No Fatigue: 24-jikan Tatakaeru Otoko no Tenseitan

Thirty-nine New Americans, Orochi, Your Day (Late Night)

Late at night...

I left the room softly after I made sure the boys' squad was asleep.

Ask Melvi to sleep in the room in case she looks around.

The boys' room is in the back of the house, and they can't get in and out without a trolley.

They asked me if it was to protect my children when I had to, but the truth is, I just think that they can't get away with it.

The trolley cannot have the machine switched and moved to the desired location without sending signals to the voice-borne tubes everywhere in a determined rhythm.

Also, the trolley can't be moved by just one person because it's a mechanism where the two of us don't move until we raise and lower the seesaw.

Of course, in my case, I can move it with [physical magic].

but if you move the trolley in the middle of the night, it sounds, so even for me, you can't move the trolley however you want.

Then they might think I should walk over the rail, but that's so I can't do it.

There's a hole deep down by the tunnel, just a thin steel bridge on top of which only the rails can pass.

I may not have to cross the line to be an uninhabited light user, but of course it is foreseen and there are a number of songs set up on the steel bridge.

It's a trick that makes noise when it weighs a little on the steel bridge, so trying to inadvertently cross it can be a big deal.

I did it when I was just here, too, and I stuck it in the ceiling with [Physical Magic] and became the feather of spending time with the messenger who came to see how things were going.

It seems that Naruko often malfunctions with a little vibration, and he went back without much investigation.

Anyway, in that way, there are mechanisms in place that make it impossible for constituents to get out of the box on their own.

The cult religions of previous life also isolated the faithful in secluded denominational facilities so that the faithful did not come into contact with the outside world.

Getting information from the outside brought me to the point where we thought about how our denomination looked objectively, because sometimes brainwashing can be solved... I think it was.

Probably the same reason why "Yata-glass" has an aside in such a remote area.

I break into the trolley room, make sure there are no eyes [at night], and then step from the top of the laid rail to the back of the tunnel.

Proceeding in the dark for hundreds of meters.

Off the rails where the natural cave has its mouth open, it slips into a hole less than a metre high.

Behind the hole, there's a bit of open space.

Even so, for me, a little over a metre tall, and if a big adult walks in here, I could hit him in the head even if he's in the middle hips.

Behind that hole are three more holes.

Ahead, a square passage is stretched a little over a metre high and about 80 cm wide.

- I found time to dig in [the sperm magic], it's a secret passage.

I call this secret passage "Duct".

It's not like it's a vent, it's just a matter of mood.

In the morning, during the excavation work, he is also working on small works.

When using the [Goblin Magic], it also digs in the ground to create a cavity that will become a landmark when digging for ducts.

Later, dig closer to midnight, then ear to the wall of the duct and [listen], then dictate the cavity out of the sound and dig the tunnel towards it.

It's troublesome, but in case you bump through floors and walls, even if it's magically repaired, it's inevitable because it leaves a trace.

"Erm... you finished mapping four layers yesterday"

Today I want to explore five floors - a floor with excavation sites and a private room for denominational executives.

But on the executive floor, naturally, there is gazein.

Gazein has masterclass skills [sign perception].

So even if you were lurking in the dirt, you could have been noticed.

That's why I couldn't get my hands on exploring the executive floor until my [Signal Detection] level exceeded Gazein's.

As I tried to make my way down to the tunnel, the "loyalty" collar that I was forced to put on my neck made a sound.

"Oops... I have to shift the number"

I touch my "loyalty" collar with my fingertips.

The collar resembles a chain key of bicycles in a previous life.

It is a combination of a sturdy ring of mysterious materials and a rotating number lock.

The number is five digits.

The man who put this on my neck...

"You can take it off, okay? However, if you get the wrong number, you will feel painful enough to pass out."

He said.

but if you [appraise],

"Slave Collar: The wheel contracts when you utter a registered keyword. The current keyword is" reflect ". I absorb 20 MP when I try to force it off.

Loyalty is a good place to lie, a slave collar.

but as an effect, it's not surprisingly a big deal.

In short, it just means that if someone with an MP of less than or equal to 20 fails in their attempt to disarm, the MP is depleted and stunned.

No... depending on what you think, is it still amazing?

Even with an MP like Mother Julia's, you can only try the numbers a dozen times at a time.

It's hopeless to pull a hit from 100,000 numbers with more than a dozen attempts per day.

Although - you know what I mean.

To me, this stuff is just a toy.

I solved it in a week.

Right now, I made a noise because I left the number lock on the collar to match the release number, and therefore the collar lock was about to come off due to a walking impact.

I deflect the number in the dark with the feel of my fingertips and lock the collar tightly.

By the way, the release number is 91112.

I thought the first digit wouldn't be a shallow number, so I proceeded with 7, 8, and 9, so I pulled a lighter hit than I thought.

Plus, I checked the collars of the other kids while they were asleep, and what a release number it was all the same and 91112.

I can't believe Koike from the General Affairs Division used his password around.

Well, if you document something like a password management table and leave it, it doesn't necessarily mean you won't see it in some kind of clap.

If it's a number I can't solve anyway, I don't know if I should just leave it in the executive's head.

Now I can remove the collar from the children if I have to.

Most importantly, children are wearing invisible "collars", which is more troublesome.

- Brainwashing.

They've been separated from their parents and have been brainwashing educated by the denomination, beginning with the sin investigation, even though they wouldn't want to run away from the denomination where I did it with my collar off.

Rather, it could even try to report me to the denominational side.

So before you remove the collar of the visible, you have to remove the invisible.

I want to help the children here.

To this end, they are plotting to create ducts, map the collars, and at the same time work diligently during the day to gain credibility and increase the number of sources within the denomination.

I'm not just doing it for fun, either, letting the kids talk at night.

In order to solve the brainwashing, you have to trust me about myself first.

To do this, we need to have fun together and have people think we're one of us.

He also wonders, through his stories, whether it is possible to relativize the teaching of the Church.

The values of the denomination are terribly biased.

So if you get a chance to touch any other values, you should always feel uncomfortable.

If that discomfort builds up, the children themselves may be able to overcome the curse of the Order.

I know it's a long story, but even if you deny the teachings of the denomination directly, you'll just be repulsed.

I'm going to take advantage of [difficult labor] and stick with it.

- Well, late-night time is time to improve your skills.

For starters, it would be quicker to show them.

Don.

Edgar Culée (Four Men of the Viscount of Culée, Nobility of the Kingdom of Santa Mana, "Hernfang" Baby Scarlet "," Orochi Without Bottom ")

Level 32

HP 67/67

MP 3178/3178 (584 )

Skills

· Mythological

[Not easy to work] -

[Instant Interpreter] -

· Epic

[Psychokinesis] 1 (NEW!

[Spirit Magic] 2 (NEW!

[Appraisal] 9 (MAX)

[Database] -

[Reading] 3 ( 2)

- Masterclass

[Throwing] 2 (NEW!

[Handswordsmanship] 2 (NEW!

[Physical Magic] 9 ( 1, MAX)

[Fire Magic] 1 (NEW!

[Goblin Magic] 4 (NEW!

[Additional Magic] 3

[Magic Control] 7 ( 1)

[Characterless activation] 8 ( 2)

[Magic Detection] 1 (NEW)

[Magic Language] 3 ( 2)

[Signal perception] 4 (NEW!

[Dark vision] 2 (NEW!

[Sculpture] 3 (NEW!

- Generic

[Spear] Five.

[Flying Sword Technique] 5 ( 3)

[Hand-backed sword moves] 9 ( 3, MAX)

[Axe Throw] 2

[Knife Throw] 5 ( 3)

[Steel thread moves] 4 (NEW!

[Assassination moves] Five (NEW!

[Leap] 4 (NEW!

[Firemagic] 9 ( 1, MAX)

[Water Magic] 4 ( 2)

[Wind Magic] 7 ( 1)

[Earth Magic] 9 ( 7, MAX)

[Light Magic] 8 ( 3)

[Thunder Magic] 7 (NEW!

9 (MAX)

[Magic manipulation] 9 (MAX)

[Concurrently activated] 9 (MAX)

[Magic sensing] 9 ( 6, MAX)

[Cryptographic Decryption] 2

[Listening] 9 ( 2, MAX)

[Farsighted] 4 ( 2)

[Night] 9 ( 2, MAX)

[Sneaky Foot] 7 (NEW!

[Wood carving] 9 (MAX)

[Cooking] 2 (NEW!

"Protecting the Good God +1"

First, shall we look at two names?

"Bottomless Orochi".

I guess having these two names means that there are rumors about me amongst your users.

We are careful not to be distracted when it comes to [difficult labor].

but pretending to be tired even though you're not tired is indefinitely difficult, and there are fussies who are thought to be the owners of bottomless health.

I guess the two names came from there.

And skills, but plenty this time.

I'll take a look at every one of them, but if it's a hassle, it won't get in the way.

Let's start with [sign perception].

This guy got it as a [listening ear] kanst bonus.

[Listening ear] is only subject to sound, but [Signal perception] can capture something like a slight presence emitted by a person or animal, before sound.

With each increase in skill level, the range and accuracy increase, and now we can almost certainly grasp the movements of others in the same building.

A few hundred meters radius would be possible if it were simply to tell if there were any people.

This should have made it harder to take unintended hits like when we were in Phono City.

Next, [wood carving] and [sculpture].

In the literal slaughter days of the Order, it is woodworking that is recommended as a breath to your messengers.

It won't cost you any money, and you'll handle the knife better.

From the Sunday carpentry to the artsy ones, there are some circle-like gatherings in the... and I belong in a wood-carved circle.

The sculpture is an evil statue, but the wooden sculpture itself is interesting, and the fever sticks.

Moreover, skills exist in woodcarving.

Skill is a blend of gifts from God in one's technology, so overall, it improves faster than "wood carving" or "sculpture" in previous life.

Also, thanks to my skills, I know exactly what happens to the current state of the tree and what happens if I use fleas here.

As a result, in a couple of minutes, I was able to carve up a hand-sized evil statue.

It's fun to do it when it's so crisp, and I'm immersed in it.

It's something I'm not tired of because of [hard work], so once I'm "immersed," I can totally forget the time and go on for half a day or even a day.

Once, I started doing it thinking it was just a little before I developed my skills, and sometimes it was morning when I realized it.

This point could be described as the harm of [hard work].

Thanks to this, however, the skill level rose quickly and masterclass skills [sculpture] could be acquired in about a week.

The difference with [woodcarving] is that your skills are effective not only for wood, but also for stone and metal.

Skills that may also be useful in repairing and modifying crap recovered from the ruins.

I get the desired (...) skills from the unexpected and I'm a hoax.

There are also numerous skills acquired in the training of the Assassination Church.

Master Skill [Throwing] was acquired in the [Hand Back Sword Technique] Kanst Bonus at the same time as [Hand Back Sword Technique].

That's an informative skill from Priest Thoreau.

There seems to be a plain but convenient correction that when you throw something, its trajectory or hit point intuitively grabs it.

Other than that, I used it in my training with Gazein [steel thread moves].

[Sneaky feet], [Leap], [Assassination moves] worn in instructional team lessons.

Something unusual is the [cooking] that I remember when I was baking okonomiyaki.

I thought skills were just about fighting, but you have these things.

And finally, I let [Fire Magic] kanst and got the same [Fire Magic] as Mother Julia.

They don't have as much aptitude as their mother, but as a pull on their mother's blood, it's a skill they definitely wanted.

In addition, the [Physical Magic] Kanst masters the Epic Skill [Psychokinesis].

This is the skill of being able to release magic directly as a mindfulness power, which is also fuel-efficient compared to [physical magic], which is activated by magically converting magic to mindfulness power, and has a greater output, which is also easier to manipulate sensibly.

If you force the output to go up, you will consume MP at an acceleration, so it is likely to be treasured as a means of throwing up MP during maximum MP expansion.

In magical associations, [Magic Detection] is obtained by other [Magic Sensing] Kansts.

It seems that training for [reading] and [spiritual magic] mastery with Melvi was also secondary to [magic sensing] training.

[Magic Detection] is a high-performance version of [Magic Sensing], I hope, but what's plain but large is that you can now grasp the amount of magic detected by MP conversion.

[Spirit Magic] was also obtained with a very simple one, but the actual battle input is likely to be ahead of us for the time being.

Let me say that I am curious about the effect and how to use it.

And finally, strike straight [Thunder Magic].

I had a hard time mastering this guy.

Huh? I thought it was fair?

Indeed, as Priest Thoreau put it, there must be aptitude.

But I didn't know the magic letters [Thunder Magic].

[Characterless activated] also cannot be used without knowing the characters in the first place.

[Thunder Magic] is new magic, so it's not in The Full Abaddon Magic Book, and I didn't know Melvi.

Melvi showed me the clever art of asking water and wind spirits to thunder, but that's not what I'm looking for right now.

I mean, I had no clue.

So how did you master it?

Here's how I do it.

First, imagine thunder, like when you use other magic.

Next, I try to write magic letters.

Of course, I don't know the magic letters of thunder, but as a general rule, magic letters are written from top to bottom and from left to right.

Use this to move your fingers randomly from top left to bottom right.

At the same time, [Magic Sensing] and [Magic Detection] are used to detect the magic that runs into magic characters.

Then, most can't feel anything, but there's a low chance that magic can flow along the way.

In this case, it should mean that we were following the same path as the magic letters of thunder until halfway through.

If we go with this logic, the magic characters will gradually be clarified from the top left to the bottom right by trial and error.

- Yeah. That's a perfect theory.

And I thought I'd work on it, but this wasn't even that easy.

Apparently, imagining the entire letter is a condition for magic activation, and even if magic flowed, it's not clear where the random curve was hitting.

In the end, it became an authentic task to even write "letters" that seemed to confirm the feel and compare and validate "hits".

But after three hours at night and ten days of work, I finally "discovered" the magic letters of thunder.

thunder.

More so, he was in a difficult shape to find.

but the hard work was well worth it.

When I actually use it, it sticks better than any magic I've ever used.

I know very well so that the magic flow is in my hands.

I'm sure Mother Julia feels this way when she uses [fire magic].

Well, that's how I do it.

Because of this, I decided to use [Thundermagic] to deepen my rapport with the boys squad.

I get a metal sphere that has been excavated from the ruins and runs a faint [thunder magic] there.

And when I put my hands on that metal sphere...... oh wonder, my hair jumps pimp.

No way, it's a pack of common science experiments, but it was a big deal for the kids.

Priest Thoreau said people in this world can't picture thunder well, but what about the children?

You keep a secret. If that's the case, you might want to tell me.

With that in mind, I move on with [dark vision] training inside the duct.

This [Dark Vision] is a [Night's Day] Kanst Bonus.

[Night's eye] makes no sense in a place without light at all, but [Dark vision] looks pretty good around even in a duct without light as to what kind of reason it is.

Today we are going for five layers, so on the way we will dig the tunnel with [sperm magic].

[Signal detection] and [Listening ear] are needed to explore the current position, but it is not difficult for me to work with [difficulty].

It took about two hours to explore about a third of the five layers.

Mostly on the ruins side.

Because if I get lost on the executive floor before I know what's going on, I might suck.

- Well, is it time to turn back and work the tunnels in the space you created to improve your skills?

That's what I thought, and Melvi entered [reading].