■ Kingdom of Romberto (slightly larger than twice the size of Japan - about 800,000 square kilometers)

I am not close to my neighbor, the Kingdom of Davis, and skirmishes continue every few years at the border.

The country on the western edge of the continent of Orad

■ Marquis Webdos

■ Marquis territory of Webdos (about two-thirds the size of the Chinese region)

Population approximately 67,000

Capital 15,000 Tax Revenue: Approximately 10000 Gold Coins (8000 Farmers 5000 ha Conversion + 7000 Head Tax)

3,000 people in the city x 8 = 2,400 people Tax revenue: about 6,048 gold coins (1500 ha conversion per street + 600 head taxes)

Village 800 x 35 = 28000 Tax revenue: about 6300 gold coins (converted to 500 ha per village)

Send troops to every skirmish (80 knights, about 1,500 total. Internal Standing Army is about 200)

about 30 of the standing armies are knights, the rest are 70 squires and 100 barracks troops)

There are eight cities in Marquis territory where the Baron and Sir are lords.

There are 35 villages where the Ser serves as lord. (One of them is the village of Barkud)

Marquis Webdos is 55 years old. I have three sons. My eldest son is my successor. The second son, the third son, is probably a knight.

If nobles appointed and killed in battle in a stand-up or skirmish do not have a successor, it

will inherit the noble realm of

The closest city to Barkud is Dorrit, with a population of about 3,000.

■ The village of Barkud

■ The village of Barkud

Population 420, 62 houses.

5 aristocratic Gried families

8 units of 50 civilians (homemade farming/1 family inside Dwarf)

Two houses, four free folks, Mrs. Shami, Kelly's werewolf family.

360 serfs (small farmers - about 10% inside are sub people)

Only three lords own horses in Barkud.

■ Aus pedigree, etc.

Basically inheriting his father's ear prints. Pregnancy between separate races is possible, but the probability of pregnancy is very low (about 5% normal? Between subspecies: about half for dogs and wolves, etc?). In most cases, the same race as the father is born. In rare cases of the same race as the mother, in which case the adultery of the mother is suspected and the child born may be abandoned in the worst case. Women always have less muscle strength (with race modifications). There is no difference in required experience for level increase due to race and gender. Unless otherwise noted, I don't mind assuming the same as the Pu people. All of the species listed below are different from Earth humans because they have demonic stones.

· Universal: Average height is about 175cm for men and 165cm for women. Close to but not human. The largest force that is about 20% of the entire population of the Orad continent. The so-called standard. The menstruation cycle for women is 30 days. 300 days gestation. Muscle strength, agility, dexterity and endurance all standard.

-The elite (elf): Average height about 170cm for men and 160cm for women. My ears are pointy and my eyes are almond-shaped. Lots of beauty shapes. The menstruation cycle for women is 30 days. 300 days gestation. Muscle Strength -, Agility +, Dexterity +, Durability -

· Dark Elves (Dark Elves): Average height about 170cm for men and 160cm for women. A subspecies of elves, also known as durrow. It has the characteristics of an elf but the skin is often dark purple. Conversely, hair has a thin pigment. Muscle Strength -, Agility +, Dexterity +, Durability -

· Mountain Nation (Dwarf): Average height about 150 cm for men and 145 cm for women. Women also grow mustaches. The menstruation cycle for women is 90 days. Pregnancy 240 days. Muscle Strength +, Agility - -, Dexterity +, Durability +

· Dwarf (Gnome): Average height about 145cm for men and 140cm for women. Four fingers. But decimal. The menstruation cycle for women is 60 days. 270 days gestation. Muscle strength, agility, dexterity +, endurance +

· dwarf (halfling): average height about 135cm for men and 130cm for women. I also have hair on the back of my feet. I have multiple fingers. The menstruation cycle for women is 27 days. Pregnancy 220 days. Muscle Strength - -, Agility + +, Dexterity + +, Durability - -

· Dog Race (Dogwart): Average height about 170cm for men and 160cm for women. Dropped dog ears, tail with long hair about 30cm. Both men and women have a pair of co-breasts. You can also breastfeed with auxiliary milk. In the case of men, the thoracic muscle is also noticeable with two pairs up and down in conjunction with the auxiliary milk. The menstruation cycle for women is 40 days. Pregnancy period 180 days. Muscle Strength +, Agility +, Dexterity, Durability

-Wolves (Wolfwers): Average height about 175cm for men and 165cm for women. A subspecies of dogwarts. Pinned, standing dog ears, about 30cm blocked tail. Both men and women have a pair of co-breasts. You can also breastfeed with auxiliary milk. In the case of men, the thoracic muscles also have two pairs up and down in conjunction with the auxiliary milk. The menstruation cycle for women is 38 days. 200 days gestation. Muscle Strength +, Agility +, Dexterity, Endurance +

-Cats (Cat People): Average height about 165cm for men and 160cm for women. Pinned standing cat ears, about 30cm cat tail. I have paramilk but it almost wrecks and only leaves traces, and I don't swell as a breast because I don't have any breasts left. The thoracic muscles are a pair. The menstruation cycle for women is about four times a year in the 27-day cycle from about March. Pregnancy period 180 days. Muscle Strength -, Agility +, Dexterity, Durability -

· Lion Nation (Lios): Average height about 190cm for men and 180cm for women. Cat People subspecies. Round ear, tail with room about 20cm ahead. As for the breast, only traces of paramilk remain, as do cat people. The menstruation cycle for women is about four times a year in the 25-day cycle from about March. Pregnancy duration 330 days. Muscle Strength + +, Agility +, Dexterity, Durability +

· Tiger Nation (Tigerman): Average height about 180 cm for men and 170 cm for women. Cat People subspecies. Round ears, striped cat tail. Women also often have chest hair. Naturally striped. The menstruation cycle for women is about four times a year in the 33-day cycle from about April. 270 days gestation. Muscle Strength +, Agility +, Dexterity, Endurance +

· Bunny (Bunny Man): Average height about 175cm for men and 165cm for women. Usa ears, round tails. Big tits in general. The menstruation cycle for women is 16 days but very light. Pregnancy 150 days. Muscle Strength -, Agility + +, Dexterity, Durability -

· Mouse race (Marmitz): Average height about 95 cm for men and 90 cm for women. Large round ears, a one-time round tail like a 30cm or so wire. Both men and women have dark, pointed nostrils. It has an egg-shaped torso about the same size as a large head, with thin arms and legs but enlarged tips. Four fingers. The brain has less capacity than it looks because of the large proportion of eyeballs (weird if you're not playing an oval ball) that occupies the skull. Also, about a third of the head has a palate. A very rare species of illusion. It probably doesn't appear in this edition because it abnormally hates engaging with other races. Once you become pregnant, you will almost certainly have multiple pregnancies, but even intercourse between homosexuals has a low probability of becoming pregnant, and there are many stillbirths because premature childbirth is the norm. Stillborn children have a family eating habit. The menstruation cycle for women is 7 days. Pregnancy 30 days. Even lighter than Bunny Man. Muscle Strength -, Agility +, Dexterity +, Endurance -, MP Growth 1 per year.

■ Economy

Taxes

Farmers are paid 60% of their taxes by looking at 1 t of wheat harvest per hectare of fields owned per household

Free citizens receive one gold coin per capita as a person-head tax (but not until the age of 50 - 51 +)

Slave ownership varies from region to region, but more or less one silver coin per year.

Currency (Unit: Zeny)

1 yen of goods

Ten yen for large goods.

Copper coin 100 yen

Silver Zhu 2500 yen

1000 yen silver coin

Electrum 100,000 yen

Kim Joo 250,000 yen

One million yen in gold.

White gold coins 100 million yen

* Trading by weight is dominated by the rarity of the metal used, originally Ginzhu or higher,

of the monetary economy after currency penetration, although the currency was only created at a later

The development necessitated the absolute value of the currency itself. For this reason, the design of currencies in each country

(n) Although somewhat different, an agreement was reached to make it worth the same everywhere. Counterfeiting

For the purpose of stopping, currencies of silver and above manufactured are of demonic stones with special treatment inside.

something like this (not directly embedded with demon stones), the

It distinguishes between true and true with its magic reaction.

This is handled in a dedicated shrine in each country with the cooperation of the god who directs the gold.

In some cases there are more than one shrine of it in a large country, but annual production is by God.

It is controlled and inflation and deflation basically need not be considered.

One year's income and wealth of an average farmer's household without slaves (family of 6-8)

If the workforce is 15 years of age or older and five

(All Burkud peasants own slaves)

Wheat fields 3 ha annual harvest of about 3 t (of which tax is 2.4 t)

Roughly 600 Kg after tax - a total wheat field of 3 ha, but 60% tax on the expected production of 4 t

Wheat can be harvested roughly 1 t per ha (around 4 t in modern Japan)

Since the seed per ha is about 100 kg, 300 kg can be consumed ourselves

Vegetable and grain fields 1 ha annual harvest of about 1 t 70-80% are not sold in rotation

Fertilizers are rarely used in agriculture (mainly compost made from manure)

No livestock (chickens) cowhorses

50 silver coins (approx. 500,000 yen)

Sales of things that can be sold with vegetables (mainly sunny beans, root vegetables, soba and poppy, etc.

grains and small quantities but tobacco)

Some farmers make cotton.

There is also income from popularity.

For Slave 10 Family-Owned Large Farmers

Wheat fields 50 ha annual harvest of about 50 t (of which tax is 39 t)

about 11t after tax - 60% tax on a total of 50ha wheat fields but with a prospective production of 65t

Vegetable and grain fields 15ha annual harvest of about 15t 80% are not sold in rotation

Fertilizers are rarely used in agriculture (mainly compost made from manure)

No livestock (chickens) cowhorses

700 silver coins (about 7 million yen)

Sales of things that can be sold with vegetables (mainly sunny beans, root vegetables, soba and poppy, etc.

grains and small quantities but tobacco)

Typically, the instruction is given to the serfs, but naturally if it is urgent.

Wheat is roughly 1000 zennies per kg = 10 copper coins = around 1,000 yen. Since there is a tax revenue of roughly 2.4t per family, it will be 240,000 Zeny = 240 silver coins = 2.4 million yen or so.

In Barkud there are about 50 serfs under eight civilian units, with a cultivated area of about 300 ha.

Therefore, there is a tax revenue of about 180 gold coins. Pay this 60% more tax and the rest is about 72 gold coins.

Eight civilian houses combine squire.

There are three main types of popularization: opening, road and bridge maintenance, shore protection and waterway construction

The prevalence allowance is roughly 400 person-days per adult per piece of silver joo (no food cost) gold coin.

■ Market

Ten Home Gold Coins (3 LDK)

Horse gold coins 6 ~

Cow Gold 6 ~

Slave Gold Coins 5 - (by Rank)

A serf, a man around 20 years old, four - combat slave six - sex slave ten -

In order for a slave to buy himself back and become more than a civilian, he pays the owner 100 times the purchase price.

Need it.

Inn (overnight stay)

Horsehouse Copper Coin 5

Lower Cebu Copper Coins 20 ~

Intermediate Inn Copper Coins 30 ~

Advanced Inn Copper Coins 50 ~

High Silver Coins 1

Super expensive silver coins 3 ~

City Rice Shop Copper Coins 2 - Normally 3 - 10

Longsword Gold Coin 1 ~ (Quality/Normal)

Leather Armor Golden Ju 2 ~

■ Status

In addition to individual and family names, the name also knows the rank (slave or not)

Generally speaking, we only know the name and race, and the skills we possess.

Name

Race

LV

HP (Life Force)

MP (mental strength)

Muscle Strength/STR, Instantaneous Power

Jun Min/Dodge Related

Handling of clever and fingertips, fine work, weapons, etc.

Endurance and Endurancy Various Endurance, Resistance

General population (+2 per LvUP, +6 per LvUP for reincarnation) Peasant standards (residents of urban areas fall somewhat)

HP 1 to 105 (muscle strength x 2 + durability x 2 + handsome)

+1 for every age up to about 30 years old and -1 for every year since then

MP1-12 (Intent, Desire, Mental Strength)

+1 for every 5 years of age and +1 for every Magic Skill LV

Muscle Strength 1-15

+1 for every 2 years of age until about 30 years of age and -1 for every 2 years of age thereafter

Jun Min 1 ~ 15

See table

Dexterity 1 to 25

See table

Endurance 1 to 15

+1 for every 2 years of age until about 30 years of age and -1 for every 2 years of age thereafter

■ Special skills

Level Available (Ability to Improve with Effort)

Magic (details not included)

Land and modelling, soil relations

Water and healing, water relations

Fire/Temperature, Fire/Ice Relationship

Wind/gas, wind relations

None/Various

In practice it is often activated in combination (ground + fire + none = fireball)

No level below

- Occupation included?

Cantrips (magic and lights, polishing, sharpening,)

Naming (given by God only by monks and clerics of clean minds. The status field name is blank if this is not done)

Status (Anyone - Contact the subject with the "Status Open" chant. Just look)

· Born (can't be acquired acquired later)

Infrastructure Vision (Elves, Dwarves, Gnomes, Halflings)

Super olfactory (canine system)

Night Vision (Cat-based, X-ray, Starlight Scope)

Ultra Hearing (Rubies)

Ultrasound (e.g. bats)

Supervision (eagles and other far-sighted)

Vampire

Transformation (Lycanslope)

■ Inherent skills

Appraisal

Skill Level Available

1 Level up for more detail (family name description if name, short description if race)

Level Range

010m Name

120m Gender/Race (Material/Composition if Biologically Innocent)

240 m state (such as illness or paralysis/poison)

370 m age (creation and processing date if biologically free)

4110 m level (approximate value/market if non-living)

5160 m HP/MP (also maximum value) (endurance value if not biological)

6220 m Talent (Performance if Biologically Free)

7290m Skill (Effective if Biologically Free)

8360 m EXP

9450 m (required experience to the next level)

■ How to increase MP and experience with unique skills UP

LV0

LV 0-1 1-2-3-4 10

LV 1-2 5-6 20 (21)

LV 2-3 7-8-9 40 (45)

LV 3-4 10-11-12-13 80 (90)

LV 4-5 14-15-16-17-18 160 (170)

LV 5-6 19-20-21-22-23-24-25 320 (324)

LV 6-7 26-27-28-29-30-31-32-33-34-35-36 640 (665)

LV 7-8 37-38-39-40-41-42-43-44-45-46-47-48-49-50-51 1280 (1325)

LV 8-9 52-53-54-55-56-57-58-59-60-61-62-63-64-65-65-66-67-68-69-70 2560 (2614)

LV9 Maximum

■ Level Up Experience Chart

LV2 2,500 LV21 1,260,000 LV40 6,000,000

LV3 6,000 LV22 1,430,000 LV41 6,400,000

LV4 10,000 LV23 1,610,000 LV42 6,800,000

LV5 18,000 LV24 1,800,000 LV43 7,200,000

LV6 28,000 LV25 2,000,000 LV44 7,600,000

LV7 43,000 LV26 2,200,000 LV45 8,000,000

LV8 60,000 LV27 2,400,000 LV46 8,400,000

LV9 80,000 LV28 2,600,000 LV47 8,800,000

LV 10 110,000 LV 29 2,800,000 LV 48 9,200,000

LV11 150,000 LV30 3,000,000 LV49 9,600,000

LV12 210,000 LV31 3,300,000 LV50 10,000,000

LV13 270,000 LV32 3,600,000 each 500,000 exp

LV14 350,000 LV33 3,900,000

LV15 450,000 LV34 4,200,000 - about LV5 Pampy/Junior Adventurer

LV16 560,000 LV35 Don't Do About 4,500,000 - LV7 - General Soldier

LV17 680,000 LV36 4,800,000 ~ LV10 ~ Strong Soldier

LV18 810,000 LV37 about 5,100,000 - Lv15 Intermediate Adventurer

LV19 950,000 LV38 5,400,000 - LV20 or so Top Adventurers

LV20 1,100,000 LV39 5,700,000 - about LV25 superb, and to the legend

· Approximate experience gained. Feels like a bonus such as HPxLV + Special Skills for the opponent you defeated.

-Special case

If you kill someone you've detained so you can't resist, kill them within an hour of detention and you're normal.

experience points into, but only HP minutes of experience after an hour has passed. Daily Sutra

After that, I don't even get the experience of HP minutes.

If more than one organism kills a single organism, experience points correspond to the damage done by each

Then I go in. However, experience gained is the moment the organism dies.

ex)

Two humans were slaughtered by monsters that would normally have 1000 EXP in them.

A did 40% damage and B did 60% damage.

In that case, you get 400 for A and 600 for B.

■ Talent Chart (Age) Farmer Male Lv.1 Adequate nutrition and good health

Age 0123456789

HP 1678141622243032

MP01111112222

Muscle Strength 0111223344

Junmin 0111234567

clever 01111223344

endurance 0111223344

Age 101111213141516171819

HP38394546525359616769

MP23333444

Muscle Strength 5566778899

Junmin 88991010111121314

clever 55667788999

Endurance 55667788999

Age 20212223242526272829

HP7576881828788939499100

MP45555556666

Muscle Strength 101011111121213131414

Jun Min 1515151515151515

clever 1010111111212131414

endurance 1010111111212131414

Age 303132333435404550

HP 10510498979695857565

MP677778910

muscle strength 151514141414131211

Jun Min 151514141414131211

clever 151516161717202325

endurance 151514141414131211

Age 556065707580

HP55453525155

MP111213141516

muscle strength 1098765

Jun Min 1098765

clever 222017151311

Endurance 1098765

■ Little magic

Cantripus Uses: Number of Levels per Break (4 + Hours Sleep)

All duration is up to five seconds.

Light, like a 5W sphere.

Brushed water-resistant paper, about 2000.

Enough to blow with a blow-out mouth.

Enough to pay with feathers to pay.

Combine with another Cantrip in 0 hours from now (max. 10)

The sound of illusion, the only sound I can hear.

Fantasy Light The only light I can see

Connect within your reach/lightly, the extent to which parents do it to their children

Convenient for scratching your back, scratching lightly and within your reach

In addition to the above, are there many other uses that work when having sex?

■ About magic

Basically, all beings with MP will be able to use magic.

Each person to be able to use magic after starting training.

· General Views in Aus

One in ten people can use magic.

I can use magic = I remember any one of the four elements magic

-The truth about the above

If you have understood how to exercise (it is possible to work out magic) with the presence of MP

At least one type of elemental magic and magic can be used by training any kind of being

Be able to. The possibility of mastering a large number of elemental magic is determined at birth, but it's legal.

Yikes. Just luck. Possibility of mastering all elements is just over 9% at 75% x 50% x 25%. Things

It's not very unusual. Less than 10% of the entire population is supposed to be about all the elements.

and masterable.

It's just unknown because you can't afford life and you can't take time for magic training.

· The exercise of magic in certain combinations often becomes famous and named.

Because it is convenient and necessary for communication.

This is often called witchcraft.

ex)

"Lightning Bolt Magic" "Flames Lower Magic"

"~ After ~, use Chain Lightning..."

"All I can use is First Aid and Ice Cone."

-Full simultaneous use of magic is required for certain sorcery uses

Book and use other magic with Unmagical LV0 bookings.

It's just that it can only be used to complete one sorcery, so multiple demons.

I can't even use the technique by appointment.

-Familiar with certain sorcery by the time it becomes available in a short time (~ seconds or so)

I can say it will be my first.

You know, saying "fireballs are available" is a number at best since you started working out your magic.

A line that someone who can fire in about seconds

As long as anyone has reached the required level of elemental magic to cope, it will take as long as it takes.

It is also possible to use magic. But if you haven't practiced, you don't know the trick. Quite a while.

takes. It is not uncommon to take decades to minutes.

Normal wizards can be proficient in a lifetime. There are about three to five sorceries at best.

-Magic Range

Basically 20 m per magical level (level 9: 200 m)

However, the vision must be extended in advance.

buildings and other major obstacles had too much room for imagination about the back of the

Me, I can't use it well, even if it's a distance below the level of no magic.

But in the case of shades such as trees growing by the side of the road, "you can see until just now with

"can also be used for that part."

Example 1)

Release the "Flame Arrow Missile" in a dark place with a sight of 10 m

In this case, missile guidance is possible to the extent that the field of vision extends. If out of sight,

Only the last exercise vector is held to hit something or an unwitting level range

Distance in the enclosure flies.

Example 2)

Place like a flat runway with nothing out of sight (but the cabin suddenly appeared)

Turn your back on the cabin, and any magic will interfere with your range, depending on your level of immorality.

I will not be. If you don't know the existence of the cabin, from what I've seen, nothing surrounds you.

Wrap up the cabin and put ice and dirt on the other side because you know there's nothing there.

also possible (but if you intend to bury it to yourself. Normally you should put it before you).

Beyond the cabin because you can't imagine the depth if you see the appearance of the cabin

I can't get ice or dirt out accurately (unconsciously erase it even if it seems to come out).

I don't care what you think. It's okay. It's a pretty extra way to make room.

and can also be filled with ice or soil (perhaps the invisible side of the cabin will be filled

I can have a space without it).

Example 3)

In a dark labyrinth with a vision of 50 m

Any magic within sight can be used as usual. I can't see.

Even the place "came through last minute" and "was visible in the light of something just before"

If it's a place, there's no problem first.

But an unknown place (Taco at the end of a aisle or in the past that I've never been to yet

too much time has passed, etc.) for the magic bullet of attack witchcraft

I can barely do it except skip my head.

However, it is possible to produce elements with water magic and wind magic, which can flow.

That said, it is impossible to create it out of sight. earth magic to produce dirt, which collapses

It is not a problem for elements to exit out of sight as a result.

Therefore, things like water attack, because elements are produced within sight (when water

inclination or spatial space as it flows) possible, but the invisible range

I can't ice marinate it first until.

· Sorcery is mostly developed to achieve certain goals and achieve certain goals

Often only available for.

of course it is possible to apply it and use it in a different way than it should, but basically it is achievable

The purpose is one.

ex)

Fly the "Stone Arrow Missile" to break the ice column in the distance

Use "Cure Serious" for Undead Damage

· Using another magic or magic trick during the exercise of magic cannot be an obstacle to concentration.

It is also possible to force it to be used, in which case it has been used previously to maintain or fly

Magic warheads in the process of being canceled.

Maintenance can be interrupted.

ex)

Make and maintain ice. Cancel maintenance for another magic exercise in a few minutes. Before the ice melts.

It is possible to maintain it again. However, it is limited to the ice that I have created.

Likewise it is possible to maintain the flame, etc., but naturally not without a short release time.

· Spell chanting

Just to reduce the concentration of magic and magic activation. But plain convenient.

No other magic can be used even if the concentration of exercising magic is reduced.

It can be combined with movement, defense, sword attacks, etc.

Spells and their own magic. Spells can be assembled, so take them from the development of spells

It needs to be put together.

Therefore, even the same spells of magic and magic exercise differ from person to person.

· Experience with magic LV ups is 10 to 100 times the intrinsic skill, but this is only used

if. Experience with that amount of damage is used if it magically causes direct damage

Enter the magic you did. Ordinary wizards are common at about magic level 4 and serve one person.

Wow at 5, super awesome at 6, court magician at 7, legendary class at 8 and above. In relation to the MP

I don't get that level.

· Magic Special Skills Experience Chart (Numbers within are required experience points)

Lv.n-0 100

Lv.0-1 400

Lv.1-2 1200

Lv.2-3 3200

Lv.3-4 8000

Lv.4-5 19200

Lv.5-6 50800

Lv.6-7 102400

Lv.7-8 230400

Lv.8-9 512000

-The mastery of witchcraft is about halving the concentration time if you use the same witchcraft about 10 times. About 100 times.

So I get used to being exercisable in a few seconds or so. Said it was "usable" around here.

I'm not ashamed to say it. If you use it 1000 times, you're a master (maybe a second or so?).

○ Simple magic table (Lv0 for MP used and 1 for Lv1. otherwise MP for level)

· Land and modelling, soil relations

LV0, give me some dirt.

Lv1 cup

LV2 Dumb (2L)

LV3 Bucket (20L)

Lv4 bath (1m ^ 3) 1m cubic per side

LV5 30M ^ 3 (3M cubic strength per side)

Lv6 130m ^ 3 (5m cubic strength per side)

Lv7 1000m ^ 3 (10m cubic per side)

LV8 125000M ^ 3 (50M cubic per side)

LV9 Avalanche (1000000 m ^ 3) (100 m cubic per side)

Water: Acid/Poison

Fire: Explosion

Wind: Modeling

None: Soil attack

Water Free: Acid/Poison Attacks

· Water and healing, water relations

LV0, give me some dirt.

Lv1 cup

LV2 Dumb (2L)

LV3 Bucket (20L)

Lv4 bath (1m ^ 3) 1m cubic per side

LV5 30M ^ 3 (3M cubic strength per side)

Lv6 130m ^ 3 (5m cubic strength per side)

Lv7 1000m ^ 3 (10m cubic per side)

LV8 125000M ^ 3 (50M cubic per side)

LV9 tsunami (1000000 m ^ 3) (100 m cubic per side)

Land: Acid, Poison, Disease Cure

Fire: Ice

Wind: Rain or something.

None: Water attack

Ground None: Acid/Poison Attack

No Fire: Ice Attack, Wound Healing, Health Recovery

- Fire/temperature, fire/ice relationship

LV0 Match

LV1 Stove

LV2 Incineration (2L)

LV3 Burning Fire (20L)

LV4 Campfire (1M ^ 3) 1M cubic per side

LV5 30M ^ 3 (3M cubic strength per side)

Lv6 130m ^ 3 (5m cubic strength per side)

Lv7 1000m ^ 3 (10m cubic per side)

LV8 125000M ^ 3 (50M cubic per side)

LV9 Mountain Fire (1000000 m ^ 3) (100 m cube per side)

Ground: Explosion

Water: Ice

Wind: Temperature attack

None: Fire attack

Ground None: Explosive Attack

Water Free: Ice Attack, Wound Healing, Health Recovery

· Wind/gas, wind relations

Lv0 blow with mouth

Filled with LV1 group fans

Lots on LV2 Regiment Fans

LV3 Fan (200L)

LV4 Circulator (1000m ^ 3) 10m cubic per side

LV5 30000M ^ 3 (30M cubic strength per side)

LV6 130000M ^ 3 (just over 50M cubic per side)

Lv7 1000000 m ^ 3 (100 m cubic per side)

Lv8 12500000 m ^ 3 (500 m cubic per side)

LV9 Typhoon (1000000000 m ^ 3) (1000 m cubic per side)

Floor: Styling

Water: Rain or something.

Fire: Temperature attack

None: Wind attack

· None · Reasonable, spiritual relationship

LV0 flush, some cantrip

LV1-oriented, diffuse

LV2 Volume Addition/Subtraction

LV3 Fly (Speed Up/Down OK)

LV4 persistent

LV5 deformation and shaping

LV6 Blitz/Induction

LV 7 All (and)

LV8 All (Medium/Multiple Efficiency)

LV9 All (Large/10x Efficient)

Ground: Ground attack

Water: Water attack

Fire: Fire Attack

Wind: Wind Attack

None: