Reborn multinational giant

Chapter 328 Blocking the League of Legends

"You mean to set up a terminal game research and development project team with nearly 200 people?" Zheng Siwen asked Fang Zhe, somewhat puzzled, in the office of the president of the Yanjing Huizhong headquarters.

"Yes, you should have played the American version of the League of Legends game. How do you feel?" Fang Zhe looked at him and asked.

"It's okay, I'm not very interested in this kind of games, but they are really fun. Are you worried that this game will become a big hit in China?" Zheng Siwen quickly guessed Fang Zhe's mind.

Fang Zhe said helplessly: "We communicated with Fist three times, and the other party has been reluctant to sell us the Chinese agency rights of League of Legends. After Tencent knew about this, it even guarded against us.

Now the Dota game versions on the market are too old, the old ones can’t keep up with the times. You don’t know the snail speed of valve development Dota2. After next year’s League of Legends public beta, I’m afraid it’s hard to have games on the domestic market. Can compete with it!"

When Fang Zhe spoke, he thought of the terrible data of the League of Legends in the past. At its peak, the number of monthly active players worldwide exceeded 100 million, and the number of daily active players was nearly 30 million. The daily maximum number of online users on the national server alone was nearly 10 million!

And more importantly, this game has been in the overseas public beta in 2009, and after the domestic public beta in 11 years, it has slowly become popular until 2018, before Fang Zhe’s rebirth. For 7 years, this game has been global The hottest end game.It wasn't until later that a game called PlayerUnknown's Battlegrounds came out, and its popularity turned from prosperity to decline.

"When G Fat came to China two days ago, we also communicated with them hoping to speed up the development progress of Counter-Strike and dota2, but these two games are after all their games. Although we are in a hurry, we cannot interfere too much. !" Zheng Siwen said after taking Fang Zhe's words.

Fang Zhe nodded and said, "Yes, that's why I thought that we would also set up a terminal game project to develop a game that should be able to compete with League of Legends!"

Next, Fang Zhe briefly explained the gameplay of PlayerUnknown’s Battlegrounds to Zheng Siwen. This game is essentially an FPS shooting game, but because the gameplay mode is completely different from the traditional FPS games on the market. It was peak popularity in the previous life!

At that time, the end game version of PlayerUnknown's Battlegrounds was landed on the Steam overseas version. It was very inconvenient for domestic players to play. Even so, it has nearly 10 million players in China. The highest online number of Chinese people alone exceeds 3 million!

NetEase’s mobile game version of the absolute survival game "Wild Action", only three months after the public beta, has more than 20 million registered users, its popularity is far better than any previous terminal games. In mobile games, only "Glory of the King", which is the same MOBA type as League of Legends, can compete with it.

Zheng Siwen heard Fang Zhe talk about the gameplay of PlayerUnknown's Battlegrounds, even if he is a person who doesn't play games very much, he is also attracted by the gameplay described by Fang Zhe. 100 people can only survive one or a small team. This survival competitive game is a test. It is the oldest instinct of mankind, survival, and therefore this type of game is extremely attractive to most people.

"I still feel that we ourselves are not suitable for developing this game. If we are both referees and athletes ourselves, it is inevitable that other partners will question our fairness!"

Zheng Siwen expressed his worries. As a gaming platform, Steam China, the operator behind it, Huizhong, has already acted as a referee. If Huizhong develops terminal games by itself, it is equivalent to becoming an athlete again.

"I've thought about this a long time ago, but don't worry too much. The game industry is different from other industries. Each game has different content and its own appeal. What we do is FPS games, which are similar to most game types on the platform. There will be no competition.

Besides, even if it is the same FPS game, the selling points of other games are also different. Valve operates the steam platform overseas and is constantly developing new games. As long as we can be good judges, they are fair and just. If you have ideas, you won't say much!

Fang Zhe gave Zheng Siwen an explanation, but Fang Zhe actually agreed with Zheng Siwen. In principle, after the establishment of Steam China, Huizhong, as the referee, is indeed not suitable for developing terminal games on its own. Fang Zhe said just now FPS games will not compete with other games, and are actually half-truths.

If Huizhong develops those traditional FPS games in the past, their selling points are limited, and they will indeed not have much competition with other games, but this is PUBG, it is chicken!In the previous life, it took three months to accumulate 20 million users in China, and its magic is evident!

And these huge user groups naturally come from CF, League of Legends and other various games. As long as their games are not as attractive as chicken, players may be attracted by this game, whether it is a domestic game on the market or Games on the steam platform cannot escape this fate!

However, Fang Zhe decided not to blush and lie and insist that Huizhong do PUBG by himself. Without him, this game was too popular in the previous life. The only game in China that can stabilize it is in it. The League of Legends has been popular for several years before.

Other games like CF, Dota2, and Overwatch are far less popular than these two national-level games. Therefore, Fang Zhe needs to firmly grasp this game in Huizhong whether it is from the perspective of market occupation or profitability. Hands.

Previously, Huizhong’s "Panlong" mobile game developed in cooperation with NetDragon, the "Moyu" web game and a number of web games developed by Huizhong in the past have provided Huizhong with the development experience and development of "PUBG Mobile". technical foundation.

Of course, it doesn’t matter if Huizhong’s reserves of talents have insufficient experience and slight flaws. The current Huizhong is not bad for money. Not to mention that from China, it is just a bunch of top FPS research and development talents in the world. It is just a little more expensive. The money matter, the poorly optimized third-rate development level of "PlayerUnknown's Battlegrounds" in the past life can be made up and solved now!

Fang Zhe and Zheng Siwen simply agreed to set up a separate game project team to develop "PUBG Mobile". According to the plan, after the "Panlong" public beta in August, most of the developers will join the new project and prepare to invest in "PUBG Mobile". In the research and development work.

However, the later development and update and maintenance of "Panlong" do not require many R&D personnel. This is also one of the characteristics of the research and development of the terminal game. Re-development before going online requires a large investment of R&D personnel. After going online, many R&D personnel are required. Can be transferred to other project teams.

As time entered June, on Children’s Day, Fang Zhe and Feng Xue had been "big children" in Happy Valley for a day. In the early morning of June 2nd, they talked to Secretary Li Wen and several members of Huizhong’s Overseas Operations Department. The staff flew to Tokyo, Japan together.

Fang Zhe went here to participate in a celebration party, a celebration party where Huizhong's wholly-owned mobile game studio in Japan developed the mobile game "Zhilong Lost City" and the total number of players exceeded one million!