At dawn of the night from the battle over the front-line positions, the White Wolf Shop celebrated its normal opening hours.

Since it was the day after the death fight, I also thought about closing and resting my body for about a day today, but as many customers seemed eager to open the store, I decided not to reschedule to welcome them.

The beginning of a peaceful and safe day, free from signs of trouble and dust.

If there is something that seems problematic, would there be a little booze left in Garnett and Noir last night?

"Excuse me. Can I touch the amulet?

"Go ahead."

The magic items Noir had made had attracted the interest of its visitors well.

Not only were the envisioned target audience adventurers, but the average person in Greenhollow Township also looked intrigued by magic items and such.

"What, Talisman? Unusual. I can't believe you're selling it where it's not a pedestrian stall. And it could be cheap..."

"In the first place, the fact that magic items are sold outside the city is a rare case in itself."

To make these, you need to anchor your magic with [Prop Creation] skills, which are impossible for those who don't, but the key [Prop Creation] is the wizard's sub-skills.

They give top priority to their work and research as wizards, and making magic items is as much when they need it or when they want to sell it to a vendor and earn pooled money.

As a result, the balance between demand and supply has become volatile, and unless it is a city with a large number of wizards, it has become normal that magic items rarely line up in stores.

I received an explanation from Noir yesterday of the subject matter of…

This is why so many adventurers are not utilizing magic items.

The majority were in the minority to the extent that they temporarily used what they accidentally got and regularly purchased and incorporated into their tactics.

"(Conversely, adventurers will normally use it if it is to be supplied stably. Noir guy, maybe he found a surprisingly good demand)"

Merchants who have purchased magic items somewhere rarely come to Green Hollow for sale, but there is no further supply.

Skimmer demand is the aim - the teaching that Sylvia told me before, that her grandmother was saying.

The sale of magic items would also be just a typical example of this.

"Excuse me, Mr. White Wolf. Isn't there a good amulet for hunting?

A hunter man who came to the counter asked me that as he glanced at the display shelves of magic items.

"Is it a hunting amulet?

"Oh. It'd be best if someone could get their prey caught a lot."

"I'm not very familiar with it, so I'll ask the producer. If you think you can make it, I'll add it to the product."

"I asked for it. If they put it up for sale, I'll order all the union members of the hunting union."

I'll drop off the hunter guy who laughs and walks away, and then fill out an earlier request on the note at hand.

"(This is also the fifth request from the townspeople. Looks like they're interested after all)"

Amulet and Talisman's potency is not the only thing involved in combat, he said.

What is called an amulet (charm) also falls under either a passive talisman (amulet) or an active talisman, if classified strictly.

The same goes for amulets praying for health and golden luck amulets.

The question is, can you make such a thing with Noir's [magic prop creation] skills?

With that in mind, the person of the day who was in the break came back to the sales office.

"... break, over..."

"Residents have requested amulet products again. Now it's from the hunting union, and they want someone who can increase their achievements. I've been wondering, can you make this kind of thing with [magic props creation]?

"............... you can't make it, there isn't"

Noir thought a little before responding.

"Amulets, talismans... the more specific, the more effective... amulets to prevent the curse of unhappiness, or... talismans to increase concentration..."

Essentially, Amulet said there is a difference between retreating harmful interference with the owner and Talisman beneficial interference with the owner, but now it seems like an irrelevant story.

"Conversely... if it is ambiguous... or too broad in scope... it will not work as well as you think..."

"For example, in the example of a hunter, even if you make a talisman that works for hunting in general, it's going to work broadly and shallowly."

Noir nodded sneerily.

"... Still, I think we can do the right thing... Plus... it's easier to notice the animal trail, or less likely to be noticed by the signs, or... I can make a limiting one... should be"

"I see. It's going to be worth a try to add to the product lineup"

"But beware... Actually, you can't put a lot of amulets (charms) on it properly... unexpectedly, a lot of people don't know... because magical interference interrupts each other's effects... narrow it down to the one you're after... it's best to have an expert adjust it..."

I kept a good note of the explanation I received from Noir.

Ever since I worked vigorously as an adventurer, I've been trying to remember the information I could get from a professional.

There is only one [repair] skill you can use yourself.

Still, if I wanted to stick to the title of adventurer, there was nothing else than accumulating knowledge and experience.

If you're happy with yourself now, that's just chronic.

A valuable opportunity to gain knowledge from the profession could not be wasted on what it might be.

And even if we have been doing the same thing for fifteen years, the world is wide because there are areas like this that we are not yet familiar with.

Assuming that the time has come for people from all over the world to exchange knowledge in an instant, my fifteen years of hard work and ingenuity may also be overcome in a matter of days.

But that stuff is still another dream of dreams.

Five or six hundred years would be ahead of us even if it were to happen.

"If I were to make all the requested magic items, what ingredients would I need? Just list it. I'll send a collection request to the Alliance House later."

"Oh, oh... ok..."

Noir has a pen in his hand, writing the material he wants to collect.

Garnett approached me subtly as I continued to serve customers looking sideways at how it was going.

"I hear you've arrived at the Young Leaf Pavilion in the spring, the clerk candidate Sylvia introduced you to. Why don't you go see him early and decide if you want to hire him?

"Well, why don't we go tonight?"

A third regular clerk following Garnett and Noir.

If we can hire them safely, we can make it easier to run the store with the fourth person the Adventurer Guild plans to introduce us to.

Looking forward to meeting the person, I decided to get the day's work done steadily.