My 【Repair】Skill Became an Almighty Cheat Skill, So I Thought I’d Open Up a Weapon Shop

Episode 12: We will be accepting all kinds of consultations on weapons purchases

- Three days have passed since the opening of the arms store.

I am also used to living in a new land called Green Hollow, and I feel that customer service has come a long way.

So far, the guests are good.

The main audience is the Rookies, who made a collection request in the nearest dungeon, "The Day Clock Forest".

He contributes to sales in the way he aims, saving money for low-ranking requests and buying all of his first arms, or replacing them with more powerful weapons.

In addition, there was widespread talk that I could use a high level of [repair] skills, and I also earned money on requests for paid repairs to weapons and tools.

Perhaps some of their sources of funding are the bodies of the dragons we left in the Dungeon's Fifth Hierarchy.

Marida, the tavern's billboard daughter and guild house receptionist, also said happily that the adventurers' wings had improved and sales had grown.

And it wasn't just the adventurers who came.

"Surprise."

"What is it?

Sylvia, who had come to see how things were, reacted to a whine spilled unconsciously.

"No, I opened a shop for adventurers, but unexpectedly, the people in town came shopping too."

"That's right. These mountains (or so-so) are a necessity, and hunters use spears in addition to bows and arrows. You have a reputation for buying quality blades without having to cross mountains."

"Speaking of which, you had a lot of [repair] requests for knives on the first day..."

Sure, it's not just adventurers who use blades.

In your next purchase, consider that kind of demand and increase your order.

"By the way, it's always been strange, but adventurers don't buy spears very often,"

"Hmm? Well."

"I'm buying it, and I feel like I've only seen the town hunter"

Trying to answer Sylvia's question, a young adventurer who was looking at the product threw the same question at me.

"Excuse me. Should a weapon be a sword or a spear? Looks like they're all buying swords..."

"Whoa, this way, too. It depends on what kind of request you want, but an adventurer would basically recommend a sword."

I would add a more detailed explanation, as it seemed that not only the adventurer who had asked the question, but also the other guests, were listening.

"If you're going to compete head-on where the sword and the spear have opened, then the spear is more advantageous. If there's no obstacle, the reach is stronger. But adventurers' workplaces are full of obstacles, right?

I'll point you to that practical example and count it.

For example, when collecting herbs.

It's efficient to pick one hand with a cage or bag in one hand, but it's hard to keep a spear.

If you want to collect efficiently, you need to leave your spear somewhere once, and in the meantime, you become defenseless.

For example, when climbing down a cliff.

Whether you use the rope or grab the rock skin with your bare hands, the spear will get in the way.

I have seen an adventurer come down with a spear tied to his back, not quickly slipping through a weapon against a waiting demon wolf, and abruptly being eaten to death.

For example, when exploring caves and narrow labyrinths.

Spears, where length is the source of strength, can even struggle to look back in these places.

Sometimes they even accidentally hit the tip of a wall or ceiling to create a deadly gap in response to an ambush from behind.

"If it's a sword, you can put it in your sheath and keep it down off your hips, but if it's a spear, that's not gonna happen, is it? The adventurer's weapon is also important for its portability."

"I see..."

Not only the adventurer himself, Sylvia snorts and convinces herself.

Spears are excellent as white soldier weapons, but portability is difficult.

Simple reason, but it's hard to carry a stick longer than your back length.

A town guard won't be a problem.

The ground is properly paved and walkable, and it's my town I'm used to living in, so I can easily grasp where it's getting narrower and detours.

It would also be a good idea for a hunter to use to stab a todome in his prey.

Basically, hunters hunt on land that knows all about the terrain.

We can act after examining the easy to move route with the spear.

But that's not the case with adventurers.

We often have to go through unknown routes, and we have to assume combat in unexpected places.

So if you're recommending it to a newbie, it's best to have a sword that's portable and doesn't choose a situation.

"I see... so the sword is a good idea. But some of them had great spears in the city."

"Well, the sword is recommended because 'basically'. Depending on your purpose and skills, things will change."

Ideally, a fundamental story, a situation based weapon, should be used separately.

Most of all, every adventurer in the world doesn't have a hard time if it's easy to do that.

"Some adventurers take both swords and spears, but that's also a special case in point. Simply because there will be more luggage. If I were to, I'd be in charge of top party combat."

"Okay, thank you!

The rushing adventurer gave a good smile and bought an affordable long sword.

As it replaces it, another adventurer comes to the counter with a look of sorrow.

"... Um... I need to talk to you, is there a sword you can buy for a single large silver coin...?

I see, is that the state of money that is common in Rookie?

We don't all do material stripping from dragons, and many of the guys whose income should disappear into lodging and food costs.

There are six main currencies used in the region (Westland).

Each of the gold, silver, and copper coins is large and small.

In the past, the value was small, but in recent years it has been stipulated that each of the ten pieces corresponds to one higher rank, to the extent that ten pieces of small copper coins correspond to one piece of large copper coin and ten pieces of small silver coin…

The approximate value is to the extent that a single small gold coin allows a family of ordinary people to live for a month, and a single large silver coin is equivalent to one tenth of it.

"Don't worry, a single large silver coin would suffice for a regular iron sword"

"Good... then, I'll take this"

"Maido. One iron sword for a large silver coin is the standard that prevails wherever you go in Westland. Remember, there's nothing to lose."

Of course, it is not uncommon for expensive swords to be demanded more than ten times that, that is, gold coins for purchase.

When it comes to Knights level equipment, swords and armor will disappear in large quantities.

And when it comes to products that demand gold coins in this store...

"Mr. Luke. Speaking of which, is that 'eyeball product' for sale?

After dropping off the adventurer who bought the Iron Sword, Sylvia asked me that casually.

"No, not one so far. I'm not setting a price to sell right away, and it's decorative for the time being."

At the end of our gaze was the example of the silver sword and the adventurers watching it.

A few swinging swords that emit a distinctly different glow than iron.

Wouldn't this be the case if we made a sword out of silver into material? It's a glow that makes you think.

Pricing is long sword, one small gold coin. Dagger, five large silver coins.

A sword wave demands an amount of money that an economically affordable common man can live in for a month - priced like a fancy store for nobles and knights.

The amount of metal I took home from the labyrinth is one sachet.

As if it wasn't enough to build the exact same thing as the sword that slashed the dragon, the portion arranged in the store is a replica with lower content.

If I were to sell that sword, I would definitely be a big gold coin class.

And the result of setting the price of the replica according to the amount used is a piece of small gold coin with a long sword.

Of course, the fact that it is a replica with low content from the convenience of the material is clearly stated in the description of the product.

"(If it's something I can mass produce, I'm doing it... I don't feel like diving over there again, and I don't need to make money in a hurry, so is this enough?)"

If we are to increase production, we must descend the hidden staircase from the fifth tier of the E-rank dungeon, The Day Clock Forest, and [disassemble] the labyrinth walls of the A-rank dungeon, The Millennium Corridor of Narrow.

What the problem is, of all the demons lurking there, the ghost system hits through walls and floors.

Even if you're collecting Kosovo near a hidden staircase, if you're unlucky, you're out immediately.

The moment you realize the encounter, an immediate death attack aimed directly at your soul will be directly hit and turned into a corpse.

Though the number of rare warcraft appearing is small enough, I was just lucky not to encounter the Ghost while wandering through the labyrinth.

"(Even if we dive again, there's only Rookie the Green Hollow adventurer, so we can't even ask him to collect or escort us. We're just gonna get more bodies)"

By the way, I've already reported the example hidden staircase to the guild, but I haven't received anything that sounds like a warning to safety.

I'm observing the course because the Warcraft of the Labyrinth didn't come out on earth... something like that?

Unlike the Goblin and Cobolt, the Ghost and Skeleton are famous as the types that don't come out of the dungeons.

It is the prevailing theory that they cannot go outside because they maintain their existence with magic hung within the dungeon.

"(Well, I guess what the Alliance won't say is that this town is safe for the moment... what I'm wondering is where the dragon came from)"

With that in mind, the store door opened up momentously.

I turn to you in surprise.

The visitors are a pair. One is a resilient man with thick cloaks weaving his feathers.

The other was a blonde colored man with a floating atmosphere.

"Excuse me, are you the owner of the store?"

"Hi! Is this the right place to sell the sword that killed the dragon?