The first phase of Operation Overthrow Origin Matter, approaching and planting [Reaper's Species], was a success.

Enter the second stage.

Flying around the perimeter of the Origin Matter while maintaining a certain distance, I focus on dodging.

And on my behalf, have Aro carry out the attack.

At this stage, Trent will be asked to wait completely.

Trent's spontaneous ability to attack the Origin Matter is [Windsphere] at best.

All [thermal rays] and other magic attacks are deactivated for full resistance to the Origin Matter.

I don't get a chance to slap my proximity counter skills on my Origin Matter opponent.

However, in Trent's Magic Power [Windsphere], he cannot deal decent damage before the Origin Matter's Defense.

If Trent's [Anti-Power] or [Guard Lost] were to pass, it would have been much easier because it would have made it easier to pass damage through high defenses, in addition to not having to be too careful with the [Dimensional Slash] of the Original Matter... Unfortunately, the Original Matter has complete resistance to state anomalies.

For this reason, in the second phase of this operation, Trent will have the MP kept warm and waiting.

Aro splits into three with a [Dark Kaleidoscope] and hits [Darksphere] in a row for Origin Matter.

Black light explodes on the body surface of the Origin Matter.

‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐

Dorothy.

Race: OriginMatter

Status: Madness

Lv: 140/140 (MAX)

HP: 3287/5524

MP: 6342/6535

‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐

While avoiding the [Dark Ray] storm, I'll check the Origin Matter status.

The Origin Matter has high defense and maximum Magic Resistance.

I was scared there, but Aro's [Darksphere] shot caused more than 400 damage.

You can use [self-regeneration] to the extent that you can deplete the MP.

I know the attack pattern of the Origin Matter this time, so I can handle it calmly.

In addition, I am able to handle the quick [Dark Ray] in order to avoid it without being forced to attack me.

The [Dark Ray] storm shoots right behind my tail as it follows my trajectory.

He could be shot out as soon as he gets distracted, but the status quo has managed to successfully avoid it steadily.

Origin Matter began to move irregularly with fluff so as to dislike [Darksphere].

Some [Darksphere] comes off and flies behind the Origin Matter.

"Dragon god...... can't you get any closer?

Aro speaks bitterly.

'... oh, okay'

If we don't reduce the MP on the Origin Matter here, we won't be able to afford it later.

Above and beyond [Big Bang] can never be avoided, I will be forced to drain a lot of MP before and after [Big Bang].

I'd like to sharpen a little more MP here.

I packed my distance to the Origin Matter as I flew around.

At that time, the motion of the pattern of the Origin Matter changed.

The barrage of [Dark Ray] becomes slightly thinner.

This was a precursor to [Dimensional Slash] and my chance to attack.

"We're going down fast!

I tilted my neck to the ground and fell almost at right angles.

A slaughter ran right over me.

"Ugh! Avoidance!

I slowly raised the angle to return to altitude, while releasing the [dimensional nail] onto the Origin Matter.

The moment the Origin Matter turns its consciousness to [Dimensional Slash] and the number of [Dark Rays] decreases.

This timing allows me to get through the attack relatively safely.

A flash of [dimensional nails] ran on the body of the black light of the Origin Matter.

I was a little scared but somehow it worked......!

"Allo, take a moment to rebuild your attitude and then pack your distance! Until then, please refrain from [Darksphere]!

"Ha!"

Aro, there are three voices.

Then, in the storm of [Dark Ray], as declared, he took a distance and re-established his posture, calmed down and then packed the distance.

Aro's [Darksphere] explodes on the body surface of the Origin Matter.

I can... it's sharpened well.

On top of the cracked skills of Origin Matter, it is huge that I am able to share that with Alo, Trent firmly.

Most importantly, I only move in a way that prioritizes not being attacked right now, so I have less damage allocated to it.

It's an advantage that could easily be turned upside down with one mistake.

Gain a little advantage here and earn damage and defeat them all at once in the third phase of the operation!

Up to this point, things have generally been carried as expected.

"... what, that striped movement...?

If you think the barrage of [Dark Ray] on the Origin Matter has diminished, the movement of the flow line running to the body surface changes intermittently.

You should be able to confirm all your skills, but you don't know what you have.

For once, I moved to get a little distance.

And a [dimensional slash] slash ran right next to me.

My right shoulder plundered. The altitude drops slightly.

"Chip! I missed it!

If it was just a [dimensional slaughter], we should have dropped altitude and avoided it at once rather than at a distance.

[Dimensional slaughter] is an unmistakable slaughter. When this skill is the opponent, it has little effect even if the distance is slightly back and forth.

Next, a slaughter ran right above me.

They beat the [Dimensional Slash] in a row!

Compared to [Dark Ray], which has good fuel consumption, [Dimensional Slash], which is inferior in power and MP depletion due to its dependence on attack power, should not be suitable for a series.

However, I can see that he is apparently quite angry that he was attacked by [Darksphere].

[Dimensional slaughter] should still fly.

The number is decreasing, but the barrage of [Dark Ray] is also looming.

Since poor evasion cannot be taken, the method of movement is limited.

More importantly, it was also a problem that the [dimensional slashing] of the Origin Matter, which is just a sphere, could not be read at all where it was aimed.

Failure to dodge could hit Aro or Trent.

If Aro is also [Dimensional Slash], he should be able to withstand one shot, but since he will be bounced off me, it will be a rather painful development.

This place... I just have to take it from the front.

If I take it from the front, I can definitely avoid attacks on the Aros, who are not on the Origin Matter side.

If you're ready to take it, you can avoid the worst that can happen when you fall ill and take a direct hit from [Dark Ray].

I spread my chest.

[Dimensional slashing] ran from jaw to abdomen.

Immediately after, [Dark Ray] flies in.

I jumped sideways, but I couldn't avoid it, and the meat on my flank was skipped every scale.

"Ryu, dragon god!

'It's all right! That's not a lot of damage!

If I hadn't even gotten a direct hit from [Dark Ray], I should have thought it would have helped.

Immediately afterwards, I descended diagonally and left the scene, using [self-regeneration] and [high rest] to recover my wound and HP, while getting in shape.

I'm glad this is the air.

Even if you get a direct hit and fall ill, if you take advantage of your weight and plummet, you can get off the spot quickly for a moment.

This is not the case if it is on the ground.

It is also helpful that there is an overwhelming number of avoidable directions compared to the ground.

The only way to get away from the barrage of [Dark Ray], which is too fast, is to evade [Dimensional Slash] by betraying their expectations.

If it was a ground battle, the evacuation to avoid the barrage attack of the Origin Matter was undoubtedly several steps jumping.