milgia."

Permits issued in the Adventurers Guild are just for staying. I can't open the store on my own. A Merchant's Guild would do better in that respect.

"Then I guess I should have signed up for the Merchant Guild"

"You should stop doing that. Not impossible..."

Luna stopped me.

I heard more while running, so I'll have to wrap it up.

They say the Merchant Alliance's terms of membership are to 'sell purchased goods'. I can't register if I don't have enough sales record to pay my monthly subscription fee. Not in Selling Your Own Made Things. That's because each artisanal guild has its share.

The main benefits to be gained from joining are being able to accept requests and having a store.

Just like the Adventurer Guild, they're getting a request via the Guild. They say it's a request like, how soon will you deliver what?

Having a store means staying put. It includes not only stores, but also permanent dewstores and stalls. It doesn't include open-air stores for that day, like the free market. The pedestrian will also be treated as an outdoor dealer, and the line with the adventurer is vague.

Anyone who is an adventurer does the business of a merchant. Nobody signs up for the Merchant Guild because you don't need the benefits. They just take the subscription fee and damage it.

"I don't find it very appealing."

But merchants are a popular profession.

If you're going to settle somewhere, the merchant is also an ant, but I don't plan to settle somewhere at the moment. I guess you can live in Elminsur. Surprisingly cozy. But there's nobody but us, so you can't be a merchant.

He jumped across the border in a chat and entered Alencian territory. You don't have to avoid people from here. Even so, it is troublesome to meet others in the streets, so avoid them once and for all.

I stopped in the middle of the meadow where rabbits run around and decided to camp. It's a halfway place with no rivers or trees, but I can't help it because there doesn't seem to be a good place nearby.

"Being with you makes me feel weird. We don't usually camp in places like this."

Claire says bitterly, but I know that too. The guy who likes and chooses places where water and firewood can't be secured isn't there that much.

I can magically get water out, so I just don't have to pick a place. I'm worried about firewood, but I'm picking it up while I'm running.

"I don't see people, okay?

"Right. If you stay this far from the streets, you don't have to worry about getting attacked by bandits"

There's a bandit... I've never met him before. All I can smell is trouble. Avoid the streets in the future.

"So is that. The truth is, it's dangerous around here."

Claire told me more about it. Leaving Wang capital, he said, increases the risk of being attacked by bandits. It seems very dangerous, especially since the Milgian side cannot move soldiers poorly.

Bandits have no problem paying back, but in principle, they are forbidden to catch them alive. The reason is that if you can escape on the road of transfer, you will have difficulty, and often you will not get anything from doing an investigation. It's quicker to respond in the field because it's an instant death sentence even if you're alive.

"Don't you ever get wronged?

"I do.

If you suspect me, give me your ID. You can't kill someone with an ID. "

The decision as to whether or not you're a bandit seems to be whether or not you have an ID. A person who does a decent job in the city definitely has an ID. I don't have people living in the countryside, but those people don't leave the village.

If someone doesn't do a decent job hits people in the streets... well you're definitely a bandit.

If you meet a merchant you don't know on the street, it seems manners to show your ID from the adventurer. It's necessary to avoid trouble, but it's still troublesome. You ignore merchants even when they're around.

They say bringing back a bandit's neck or information will give them a reward from the state. If it's not head class, they're both cheap. Moreover, if it was a wrongful crime, the adventurer would be punished. Very unsuitable for the price. If you see it, you should just ignore it and bring the information back.

We were talking about bandits, so we were worried that we would meet somewhere, but nothing happened and we arrived in Alcoy. I don't want to see you, so this is fine.

Probably there, bandit.

"Really?

"There was a hostile person on the map, wasn't there?

On the road so far, the task of filling the map is also parallel. For that reason, we were all running while checking the map.

From time to time, I have noticed that I have had several bright red glowing reactions. I completely ignored hostile humans because they just overflow with a troublesome feeling.

"Was that a bandit..."

"As far as location and number of people can tell, you must be a bandit."

I'll never see a bandit again. Probably avoided it before I knew it.

Let's report this bandit to the Adventurer Guild of the King's Capital. The reward will be cheap anyway, so if it takes time to confirm, I will decline. The only reason the reporting destination is the King's Capital Adventurer Guild, not Alcoy, is because the King's Capital is easier to move soldiers. From the regional guilds, the response is one-tempo delayed.

I just want to run some errands and go to Wangdu. I headed right for the Adventurer Guild.

In Alcoy's Adventurer Guild, the usual counter clerk is keen to do paperwork.

"Welcome.

Oh, you're Boa. "

The counter clerk says with no expression. You're as heartless as ever.

"I'm here to pick up the material, are we done?

"Yes. It's over..."

The counter clerk returns a toothless response.

"Was there a problem, too?

"I've got a complaint from an artisan. He said a bunch of knives are gone."

Oh, didn't the blade stand? That's why I wanted it. Normal blades don't cut it first. It won't even scratch. Normal magic doesn't work either, so it's hard to cut with magic props.

"I guess. I had a hard time crusading."

"May I ask how you crusaded?

"I hit him. Because it doesn't kill, and magic doesn't work.

I had to punch him again and again. "

I hear this is the first time the golden bore has ever existed. It must be quite a rare character. Too little information, it was hard to crusade at first sight. Without Mr. Lily's Merikensack, he might have abandoned the crusade.

"I see. For future reference.

So that's the price... "

We talked about ten gold coins. I feel pretty expensive, but I won't have a choice because I'll need just the loose liquid.

"How much did it cost?

"We're also charging you for a knife, so it's fifty gold coins combined. How about that?

It's so expensive. That's five times the quote. The knife for demolition is about five gold coins, even if it's expensive. Did you break nearly ten?

"That's more expensive than I thought."

"That's right. Only this time, you can keep picking it up in your guild. I'll pay you 120 gold coins for the reward."

The counter clerk says with no expression, but no heart or voice color seems sorry. I guess it was unexpected even as a guild.

"No, there's no problem. I'll pay for it.

Speaking of which, what happened to the meat buyout?

"It's about thirty gold coins, offset by processing costs"

Wow, is that fifty pieces offset? That means eighty gold coins just for processing...... That's so expensive. If I bought this material at the store, how much would it cost?

"Well, you have no choice. I think that's all this material is worth."

I paid fifty gold coins and left the Adventurer's Guild.

I'm going to spend the night at the Inn and go to the King's Capital tomorrow. I want to make clothes out of this material. I wonder if I should ask for tailoring at my usual armor store.

Something rattled inside the magic bag as he was indulgent while eating kebabs at the Alcoy Inn. A smartphone or a transcriptor, but this tremor is a transcriptor. It's a message from the king.

Confirm the message. Once again, a meaningless string is arranged with unevenness, which is a long way to go. I don't care about time greetings or anything, just get down to business.

In summary, it said, 'I'll give you the reward for participating in the defense battle, so come soon'. Before this, he said something about the title and the land, so he declined and fled. They came up with another reward.

But why is this all about 1,000 letters? I doubted the cipher.

Why don't you stop by the Royal Castle when you get back to the Wang Capital?