"- That's quite a burden."

That was the undecorated sentiment from my client, the code, to the story described.

Marion, who hears Zed's previous carriage raids and other evil deeds, and now dressed as that Zed, squeals so.

Fairly vegan out, but safe because there are only people involved around.

- Ayle and Celier have confirmed that they have set a trap to stop the carriage, moving it a long way from the raid point.

Behind a rock, in a vast forest.

My men are lurking there, but right now beside Patizetto, there are just cords and key picks, Hydra and Shiroka Kellogg.

Just before I set it up, it's clearly out of the way, so Trimme, Gillan and Rich are apart.

Or got rid of it.

The real Zed only believes in code and key picks, so only these two can accompany him at work.

- So it feels like this time it's accompanied by someone who gets pretty irregular treatment.

I don't know who's here, but Gillan, who's still on the scene to say a word to Ayle and the others still under the cliff, doesn't quite like it.

"Sometimes when I was working, my allies betrayed me. Zed wants to do what he can."

Zed strikes alone.

If you're going to raid the carriage like this one, give instructions to surround your men so they don't let you get away with it, and you'll hit the plunder negotiations by yourself.

Of course, in some cases, it's an exercise of strength.

In some circumstances, I also help with the code and key picks, but these two are weak.

You can't expect it as a force of war, and you shouldn't.

But we really need manpower to carry the load we took.

I like money, but I have legs to spend in Crozheit.

Most importantly, if you seem to lose too much flashy foreign currency, even this country will be seriously angry.

If a plan like crushing Crozheit holds up, it's going to be a big deal.

It's still more user-friendly to take your stuff away than that.

Supplies can be quicker to talk about if you want to sprinkle them in the slums.

- The Zeds are prostitutes, I can't tell you what a ripped mouth is, but I'm sure they make a huge contribution to the slums that are their root castle.

So one way or another, I need more than money for my luggage.

But Zed alone, where the cord and key pick are attached, the amount of load that the three of us can carry is known.

We need personnel to carry them.

The reason Zed's men serve even if they are weak is around here.

Just carrying luggage will be good money.

The danger is that Zed will do it, so it's safer than the work we do ourselves.

For those reasons, the majority are those attached to Zed.

- There may or may not be circumstances, but only this time, it is allergic.

"I don't like rough things."

Zed here this time is someone else named Marion.

I have acquired quite a bit of fighting power, but I cannot say that I am very confident in my arms.

Marion will have to attack the carriage by herself if she is to follow the way Zed has done so far.

If only the infamous Zed had the appearance and behavior of the person, there was no chance that the other side would offer the load irresistibly.

But what if it wasn't?

If they hadn't, all the other escorts would be attacked with the willingness to kill them.

"Daij-bu-bu-bu-bu-bu-bu. Don't take it easy."

"No, because I'm going to die. Can you take it easy?"

Marion pays the hand of a key pick who irresponsibly pumps his shoulders.

Her apprehension can be taken for granted.

"I think we can work this out."

I have an idea about Hydra around here.

"First, let Zed do as she always does. Have you been coached around there?

"Mostly. Probably fine."

On the road, when I saw a handful of gaps, it was there and the code and key picks that knocked me "zesty".

It was at first that Trimme asked me a question and I was seriously wondering if I could answer the Hydras as "helpers," but now I'm fine.

"Fine. You can move exactly as you were taught. So, if the opponent sees the will to resist or confront -"

Ayle and Cellier returned in the middle of explaining the next steps, and both of them were allowed in for the last meeting.

To Ayle and Cellier, who didn't look good in many ways, even Hydra didn't look good on the inside, but I made myself clear.

"- No matter who's chosen, there's no resentment. That's it, isn't it?

The result was that the three of them took a certain risk, but I don't know what else to do with this, all three of them...... no, I just thought two of them.

- Only Ayle, "I'm sure I should do that," was ready for one.

The carriage approached, and the men lurking in the woods calmed down.

It was originally a quiet one, but it disappears as if it had assimilated more naturally, hiding all over the forest.

The valley of the Grumpy is a place that has been used to raid many times before.

If you are a merchant crossing a country and a country, you will undoubtedly be in your ear as a bandit-prone zone.

That is why we are vigilant,

"- It doesn't feel weird, though."

"- You sure don't sound like a bird... but nobody does."

There's a cliff over there and two men on this cliff.

Coming up the left and right cliffs are escorts and scouts attached to carriages.

I've been investigating ahead to see if there are any lurking thieves.

"- Something catches me... but nothing. I'm gonna pull you up."

- Whoa.

The escort with it seems pretty good.

I tried to break through on the Zeds, who were completely hidden out, on a level close to my mind.

But I can't help it if I can't find it.

Because thieves lurk so far away that they can't hear their conversation.

I mean, we're in a place where we can't see each other (...) fleshlight.

I can't even see the carriage arriving at the raid point, in such a deep place.

Furthermore, he senses that the escorts have come up the cliff to see it, moving more carefully enough to make more distance.

Until the carriage is trapped, don't ever find it.

A rigorous operation before lurking in this place is carried out by everyone without a drain.

"- Are you sure it's gonna work?

Hiding behind giant trees, Pathizette whispers to Ayle, who is hiding in the same place.

We're talking about what kind of tricks we're going to do.

Cellier told me too, but it seems like a trap I don't trust enough.

"- You were right about Hydra, weren't you glad about the pit?

Sure, though I'm sure we can stop it if we use the pitfalls.

- It's okay.

The pitfalls are indiscriminate.

Do not choose those who fall.

But what I can say for sure is that with pitfalls, horses are more likely to get hurt.

Of course, even the carriage could break, and the loads loaded could be damaged by the impact.

Ceramics would crack, and booze could leak.

If you are unlucky, it is also possible that someone on or near your carriage will die in the underneath of a horse or carriage.

Ayle conceived and set up a trap to stop the carriage, which would write off these risks.

I pulled it all the way to a place where I couldn't see the crime scene, and I was sure the carriage would stop with that trick.

"- I think I'll be fine, too. A safer pit than a pit."

And Hydra laughs.

A pit safer than a pit.

I see. It's like that, where Ayle nodded...

Hiheen!

I heard horse groaning in the distance and jumped out of a place where everyone was hiding.

Horse chirping.

That is the signal that hung in the trap.