Five days after we started preparing to intercept the cavalry of the Idra Imperial Army, October 12. The balloon at the point of the decoy, which is also reconnaissance, informed me that a decree from the Wang Dynasty and a stuffed horse returned in one day.

That is, the person you went to contact. The first is definitely that the cavalry is approaching a distance of about half a day by horse.

Perhaps there will be an attack tomorrow or the day after tomorrow, so we will finish making all army traps and arrange an interception.

I wonder if I can fulfill it, the next 13th morning. The balloons were followed by reports of "numerous infantry units from Wang Du" and "huge sand smoke in the northwest direction".

Smoke is definitely an enemy cavalry.

They're both marching for balloons that are up to the point of sight, but the trap at the point of sight is for cavalry.

So from the balloon, the Glider Squad will march out and attack the Infantry Squad.

The balloon soon sent a report on 'Enemy Infantry Major Confusion, Forward Stop'.

Attacks by glider troops were extremely effective in the battle against the Royal Sidal Army, but this time they are few in number, and the gliders themselves should have seen them many times in their attacks on the King's Capital.

I guess you guessed my expression when you were a little too surprised (a lot) that it would work. Eina, who was next door, gave me a commentary.

"Normally, if cavalry and infantry are approaching at the same time, it should be the highly-heavy cavalry who should attack first. Enemy infantry would naturally think so. Some commanders may have warned you, 'We attack from behind while the cavalry draws the attention of the enemy'. Yet the attack came to us. More than direct damage, he said, 'Wouldn't the operational plan fail and there be no cavalry on the other side?' and suspicious, driven by strong anxiety and suspicious darkness (Gishin-Anki). The anxiety is enough to stop an infantry from winning if you have the perception of your opponent."

... I see. As always, Mr. Eina is good at getting into people's psyches. It's the type you never want to turn to your enemies.

Feeling the reliability and horror, keeping an eye on the passage, a report is sent from the balloon at the point where 'a considerable number of enemy cavalry troops fall on rope traps'.

The first trap seems to have worked well and has been cut (without) some fighting power, but nevertheless the enemy seems to be storming through their fallen companions without flinching.

That seems to be the strongest cavalry in the continent.

... but the place you are desperately trying to get into over your fallen companion is in a trap and a dead place.

It makes my heart a little bitter, but I guess this is what war is all about. Such a sentiment is also something to hold because this one is advantageous and carries things as you wish...

Shortly thereafter, a report was issued from the balloon, "Entering the enemy cavalry point," and black smoke began to rise from under the balloon.

I guess he threw an oil kettle from the balloon against the enemy cavalry that came directly underneath him.

I could hear the horses screaming in confusion, so far far away.

They cut the rope connected to the ground, and the balloon at the point slowly rises, flowing under the wind.

To replace that, there were a lot of balloons around us, one after the other, and we got into one of them.

As he ascends and opens his sight, he sees a cavalry surrounded by spear walls at the point of sight being struck by a storm of arrows pouring down from his surroundings.

The only place I was at the destination I broke through the trap and entered over my falling buddies was at the base I use when sending heat to the balloon.

A burning oil kettle falling from the top where we lost our target and stopped. And arrows pouring down from the perimeter, lots of balloons that show up one after another in the distance.

We will soon have realized that we have been trapped. But a horse rumbled in surprise at the flames that came down from the sky, surrounded by spears grown from the ground that inhibited the horse's behavior.

Then the walls of the spear, which are built on wood to increase mobility, are carried, and the western side, where the enemy cavalry has entered, is also blocked.

The cavalry, in havoc with the rain of arrows and horses storming with threats of flames, falls one after the other in a trap with no escape.

Some of the soldiers managed to calm the horses down and try to fight back, but the spears prevented the horses from moving (again), and the arrows that the bow cavalry shoots back can hardly reach this soldier due to the high and low differences in land (indentation), and the arrows that the bow cavalry carries are limited in number.

On the other hand, there are a large number of arrows that have been captured by the Royal Cydal Army, so they can be shot almost indefinitely.

And furthermore, glider units will launch from balloons raised from the main unit, dropping additional oil pots one after the other.

The situation is not what we can call a battle anymore, but is close to unilateral killing. But there seemed to be very few soldiers trying to surrender because only the most powerful troops on the continent had high morale.

But unfortunately, I think a lot of people have already decided.

If there were some infantry troops over there, things might have changed, but enemy infantry is still far from where they saw the smoke rising from the point and finally resumed their operations.

"... foolish (guku), you can't make it to the rescue if you move now. If we turned back to the royal castle and consolidated our protection, we would still have had a fight..."

I say potpourri in a cold voice as Eina looks down on the battlefield.

And as the saying goes, the infantry units headed to the point are attacked by glider units from the sky, and plunged into chaos by the assault of this cavalry that did not join the battle against the cavalry, surrendering one after the other.

The cavalry, which had resisted so hard, had begun to lose its will and surrender as soon as it realized that there was no infantry support.

The commander of the enemy infantry and some of the soldiers seem to have fled back to the Wang capital, but combined with the soldiers left on guard would not be a very good number to play Castle Warfare.

By the time the sun leans to the west, the Idra Imperial Cavalry, which was made the strongest on the continent in just one day of battle, has turned into an unbroken defector. Following the Royal Siddhar Army, the Idra Imperial Army was also devastated.

Besides, it hardly ever damages the allies.

I provided the other half of the medicine the pharmacist gave me to treat the wounded, but that was enough to cover up all my allies' treatments and use them on enemy prisoners.

I hope this increases the number of people whose lives will be saved because the medication of the pharmacist is highly effective.

By the time the area was surrounded by dim darkness, the battle was completely over, and around me there was a cheer (mostly) of Grand Duke soldiers delighted with victory.

The battle was much quicker than expected and we were able to reach victory much more smoothly.

Today is the 13th of October, so we still have about two and a half months until the end of the year.

Only then will we be able to restore the old kingdom territory and deliver food to the mine.

I was filled with feelings of relief and joy more than the exaltation of victory...

13 October 423, Continental Calendar

2.2% Continental Unity Progress at the moment (Parklen Mine Owned - 312,127 Elves 250,000 evacuated to the forest) (967 Viscount Parklen - Elf villages - 132,318 inhabitants)

* The status of the mine and Viscount Parklen territory (Great Forest) is unknown, so no update for the moment

48% recovery of the former Kingdom of Markham (Grand Duke of Southwest and Faros and surrounding aristocratic territories + destruction of the Royal Siddhar Army + expanding liberated areas mainly in the south + destruction of the Idra Imperial Army)

Asset holdings 60,548.41 million

[]/(n, vs) distribution/distribution/(P)/

Lynne (Elf Archer)

Linea (Class B Adventurer)

Lena (Elf's Textile Artisan)

Ceres (Elf's Woodworker)

Listella (hired chairman of the Chamber of Commerce)

Lucrea (Elf's Pharmacist)

Nina (Parklen Mine Operator)