Stare at Hekatonkail.

We used to keep each other stiff, but I jumped away from myself.

It seems better not to use your skills as much as possible to make damage to this guy efficiently.

Hekatonkale spends all his resources on defense, health, and resilience.

If I was spitting out an MP to do damage to someone like this, this one would bat first.

Take advantage of the difference in physical status to earn damage, perhaps that's the best solution.

Toughness wanted to avoid a wear and tear war on his selling Hekatonkail opponent, but Hekatonkail's greatest strength is not the strength of muddy.

It's about forcing people to do what they're good at.

The more you fight, the more you feel about it.

I kick the ground and fly low into Hecaton Kale.

Hekatonkale sets up a great sword and tries to match the attack.

I scratched it and put my nails up on the side.

A crack enters the body of the statue.

I bent and swirled in the air and jumped back into Hekatonkail.

Hekatonkail is resistant to continuous attacks.

Because even if you get pushed, you can get away with [shadow dance].

Then, one shot at a time, we just have to make sure we make the damage.

He thought Hekatonkale was no match for him at speed, and came out to defend his body with the Great Sword like a shield.

I was going to take off my big sword and aim at my body, but I was protected on the brink.

My nails are blocked in front of the blade.

An instant storm of other multi-armed knives hit me.

I jumped behind my back and ran away as I circled my body to prevent it.

I thought I could have gotten the distance, but the black shadow takes the entity back in the present.

[Shadow Dancing] He came after me!

I prevented it with both wings, but I was to get a direct hit from the top of it with a big sword I shook down.

Wings are worn and severe pain runs.

I was over-conscious of the attack.

Hecaton Cale has low attack power and speed, but still to the extent that it can be done as an epic at the very least.

Skills are excellent, and sword moves are definitely real.

Sometimes it's the end of a brave man.

I play Hecaton Kale with my tail.

Hekatonkail was hit hard and couldn't even break his attitude properly, but he could use recoil to regain his distance.

[Shadow Dance] is really troublesome.

It writes off the unfavourable situation and continues the favourable situation.

This is also arguably the right skill for a long fight beating.

The longer the battle prolongs, the greater the difference in the number of effective hits put in each other because of [shadow dance].

Hekatonkail does not tolerate significant damage caused by oddities or coincidences, and he earns himself a solid amount of trouble.

I honestly didn't feel much of a crisis because Hecaton Cale's methods of attack were plain and less damaging.

But slowly, slowly, surely they are inviting exhaustion.

It was an unpleasant feeling, like my life was being gobbled up.

I understood that was the way Hecaton Cale fought, and I still couldn't help but feel the wonder and danger.

I was afraid of that.

Hekatonkale doesn't have a decision to take me down.

But rather, he was an opponent who had to fight more carefully than usual.

I flew around like a circle diagonally upwards, keeping my time from Hekatonkale.

Hekatonkale is moving the counter onto the spindle and hanging on to fill the status difference in speed from me.

So right in time, I kept putting pressure on him from the outside, trying to force him to move out of Hekatonkail.

If we hung each other at the same time, we should have been able to stably pass the attack on our Hekatonkale opponents with huge differences in speed.

circle the perimeter of Hekatonkail.

Hekatonkail doesn't move.

I circled already.

But Hekatonkale doesn't move.

Even the behavior of trying to put pressure on this one is not trying to look like it.

I gave up on letting him fly, [Dimensional slaughter], but when he flew in, I thought I'd poke that gap, but seriously, it didn't work at all.

If this one claws and intimidates you, I will lay my sword against it.

But that's all.

And while doing this, Hekatonkail is twitching and recovering with its overwhelming resilience.

That was the thorough waiting posture like a statue.

It was absolutely impossible for me to make this guy attack me, and I was immediately forced to give up like that.

I guess Hekatonkail knows that if he moves from himself, he'll just be at a disadvantage.

A little attack with [Dimensional Claw] is not very tasty, then you should see the fold and fly [Dimensional Slash].

I can't go through with Hekatonkail.

A little or softly, we can't push ourselves into a fatal wound, and the disadvantage is lightly overshadowed by skill.

Hecaton, Kyle, we have to fight them by means, not by means of measures.

Specifically, we needed a way that we could continue to do it many times and continue to damage our Hekatonkale opponents to their advantage.

But even if I tried to do something, Hekatonkale seemed to have the answer ahead of time.

Hekatonkail's performance is too iron walled for gaps.

He was truly the keeper.

I've done this far, and in the end, the damage hasn't gone through on Locke.

Slowly, but surely, he was being pushed.

Not like this.

I had the feeling that if I pushed the difference in status as before, I would be able to win.

But then you'll never win.

I was reminded that if I calmly looked at the other person's status, this one would be powerful without even shredding half of Hekatonkail's MP at this pace.

Switch policies.

We'll have to scratch the opponent's defensive performance somehow and aim for continuous attacks and heavy damage.

I thought Hecaton Cale would only accept the muddy work of beating each other, but if they let me fight on the other's mound like this, I'd never beat him.

The depletion of MP will put you at a disadvantage, but you can't help it because there's nothing you can do about it the way you fight now.

Try your skills from one end to explore the weaknesses of Hecaton Cale, who looks seemingly all-purpose defensive.