9

"Excuse me. We were looking for a big one, too. May I wait here?"

Oh, I don't mind.

"Thank you. If you come near us, we'll take you down."

"Whatever you want"

If you defeat a large individual twice in a row, you can "Mark" it to descend to the lower tier. He who was nearby when he defeated him can also have a (seal). The number of large individuals is limited, so I can't blame them for hitchhiking when other parties take them down. The Tubolt Labyrinth was room-type, so I had to wait outside the room for the previous party to take down a large individual. This place is wide-area, so you don't have to do that.

"This labyrinth, then, hasn't decided where the big individuals will appear."

"Oh. Sounds like it."

"I've had a lot of trouble finding it"

"Right."

The young men's parties are two swordsmen, one with a spear and the other two with a wizard. I feel like one of the wizards has a "healing". I can't even explain to myself why I thought that.

"How old are you?

Julius asked a spear man among the five whose years were relatively visible above him.

"I'm fourteen."

"Oh, you're with Chilis"

[Recovery] The girl Lekan thought she might have turned to surprise. I guess this girl is Chilis.

"Just like me? Me, Chilis."

I'm Julius.

This prompted the five youths, Edda and Julius to engage in a conversation for a while.

Swordsmen are sixteen and seventeen. The spear man is nineteen years old. The wizard says he is twenty-one and fourteen.

The five said their leaders led them to dive to twenty levels in the labyrinth near Wang capital. I checked the resistance gear with the money I earned there and came to try this labyrinth.

He said he was diving early in the morning but didn't quite hit a large individual. You guys are lucky, he said.

"Julius."

Lekan, who stood silently, called Julius's name in a small, but clear voice.

Julius, who was talking to the spear man, suddenly turned around and pulled out his sword, running past Lecan's side, slashing the neck of the warcraft that appeared behind the tree.

The boys, who were in a soothing dialogue, quieted down.

"Duh, how did you know?

"Yeah? What?"

"You were turning this way. A warcraft appeared behind it. Besides, it's in a position to shade the trees. Yet you noticed. Before the Warcraft fully emerges. How did you know that?

"I didn't find out before it appeared. I just felt signs that I was about to show up."

"Signs?"

"If you can't figure that out, you can't live long in the labyrinth. Julius, Edda, let's go."

"Ha. Master"

"Yeah."

The three stopped near Ogi and moved to the two levels by casting a "Hierarchy" (Transfer) spell. There is no staircase in this labyrinth, and we can shift the hierarchy near the trees.

Even the two tiers looked only for large individuals and defeated them.

On the three tiers, large individuals that could be sensed were in battle, but were allowed to watch the game nearby. In addition to the Lecans, there was a party we were watching. I greeted the party I was fighting for when the fight was over and let them watch the second one as well.

This day relaxed and proceeded to the fourteenth tier.

The Cozuin Labyrinth is very large on all levels and is explored by so many adventurers. When the search is under way and a battle between large individuals is taking place, they are asked to watch and (mark) the battle at an appropriate distance, and if they do not, they are immediately distant. That's the way it's all settled down.

From Rekan, who is accustomed to exploring the labyrinth without alarm as a slaughter, I'd like to get rid of adventurers and other things that are all over my back in the middle of a fight, but that's not going to happen either.

After all, there appear to be many adventurers who battle in a way that leaves the labyrinth every day, and by the time the Lecans supported the camp, the fourteenth hierarchy was idle.

I surrounded the fireworks so as to lean against the three of them, and ate and slept. Of course, there are populies in all four corners, excluding warcraft.

At fifteen levels, the raven is bigger than Eda. Besides, there are four, five and a herd.

As a matter of fact, Eda, who uses the Yerbitz bow, is not an enemy, such as about five toothpicks. But now Edda has me chasing her. Let Julius fight against the toothpicks.

That Julius hasn't been able to cope well with a pair of battles. I didn't seem to have done that kind of training originally.

However, compared to the different ways of fighting it, shown in Palsimo, it seems to have become a lot more familiar with the battle against warcraft that is not human. If it's one-on-one, it seems like you can fight that kind of awesome warcraft.

When I think of it, Arios was also resistant to rioting. The horizons were very broad, as was the ability to predict how multiple opponents would move. But it's a power that I've grabbed from a long career. Don't ask Julius for it now.

"Julius."

"Yes."

"Even with a lot of enemies, there are not many enemies in the range where you are around and the attack reaches"

"Yes."

"Try to fight this and the one enemy you decide to fight."

"Huh? But the other guy comes at me in a switching position."

"Still. Look, five enemies are coming at you. Take your power as ten. If we turn the same power to each of the five, we can only turn two forces to each enemy. Besides, the five enemies attack while swapping for the five behind them. Then you only have one power over one enemy. You can't fight like that."

"Yes."

"Even if you are fighting ten enemies, at the moment of attack, you must use ten powers against one enemy. That way we can take one down at a time."

"Right."

"Turn your attention to this and the one enemy you decide to have. But we need to keep an eye on the movements of the other two enemies. Right. Draw eight of the ten forces against one enemy, and one against each of the two that are behind them. And by the change of circumstances, the enemies who soften the power of the Eight and the enemies who soften the power of the One are switching."

"Yes. I'll try"