From what I've heard beforehand, they have a sequence among those who name Glaros.

The main hall, inhabited by those who occupy the top and most important positions of the family, and the other companies (do it), have a clear line, he said.

Furthermore, the lower members of the family are not allowed to enter the main hall or the company, and they usually live in the mansion.

You think this area is divided between direct lines, branches, and others?

"Thinking about it, is the head of the family royal and the division like nobility"

Applying it to Dragon Nation would be like that.

The difference is, in this country's clan society, is the head of the clan worshipped by God?

It can therefore be said that an extreme system of exploitation is in place.

As I melted into the darkness, I went for the main hall where the top members of the Gralos family lived.

It's my field at night.

The gate and the moat are in front of me, just like the flatlands.

The demonic junction used is a lot old, and it doesn't work at all for me going through the darkness.

Out in the vast grounds. It's a restricted area.

To the extent that I could see people and dogs patrolling to get here, I didn't feel very vigilant.

It would be for getting rid of the common intruders.

Proceed inside the premises. Even if it's a site, it's about the size of a small town.

I don't have to worry about people being noticed because they look like people, but they stay melted in the dark.

There were even houses and shops on the property.

Some people work. I thought you were a servant, but you look like a shopkeeper.

Wouldn't you like to close the store at night?

From what I've seen, I feel like people have everything they need to live.

Perhaps this is just a town for the Gralos family.

It forbids the public from entering and makes an independent town here alone.

It's a lot of money.

"More than you can imagine, the kingdom of moves has changed."

What bothered me was that there were fortified buildings everywhere.

A sturdy stone tower, but what is this for?

"Why don't you take a look?"

I wasn't inspired by curiosity, but I wanted to make sure there was one unknown thing.

Round tower, but not so high. About four stories.

It is made with a greater emphasis on sturdiness than appearance.

There's no sign of people, so I'm going in.

The ground floor looks like a warehouse. I thought it was a food bank, but it doesn't look like it.

"There's a long spear standing there."

And there's a lot of them. The arsenal?

When I went upstairs on the spiral stairs, there were many carefully clothed objects.

Under the cloth is a metal machine. I don't know how to use it just looking at it.

"It's some kind of part, this."

Since it has not been assembled, the finished shape cannot be expected.

Keep going up to the third floor.

There's a staircase up there, but this seems to be the last place with a roof.

There were three in the center of the room and an item that assembled the earlier parts.

There are only a few square windows here.

"Is this... a long-spear ejector?"

A giant bow made of iron was bracketed on the machine.

There are dozens and dozens of long spears on the wall, so I can tell they're going to eject it.

Shoot with this huge machine.

How powerful would it be? But for what?

Excessive power for a human being. Driven infantry measures?

"... hmm? No, well. This."

This would also work for driven infantry.

But if you look at the exit angle, it corresponds to the sky.

Driven infantry does not fly in the sky.

However, based on the mounting angle of the ejector, I am thinking of dealing with the sky.

Shooting long spears on the ground and in the air, which means this is dragon control.

In case of war, this city is closest to the Dragon Nation.

It's a defense device to protect the main hall.

I'll let Her Majesty know.

It's a relatively easy place to break in, so I think I know it.

But just in case, I decided to report on the intent of the building and its preparation.

"... Now let's move on"

Going back, there was a moat filled with water and a high wall. It's the second moat and fence.

Peek through the darkness. At the top of the fence, there is an unnatural area.

It seems to be switched on, and when I put my hand over the fence, it seems to be letting me know somewhere.

Only the movers apply mechanical tricks like this.

I suppose they think that it is better to consolidate their defences with their own national technology than not to trust the demons.

Proceeding over the fence, there were several buildings.

They're all fine buildings. I guess noble people live there.

Some buildings don't know their purpose.

It doesn't seem like people live in everything.

I peeked inside some buildings, but it was all empty, desks and chairs lined up, and warehouses.

Moving on, I finally see the main hall.

The building is large. And splendid.

"Come here, demon kingdom"

The sensory and alarm junctions of the demons are alternated.

The gates are all mechanical and have boards with numbers on the side.

It doesn't seem to open unless you press a set number.

"We have to move on from here."

I don't have any advance information on what kind of security it is.

Even as a dragon country, you must be attacking.

I have to infiltrate to make sure. [M]

There is only one passage leading to the main hall.

Gardens, or nicely maintained gardens.

It's bound to break through here.

If you stare, you can see multiple demonic junctions. There was something I had seen, something I didn't.

Stay diving into the shadows and slip through them.

Only the demonic junction at first sight cautioned.

It's unlikely, but the visible part may not be everything.

"Okay, no problem"

Demons are not responding. You're doing great.

"The experience of underground waterways has been helpful."

Somehow, that underground waterway I always go through is gradually being replaced by a more vicious junction.

If you proceed inadvertently wondering if it's the same as the day before, it's the dimension of being caught.

I come and go every day, so I had become sensitive to nature and the demonic kingdom.

Compared to that, the demonic junction here is still null.

Problem is, it's mechanical.

Gardens illuminated by lamps are few places to die.

To go on diving into the darkness, it is also often overwhelming.

There were a few tricks along the way that I couldn't break through without.

Tricks activated by vibrations on the floor, for example, would not proceed unless they flew through the sky.

There were other corners where trained dogs were being released.

Animals are sharp, so diving in the dark doesn't mean they're safe.

This kind of thing is just too cautious.

I managed to get past the outside tricks and get inside the main hall.