Leeds was about to start the march.

The destination is where Shamar told us the enemy was about to carry out the operation. Running the operation sounds like a squad with Ars. Shamar had brought a map in advance, where the destination location was stamped.

According to the scouts' report, so far the Ars seem to be marching towards the point indicated on the map.

Before starting the march, Leetz asked Shamar, as he was also concerned about the state of the soldiers on the forest side.

He looks like a soldier for insurance when he couldn't get rid of Reeds as a result of the operation, and he'll be out of the woods later.

To be vigilant, I sent about ten grounded soldiers to the woods.

And before we leave,

"Well, let me keep your catalyst, just in case."

That's what Reetz told Shamar.

Enemy maneuvers are not entirely clear. Rumbles are used on the move, and if at the same time they are ambushed, there is not a single clump.

Shamar has handed over a small catalyst without any particular resistance.

(This is...)

Reetz looked at the catalyst and realized there was something.

All the catalysts are stamped with numbers.

When using a transmitter, by saying a number in a spell, that number can deliver sound to the written catalyst.

Reetz was uncomfortable with the number of the catalyst that Shamar gave him.

(The number on this catalyst is 23159... wasn't it a different number than Shamar had?

Catalysts are determined to have. Because they are less likely to create confusion by communicating information. It is forbidden to use the transmitter on the opponent's squad in mock warfare.

Because Reetz doesn't use magic, he doesn't completely know the number of the catalyst that everyone has, but he felt different.

(If not, why not? You broke down? Or because you have two?

Failure is not an unthinkable story, but magic is rarely used at this stage at the beginning, and it is not known if it has failed without use.

Reetz thought it was more likely because he had two.

Assuming he had two, Shamar's betrayal would have been a lie.

Otherwise you don't have to bother to hide it.

First we have to make sure this catalyst belongs to Shamar or not. The magicians memorized everyone's numbers, so Leeds asked Charlotte sneakingly not to sound like Shamar.

"Uh? Shamar, your catalyst number?... Was it 22134? No, could it have been 23112? Um, I don't know."

"Sorry... I was wrong to ask you..."

Charlotte didn't like memorizing and didn't remember the number of the catalyst.

That's why I couldn't use the transmitter, it showed overwhelming performance in action, but in mock warfare it was enough to say that I was pulling my leg the other way around.

Reetz asks other magicians.

"23159 is the number of Tenkes… Shamar is 23111"

"I knew you weren't."

"It was a shame. 23111."

"... it would be helpful if you could take the opportunity to remember this"

Reetz shrugs in a frightening mood.

"But why the different number?

Asked by Charlotte, Leeds explained that he was likely to have two.

"Heh, I've got two."

"It is certainly unnatural for a magician to have a catalyst for others. I'm used to using mine, so it should be much easier to use."

It seemed unnatural from a magician's point of view, and Leeds further deepens his suspicions.

It's just not definitive yet.

Reetz started checking Shamar's body.

Shamar resisted at first, but eventually accepted to give up bodychecking.

As a result, another small catalyst emerged.

"What are you going to have two?

……

"Well, I know. The scouts report that the team with Master Ars has arrived at the location printed on the map you were bringing and appears to be standing by. I guess I was going to rumble with the catalyst you had hidden when I arrived here. That was a pleasure."

"... yes... yes. I'm dodgy......"

At the end of the day, I've admitted it. Apparently it was purely just a mistake to give you a catalyst that wasn't your own.

"Shall we pretend we got caught halfway here and head to where the squad with Master Ars is? Without a rumble, the enemy's ambush will not succeed, and we will be able to fight in our favor."

Reetz said so thinking he would win.

"And, well, the opponent would be sure to win like this"

Mireille laughed and spoke to me about the Leeds' trends.

Her contemplated maneuver, to put it simply, deliberately makes her find out.

Let Shamar make a mistake on purpose and make the Reeds think they broke this operation.

Doing so seems to alarm you if you think you've seen through the opponent's maneuvers. You made me talk about a complex operation in vain because it makes me uncomfortable that it's too simple an operation.

I think it's a good operation to read people's psyches.

Reconnaissance reports indicate that the Reeds are headed this way.

The way to beat the Reeds on their way is to wait for the Reeds to get closer first.

And when the Reeds get a lot closer, move the soldiers at high speed.

Reporting in the transmitter takes a lot of time to cast the spell and to finish the chant and get to a state where the sound can be sent.

If we move the soldiers before we finish communicating the information, move to the point where it will be a blind spot and launch an ambush from there, it will be a very effective attack on the alarmed Reeds.

"I don't know if it's a success at this stage yet. There's a chance the Reeds missed it."

"I don't think so."

Assuming you missed it, Leeds would come at you without alarm. Then I'm forced to change the operation.

It's just that the Reeds are coming here a little earlier than usual. Thinking I spotted the ploy, I guess I'm slightly but neglecting to be vigilant.

And after a while, I got in touch with the magic soldier's catalyst who belongs to the squad.

It's a signal that you've come to a good place to move.

"Okay, let's go."

"Oh."

I sent instructions to everyone to move out.

The Reeds have not yet arrived in a position visible to the naked eye.

Think of the enemy's marching route and move the soldiers at high speeds so that they can turn around.

A little delay leads to a cause of defeat, so I quickly moved the soldiers anyway.

He then succeeded in turning around behind the Reeds.

The Reeds are stopping the march. Probably in the middle of getting a report from a magician right now.

I think of it as a bow and arrow first, showering tons of arrows from behind.

Took out quite a few enemy soldiers.

The opponent was confused at first, but with Reeds' arms the confusion subsides lightly and the battle begins.

Reeds' squad was sharpened a lot in the first bow, forcing them to struggle but struggle, and this ambush became an out-of-the-box battle, albeit a success, eventually ending in this victory.

"My victory this time is due to Mireille's brilliant operation. Therefore, as initially promised, she decides to continue to use it as a minister"

After the battle, he declared so in front of everyone.

A lot of people looked unhappy, but there was nothing to complain about because it was something I promised.

"However, if you still have many problems in the future, you may end up in exile. Keep that in mind."

"Yes, sir."

I stabbed the nail and put it down. Well, I doubt you'll listen.

Anyway, Mireille was to continue to minister.