Reborn multinational giant

Chapter 471: A Different Dota 2

The public beta of Dota2, like Huizhong’s previous public beta of Steam China and other terminal game masterpieces, adopted the pre-registration model. Since Huizhong officially released the news of the Dota 2 public beta three months ago, the pre-registration channel has been opened.

And because of the gimmicks that Dota2 had to host competitions in the Bird's Nest and 100 million prizes, as of the day of the Dota2 public beta, the number of domestic pre-registered users of Dota2 alone exceeded 8 million!

This number is enough to make many domestic games known as end-game masterpieces look up. Except for the old games such as "World of Warcraft", "Fantasy Westward Journey" and "DNF", among the games that have been beta tested in the past one or two years, only Tencent's "League of Legends" "And Huizhong's self-developed "PUBG Mobile" can compete with one of them.

For this reason, the public beta of Dota 2 has attracted the attention of global players and game industry peers.

At 10 o'clock in the morning on February 29th, the Dota2 national server was officially tested. In the following 24 hours, the public test of Dota2 global servers also began.

By the time Dota2's global first-day public beta data came out, it was already the night of March 1st!

"In China, 2.68 million activated users on the first day, and 5.73 million registered users in the world on the first day!"

When this data was put on the desks of Valve Company President G Fat and Huizhong Company boss Fang Zhe, the former’s face was full of shock and ecstasy, while the latter’s eyes flashed with relief. Then his face showed a confident expression mixed with joy!

This data is really dazzling. The number of registered users of more than 5 million on the first day is enough to be recorded in the history of global games!

G Fatty excitedly asked the Operations Department to show off the results. At the same time, Fang Zhe, who was far away in Yanjing, also leaned on the chair and rubbed his overworked eyes after reading the report.

In fact, before the official release of this data, Fang Zhe, who has always been confident, was still a little embarrassed.

Gein’s Dota2 in this life is very different from the previous Dota2 that was independently developed by Valve and represented by Perfect China.

As early as more than two years ago, when Huizhong planned to cooperate with Valve to develop Dota2, Fang Zhe had deliberately studied the reasons why the previous Dota2 has been unable to compete with the League of Legends in many aspects, including the open beta time, including the game’s friendliness to newcomers. Many aspects such as degree and complexity.

Therefore, after Huizhong began to participate in the research and development of Dota2 in this life, Fang Zhe spent a lot of energy to prevent Dota2 from repeating the mistakes of the previous life.

In terms of public beta time, due to Huizhong’s participation and advancement, the global public beta of Dota2 was nearly a year earlier than in the previous life. In terms of game content, the R&D teams on both sides of Huizhong and Valve did a lot of discussion on Dota2. A lot of improvement.

First of all, compared to the difficulty of getting started with Dota 2 in the previous life, the new version of Dota 2 is more friendly to newcomers. Through the design of player growth lines, Dota 2 retains a large number of relatively complex but extremely excellent designs for newcomers, such as pros and cons. It greatly reduces the entry barrier for newcomers. It can be said that Dota 2 is a game that is easy to get started and difficult to master!

Secondly, while Dota2 retains the system of measuring the skill level of players such as ranks and ladder competitions, it also opens the global same server mode and global ranking for players who exceed a certain rank. Players who exceed a certain rank can follow the world in the game. The player matches the game, which means that when the player's level reaches a certain level, his competitors will no longer be limited to the domestic or a certain region, but the world!

Although Dota2 in the past life also adopted some global server strategies, it was limited by technical issues such as the network environment and the strength of agents. Dota2 did not truly achieve global server services. In this life, in Huizhong With the help of the thigh, Dota2 has achieved a truly global service!

Along with the public beta of Dota2, the qualifiers of the Dota2 International Invitational Tournament have also kicked off globally. In order to allow global players to participate in it, Dota2 has built a dedicated live broadcast channel in the game client, and players can directly watch the live broadcast of the match. In addition, you can also participate in related competitions and other activities to support your favorite contestants and teams!

In order to expand the influence of Dota2 and Ti2, Huizhong Mobile Internet Division has also developed a mobile application for Dota2, Dota2 Assistant!Dota2 players can not only directly query and manage their game account information on this assistant, but also watch Ti2 related live games directly on it!

With the addition and improvement of various functions, the various disadvantages of Dota 2 to League of Legends in the previous life have been greatly compensated.

In order to completely suppress the League of Legends and stifle the possibility of the rise of the League of Legends in the cradle, two days after Dota2's global public beta, a more crazy plan is about to start!

At around 20 o'clock in the evening on March 2 and around 7 o'clock in the morning US time, several senior executives from Fang Zhe and Huizhong held a video conference with the executives of Valve in Seattle, USA.

At the meeting, the head of Dota2's global operations and the head of operations in China notified both parties of the two-day performance of Dota2. The total number of registered users in the world is 8.36 million, and the total number of active users in China is 4.23 million. If nothing else, by tomorrow night , Dota2's total global registered users can exceed the 10 million mark!

With 10 million users in three days, Fang Zhe still feels dissatisfied with this achievement that is enough to make his colleagues in the global game industry enviable!

"The data has come out. I believe you should have seen our professional strength and prediction!" Huang Zheng, sitting under Fang Zhe, raised his eyebrows and said, although Huang Zheng was sent by Valve to serve as Steam China two years ago. However, for more than two years, Huang Zheng has been completely integrated into Huizhong, and his behavior is based on the interests of Huizhong. Instead, he has become more and more clear with his former club, Valve.

The professional strength and pre-judgment mentioned by Huang Zheng are exactly the reality that Fang Zhe mentioned above the revision of Dota 2 and the fact that users in China account for more than half of the total users in the world.

In fact, when Huang Zheng received the order from Fang Zhe to discuss and improve the various functions of Dota2, he had a huge disagreement with the research and development team of Valve. Valve believed that it should inherit Dota's mantle and retain Dota. Consistent difficulty, so as to win the favor of Dota's inherent fan base.

The R&D team of Huizhongyi, led by Huang Zheng, was persuaded by the boss Fang Zhe, hoping to reduce the difficulty of getting started in Dota 2 and increase the friendliness of the game to new players.

There are two different design concepts. The former believes that Dota games should be sufficiently technical and professional to deal with players who meet this characteristic, while the latter believes that Dota 2 should reduce the difficulty of entry into the game and develop towards a national game.

Although in the end, the two sides reached a compromise in many disputes and confrontations, and designed a growth system acceptable to both parties, one of the conditions for reaching this compromise is that Huizhong promises to be responsible for these changes. In other words, if the game After the online data and results are not satisfactory, then the pot must be carried by Huizhong.

It is also because of this that Huang Zheng saw the arrogance and stubbornness of Western game producers, and thus completely fell to Huizhong.

Huang Zheng’s small temper was seen by the senior Valve executives on the other side of the ocean, and by Fang Zhe sitting next to him, but Fang Zhe did not stop it, although in the development and operation of Dota2 , Huizhong and Valve are a cooperative relationship, but before that, Valve has always taken the initiative, and Fang Zhe believes that things will probably change after today.