Otherworldly Architect

Chapter 139 Perfect Plan

The development of "Assassin's Road" continues to be in a piece of chicken flying dog.

What is the headache for the program group is that this semi-open game has a bug that is much more than the previous game.

It may be because it is too grand, and the system is numerous, and the way the task is completed.

To a certain extent, the larger the freedom provided by the player, the more bugs it easily produced.

For example, some games are deliberately do not let the players jump to rock climbing, not for other, it is afraid that the player rushed to the mountains and ran out of their designated map.

So the Blue Star Studio is really painful and happy.

While developing, while gathering a public every day, you have to modify the bug found.

Some players will think that this kind of thing is to make a complete game, and everyone will be modified throughout the studio. It can be released from the joy to release the BUG.

But actually not ...

In the words of the program leader Schrödinger: "BUG is inserted in every part of the game development cycle, BUG exists every part of the game body, bug is endless, bug is the only thing in this change. "

- The programmer is really resentful to BUG.

Even if it is a game for many years, it can still have a lot of many bugs. The difference is that players don't find it, or players don't care about it.

The game in R & D will be more than more bugs.

The game company's tester is used to do this.

Take the newly joined tester Menard example, he came to the Blue Star Studio every day, the first thing is to download the version of today's newly packaged development.

While downloading, he looked at how the bug submitted yesterday was repaired. If the progress is not ideal, go to the corresponding programmer.

In the afternoon, he started testing this version of the development version, running the main line, running the borders, running the task in a variety of ways, reverts the discovered bug, try to accurately give the program a bug positioning.

Next, he will see what new content has been submitted over again today's designers and programmers.

For example, if the designer has made a small task today, the tester is specifically tested for this small task, and the demand process is not BUG, ​​and it can be submitted.

Finally, Before getting off work, Mead is responsible for encapsulating today's game versions, turning into a complete, stable version of the download.

......

Each company may differ in detail.

But in short, doing the game is actually testing while taking testing, struggling every day in the ocean of the bug.

The Beta version of "The Tao" of the Assassin has not been done until April of this year.

On the one hand, it is because the map of the semi-open world is broad, and on the other hand, it is also because the plot is relatively large, and the plot animation that needs special production needs to be slowly.

Every game animation is not easy.

First of all, the designers will confirm the full story process of this animation, then communicate with the animation production group. At this time, the latter will draw a split script;

The related art will then prepare and provide the resources needed for animation, including but not limited to all roles of the appearance, all scenes, required dubbing soundtracks, light shadow and special effects ...

Then, the animation production group will also be divided into labor.

Some people must be responsible for the action of role, which has been divided into three different ways of action capture, human production and AI simulation, each has its own advantages and disadvantages;

Some people have to be responsible for the adjustment scene, light, special effects, etc., just like a film when filming;

Some people have to be responsible for the work of music, including the choice of music, including the match of the music rhythm - the climax, always have a climax;

Some people need to be responsible for the movement of the lens, which is like photographers when filming movies. A good photographer may only make the audience feel very comfortable, just say that it does not come, but a poor photographer can definitely let the audience cloud in the cloud, even the basic story context can't understand;

Some people have to be responsible for communicating with dubbing actors, from the beginning of the script to finally get the original track, this period may have experienced several rehearsals ...

Of course, all this is inseparable from a "director".

In the Blue Star Studio, each plot animation is ultimately followed by the corresponding designer, the director is very clear.

The plot planner is equivalent to the scriptwriter followed by the director, always ready to adjust any unhappiness.

- Of course, everyone will pray that there will be no unsuitful places.

Because once the script has changed, it is likely that everyone's work declares in a white fee and will come once again.

When the above work is completed, and the designer nodds OK, it is time to hand over the technical art.

"Technology Art" is a position and is referred to as "technological beauty."

He will be responsible for importing this movie into the game and doing the procedure logic before and after.

Until this step is completed, players can see this well-created animation on a bookstable logical node.

After preliminary statistics, the total number of animations in the "Assassin" is expected to exceed one hundred sections. The accumulated time is more than 100 minutes, and it is even longer than the last movie.

Of course, more than 200 minutes with "Blue Star" or a little witch.

50% of them are main line plots. The player must experience the content will experience it, clearly need to be carefully prepared.

In addition to the protagonist, except for the protagonist, it is obviously the assassin tutor in the wizard, the Assassin Senior Odin, Blue Bell Flower Organization, and several anti-Party bosses in the church.

In this long and sophisticated process, if you have any errors, the Family roar can hear familiar roar.

"Menard! Open the list! 017 animation and bug!"

"What bug? You are to describe it!"

"All appearance NPCs are bald! You need to find technical and beauty confirmation, is it an error!"

"OK! This bug is directly to him, let him repair it before, don't give me a package into today's version !!"

Ok.

Many employees have ridiculed this: in us, find BUG basically leaning, repair BUG is basically rely on ...

In short, today's Blue Star Studio is also very busy.

......

The spring of this year, the Blue Star Studio is in a nervous research and development.

Mainly because they hope that the "Assassin's Tao" Beta version can catch the Blue Star Carnival on May 21.

However, it is a pity that this may not be possible.

Because of the vast amount of engineering, until the beginning of May, the completion of the "Assassin" Beta version is still around 85%.

Most of the art resources have been completed, the game system is basically all, the game process can already be promoted to the finale -

However, animation production and dubbing have not been completed, so some places will happen "here black screen" and "this NPC dubbing suddenly does not have?"

As such, this year's carnival is basically not playing the player's "Assassin's way" beta version.

Therefore, it is also a pleasant decision: just open a conference, let the road to play "Assassin's way" give the players to see it.

Anyway, the propaganda film has just made the first one!

Record the process of actually playing the way, is this the second propaganda film?

Perfect plan .jpg

This year's Blue Star Carnival, the overall process is not different from previous years.

The first is the venue area of ​​each game, providing a new version of the demo, original painting, and designed drafts, and a small surrounding souvenir shop.

This is followed by the opening and closing performance.

It is worth mentioning that this year's opening ceremony, the mandatory invitation to a few people with different guests, form two "Legendary Alliance" teams to perform performances.

Specific list ... Just confidential first.

Finally, it is the main content of this year's conference.

Of course, of course, the public declaration of "Assassin's way".

Although this game, the studio has been finalized in the September station, but it is still saying "We can do it at the end of the year".

Ming boss is not the first time to play this trick, and it is still to blame the players who have a harmful player ... cough.

In addition, there is a new version propaganda of the "Legendary Alliance".

"Legendary League" has a new season, a new hero, but this version is still worth extra propaganda.

Because designers add unique gameplay in the new version: Let players are no longer push towers in a new map, but returned to the traditional big escape gameplay.

The equipment is basically leaning, and the murdere is basically overcast ...

From the test from the inside of the studio, this "big escape" new gameplay is actually a praise of expectations, so they quickly decided to officially latenate the new map.

This year, there are many people's content, and the preparation activities of the Blue Star Studio are quite enriched.

Of course, there are also players.

Because this year's carnival tickets, in addition to 50% of the invitation is still outside the system randomly, it has flown into each game channel!

This is also what players are suffering -

[Ask the dog to plan to the non-local road! ! ! I have participated in all the activities for four consecutive years, or I still haven't pumped an invitation! Is this TM a life? ? If you ask you, you can't test your luck, and give us a place to show strength!

When designers saw this request, they have exposed a good smile.

"Okay, no problem, then we choose some eligible players in every game. Of course, the places are limited, first come first served."

So, the carnival opened before the month ...

Players who have been working in the game, appeared!