After the player gradually abandoned "Paradise 2", everyone's eyes fell on the World of Warcraft and "The ancient mythology". At everyone, these two games have too many places.

First, the earliest version of "World of Warcraft" said before, "Warcraft 3" is designed to design, although it will prove that it is not very good, after several major changes, but at least let everyone now I saw a continuation of the Blizzard series, and the player will have a familiarity when playing this game, and there will be a sense of belonging.

The same is true of "ancient mythology", continuing the above ancient myth as a story background, combined with many character backgrounds and classic gameplay in "God Biography" and "Battle of the Gods", continuing the game background to the game background, for the loyal game of the wind group Players are full of intimate feelings.

The second is that the local style is obvious, the "World of Warcraft" standard Ou Mi, "The ancient myth" is the standard Huaxia wind.

The third is the grasp of the game balance, before it has been mentioned.

Fourth, the success of the gameplay, the success of the World of Warcraft is inseparable from all the game games designed in this era, and the development of the "ancient myth" with the top two game summary experience and Meng Qian's rebirth advantage Nature is also the psychology of the players in the era.

Even in the details, "the ancient myth" is better than "World of Warcraft", such as the world's earliest copy of the big copy, and later the player feedback more than a small copy.

However, this advantage is not enough to defeat the "World of Warcraft".

In the face of such a difficult-friendly situation, the netizens of Migi and Huaxia react is not quite the same. Mioguo netizens have always been shameful, and the Chinese players seem to be quite satisfied.

In fact, it can be seen from the beginning of everyone who earnestly supports. After all, the outbreak of online games in Huaxia mainly rely on gameplay, more than 90% of the so-called domestic games are also foreign game engines, especially in 3D games. There is no performance that can give everyone confidence in China, can only see the Omei Game Mast Factory to excerfene in 3D games.

At this point, you can see the net feed from the Internet. You can see:

"It is very difficult to say that" the ancient myth "can be done, I heard that the game engine is developed by the Game Engine. At present, it is a level of unreal 2."

"Before we didn't have your own 3D game engine, it was always sprayed, and now you don't have to be affected again."

"It is actually playing a purely developed high-quality national style 3D online game, contentment."

However, while the Chinese players have highly widely accomplished support and satisfaction, Meng Qian is unfounded at all.

After all, the product is selling well, not only relying on product quality, when the product is almost almost, then fights.

On January 6, 2004, "the ancient mythology" ended a month of public beta, and several statements were released after ending public beta.

The first one is to embed the "upper ancient myth", from January 6th, everyone will see "The Ancient Myth" icon, click to log in to "ancient myth", no need to re-register the account.

You can bind your hymths directly through the account that is registered directly, and you can log in by hyconsive.

The blizzard team at this time is interpreting the statement of "ancient mythology".

"Is there anything wrong? Register an account and not bother."

"The wind group also exceeded the value of the hymth."

"Self comfort, it is not used."

Hey, a group of young people who have not seen the Penguin Empire ...

In addition to unifying the HS account and the game account, the second thing to do in the wind group is to expand the game promotional plane.

The promotion of "World of Warcraft" is relatively traditional, which is the game related channels. Of course, such a publicity will be very accurate, but it also ignores the game industry in development, the game player is developing this matter, this is 2004, global game Players, especially online gamers, have not really erupted.

In the next decade, the number of online game players has been topped several times. These people who have not been developed have been unhappy through pure game channels.

However, the wind group holds another channel, such as, comics, animation ...

The "The Ancient Myth" series has already begun to lay out, and the corresponding adaptation comics and even animations have also been multiple series.

Now, when the user opens the station, when the comic lovers open the comics platform, they will see the publicity of "ancient mythology".

At the same time, the Qingfeng Network began to introduce animation from December. The first batch of animations naturally included the "Ancient Myth" series of animations, at this time, when everyone opens the brilliance, enter the animation sector, from the background advertising to video advertising, all "The ancient mythology".

How many people in the year, because they like to watch the "Zhu Xian" game played by Zhu Xian, all understand the effect of this propaganda.

As for the traditional channel of the game, the wind group has a base card with countless times. Nowadays, most of the Asian Internet cafes are still the Great Breene Group's Internet cafes management system. This product rely on free layout until now until now Competitive, because the product is good, free, the Internet cafe owner will not use the products of other products.

The wind group is now spending money to maintain and upgrade the Internet cafe management system every year, and it is fully burned.

It can be seen from all the behaviors of the Great Breeze Group, and Meng Qian is running from the beginning, from the "God Biography" to "The Battle of the Gods", from the anime, all around the ancient myth, the big IP, However, even Blizzard, I didn't realize the value and significance of the operation of the big IP, and even didn't find the way.

The head of the blizzard also mentioned in the later interview. Warcraft IP has been starting to consider the operational IP for many years. The initial reason why the first version of the story is set to "Warcraft 3", just because there is no more Good idea.

When Blizzard is still in the game itself, the wind group has begun to start from IP.

In just ten days, the data has changed significantly.

On January 6th, the total number of players of "World of Warcraft" was 1.53 million. The total number of players of "The ancient mythology" is 1.51 million. When they arrived on January 16, the total number of players of "World of Warcraft" is 1.65 million, but "" The total number of players in the ancient mythology reached 22,600.

The gap is gradually pulling.

However, Blizzard is not the oil-free lamp. In such a month, the deposit in the game industry allows Blizzard to aware of the cause of "ancient myth" recently outbreak users.

Although the current Blizzard wants to learn that the Great Breeze Group has been unable to build big IP, but at least Blizzard aware of the hugeness of the new player market and the power of the channel.

To this end, Michael, one of the fluff founders, submitted the application to Vantic's high-rise, I hope that the company can add operating expenses, Michael is more confident on the game itself, and the team is still relatively confident. Now it is trying to Let's go to "the ancient mythology" to grab the user, don't let "the ancient myth" pull the user base, it will not be good.

The idea of ​​Blizzard is no problem, but Meng Qian also thought that the blizzard would do this, when the blizzard request Vantry to take a burning money strategy, Meng Qian is talking to Sony's out ...