"Well, get ready."

I don't have much preparation either, as usual, but this time the place I'm going to pick Brala is nearly a hundred kilometers away from here. Gear is leather trousers on the leather jacket as it goes away a bit. Goggles. Safety boots. Put on a belt with a throwing knife and scissors on the sword.

And then you can leave whenever you wear junction armor.

So, get ready for the sapphire, but the way Super Toddler Sapphire travels is on my plane.

Just like it was at the secret base, it was equipped with a floating stone and said it would compress the magic of the wind and get it out of the injection port.

Of course, I don't have the expertise, I made it in my imagination, like parts, what a plane, but it can fly right through the sky if you make up for it with super convenient junction.

The size of the plane is not huge because there are no engines or control bodies. but just in case the frame is iron and the armor is stretched about 2mm sheet metal.

Well, I made a cargo compartment that was double seated and about folded, so it was heavier and bigger, but if I hung it on Super Toddler Sapphire, it would manipulate me more skilfully than it would cross a horse, so I got a problem. Because he's a kid who dogfights fire dragons and shoots them down, sir.

"Sapl ~. Are you ready?

Open the lid of the transmission tube leading to the underground firing path and ask the sapple.

"Fine!"

Okay, we're gonna open the launch door.

Unplug the field only with water for livestock and drain the water out.

Well, if it's true, I wanted it to be a pool, but it just doesn't fit the place, and there's a public body, so I only turned it into water.

Three meters vertical. Five meters across. It's not big enough for water only, is it? The penetration with is no thanksgiving. If it's for a hobby, it's actually the next three.

Turn the handle and open the manual door. It burns better when it's koyu anakro.

There's no launch signal, so it depends on Sapple's mood. Well, I'm telling you to count to ten after you open it.

The wind blows out of the launch path, and the Fanny, my plane named Sappur, launches.

The Fannie, shaped closer to the rocket than to a plane, goes up in momentum to say that if we speed it up, we'll be out two hundred kilometers.

Fuel and propulsion are due to the magic of Saple, so you will lose to planes (propeller planes) from previous life, but still at a rate that you don't think people can get out.

"... it's not that far away from winning a jet..."

You're already flying out of the realm of people. It's no wonder you beat a jet.

Okay. If Sappur gets serious, he beats Luck (not in a straight flight). If he doesn't hurry, he'll be left.

Storage is back because I've put all my strength into the launch, and I need to get it in the junction. So only the water stays where it is. But it's sealed in the junction because someone could fall.

"Lukkuk, go"

He wrapped his junction armor around him and jumped on Luck's back.

Of course, they have dragon gear (dragon version of horse gear) for Luck, and they also have a compass. Well, it's fixed in the junction because it's scary.

"Lukkuk, go!

Most of the dragons use the magic of the wind so they can fly with one wing and reach about twenty meters above the ground with two wings.

Going up with Gungun, he reached the same height as Mount Sunshine, swirling heavily in the sea to join the Fanny.

If I turned my eyes to Sapple, I would smile fully and look at me.

Raise your index finger and middle finger together, go! and shook it down all the time.

Playing with Luck is more or less a competition, and it's a game (also called a dogfight), and it's a plane (sapphire) for it.

I understand that, too, Sapur, so go! Seriously (seriously) full disclosure on the signal of. The magic of the compressed wind was now fully opened and spit out of the four vents.

It doesn't matter if it's gravity or wind pressure because I'm wearing junction armor, but I still feel like I'm flying, and I don't know if there's 400 kilometers out there (according to the sensory meter).

I am no longer an accessory to Luck. I'm just holding onto it.

I'm an ordinary person to make - and I escape reality. 'Cause I have to. Ooh! Not with the outsiders. Oh, no!