First and foremost, the purpose of this game is to 'win'.

All players are divided into 'white' and 'black', one team or the other.

In addition, if an opponent who engages in hostile combat and decides to win or lose is on the same team at qualifying time, the loser is granted the 'Absolute Obedience to the Winner' status (status). The winner is also granted the "Mandatory Order to the Loser" authority.

If the loser receives a 'compulsory order' from the winner, the compulsion works: 'Whatever it is, he must obey'. Note that this does not apply in the case where the instruction details are unrelated to the game.

Each player has' HP (Hit Point) 'and' MP (Magic Point) 'set.

HP and MP shall both have a maximum value of '10'.

No principle means of recovery for HP. If you receive ten attacks from another player, you will be disqualified. If you receive more than eleven attacks, you will be considered dead.

MP recovers from "1" every enough. "Magic" cannot be used when "0" is used.

Players are given five 'magics' each. Once "magic" is used, "cool time" occurs when no "magic" can be used until three minutes have elapsed.

The activation method is triggered by pronouncing the name of each 'magic'.

Magic List

-Search

Search for players other than yourself.

When used, an arrow floats in your sight and you can see the name of the player ahead of you. It is also possible to discern enemy allies.

The relative distance is also represented by the color of the arrow.

When the distance is far away, the shade changes to 'green' and the closer it gets to 'red'.

The MP used is' 1 '.

Effective time is one minute.

-Freeze

It emits rays that stop other players from moving. The person exposed to light hardens his whole body, making it impossible to activate the "Magic" without moving.

The MP used is' 1 '.

Effective time is one minute.

-Wall

Prevents all interference from other players - with exceptions - granting self invincibility against attacks and 'magic'.

The MP used is' 1 '.

Effective time is one minute.

-Hack

It emits a ray that releases the 'wall' status of other players. Release the lighted opponent if it is in 'wall' use, and grant 'wall' unavailability if it is not in use.

The MP used is' 1 '.

Effective time is one minute.

-Salvage

State (Status) returns a player who is "Disqualified" to the game. Players who receive this' magic 'can return to the game with their HP and MP at full speed.

The MP used is' 10 '.

Those are the basic rules.

If you have any other questions, such as this one you would like to confirm, please send them to us via the app before the start of production.

I might reply to something I felt up to.

I don't when I don't.

If you don't hear back, you should think the answer is basically "no."

That's it.