Chapter 1009 - 577: Alice’s Magic Guide Armament
The portal to the Starry World had already been mastered by Shen Sui early on.
He just hadn’t decided whether to let Alice venture there.
Alice currently needs to experience more worlds to perfect her Dawn System, but the Starry World presents many unknown dangers to her.
It’s a world where even the Extraordinary could be killed by Star Ghosts at any moment.
To the people of the Starry World, the Starry Sky is an absolutely dangerous existence, with only heroes born among the stars possessing the power to resist the Star Ghosts.
The truly terrifying aspect of Star Ghosts is their highly unpredictable strength; before actually facing them, you have no idea of the true power of the seemingly weak Star Ghost in front of you—it could be trash easily killed, or it could be a Ghost King capable of killing you effortlessly.
Alice’s power system doesn’t align with that of the Starry World. Although with the help of Dawn Power, she can analyze the world to regain power, it does take time.
However, despite the dangers of the Starry World, most hazards concentrate in the night, with the sun significantly weakening the power of the stars during the day, thus making it relatively safer for Alice.
Shen Sui should have left some tools in the Starry World; if Alice finds them, they may help compensate for her early combat strength.
While Shen Sui hesitated, Alice was already considering how to reclaim her money from these "victims" after leaving court.
Goodness, having beaten them up, not only did she pay a mere eighty cents in compensation, but she’s also thinking of getting it back?
Even though Shen Sui thinks those people deserved it, he also finds Alice a bit excessive.
Shen Sui suspects that if he reveals Alice’s Commander form during the duel, he’d instantly become the enemy of all Life Card Masters in the Shipgirl World.
Yet, Shen Sui doesn’t care much about such matters; finding Haral’s hands is the real priority.
Whether he wants the opponent’s hands as his own cards or to weaken the enemy’s combat strength before finding Haral, this definitely needs to be attempted.
Alice quickly received Shen Sui’s order.
"Huh? Another world?" Alice was not very willing.
It’s not like she wants to stay here; she just feels a bit homesick and wants to return to the Dawn Continent for a visit.
Shen Sui thought about it and found it reasonable, so he let Alice go back to the Dawn Continent first.
There actually hasn’t been much happening on the Dawn Continent recently.
During Alice’s brief absence, this long-suffering continent has entered a rare period of peace.
Of course, everyone knows this so-called peace is just a facade, merely waiting for a fuse to be ignited, setting off a great fire across the entire Dawn Continent.
Currently, it’s not yet time to ignite that fire.
Both Baris’ Daylight Church and the factions Alice belongs to need to use this time to prepare for future battles.
Considering Alice’s capacity for trouble, Shen Sui is genuinely worried that she might ignite that fuse upon her return to the Dawn Continent, even if victory isn’t impossible, causing unnecessary casualties due to lack of preparation just seems unnecessary to Shen Sui.
Luckily, Alice’s intuition seemingly detected the underlying turbulence beneath the calm.
This time she returned without causing or getting into any trouble, simply sharing her observations from the Shipgirl World on the Dawn Continent with Anna.
Shen Sui initially thought this wouldn’t be significant, given the different rules between worlds and the impossibility of ship armor interchange...
[Through Alice and Anna’s research, they created the first generation of Magic Guide Weaponry using ship armor as reference.]
[Ding! You have received the Equipment Spell Card: First Generation Magic Guide Weaponry]
"..."
Shen Sui admits, he seems to have underestimated Alice.
Despite Alice’s often loud and seemingly constant readiness to stir trouble, her mind is undoubtedly among the most brilliant of her peers.
The Twilight Legion’s greatest shortcoming now is the lack of Extraordinary Power.
Magic Power, a kind of power system, depends on both talent and time.
Like Alice, who grew into a high-level mage in just a few years, besides her talent, various adventures are undoubtedly involved.
Adventures are called adventures because of their scarcity.
A powerful Extraordinary Legion cannot be founded on adventures alone.
These selected magic candidates need time to improve their Magic Cultivation.
Yet, what the now turbulent Dawn Continent lacks most is time.
This has been an ongoing headache for Anna.
The high-end combat power of the Twilight Legion, whether Alice, Anna, or their supporting Elf Race and Dragon Race, overall isn’t weaker than the churches’, but there is a significant gap in the lower-tier Extraordinary forces.
However, the Magic Guide Weaponry Alice brought back changed this situation.
Derived from ship armor, the Magic Guide Weaponry possesses the defining feature of ship armor: allowing an unarmed person to instantly wield formidable Extraordinary Power.
It replaces a mage’s inherent Magic Power with external magical energy and substitutes systematic circuits for magical constructs requiring time to learn and master.