Ever since Peter and I broke up, I've been leaving the village of Pargas with Meir and the carriage pilot's area on schedule.

Of course the destination is not the former of the lord Lark... but the sleeping witch tower of the legendary alchemist Altamia.

The Witch Tower is also quite secluded in Phage territory, along the sea.

In Phage territory, originally a rural area, it lies further away from Pargas village, the most remote border.

The tower of witches is said to have spreading alien warcraft and demons, and spicy traps set up here and there as if resentment for the kingdom that sealed the witch herself had been embodied.

On all eight floors, as the distance to the witch approaches and the distortion of the magic field increases with each ascent up the hierarchy, it is assumed that the emerging warcraft will also change to something more frantic.

At best, up to three tiers is the limit that a general adventurer can deal with, and only counts those who cross the four tiers, and not one sees the six tiers.

There is also the view that you are simply not back, but that is a horrible story.

I thought you wouldn't like that area either, but after a few seconds of thinking about it after hearing an overview of the Witch Tower, he returned "... I want you to take care of it" on the spot.

Outside, I don't even feel like this guy has a challenging verse.

"Customer, I think it's you"

The voice of the area was heard from the side of the podium, so I rolled the cloth and took my eyes outside the carriage.

There was a giant, brick-built tower of cylinders that stood against the backdrop of the sea.

It's not just dirt, it's like a special brick mixed with expensive demonic ores such as misrils.

It may play a role as a mediator of the junction to seal Altamia.

The walls were engraved with several surgical ceremonies, creating an eerie atmosphere.

He seemed to have burned a rather morbid obsession to seal Altamia.

On the contrary, I think I would have seen it with such a big trick, but it's a well caught one.

Instead, did you catch it and then seal it here?

"But... sure, you're going to get something unusual. Looks like it's worth checking out."

I watched the Witch's Tower with anticipation as I let the Rapides Sword pattern play in my hand.

Meir was also getting her neck out of my empty gap, finding the tower and cheering "oops".

"So, uh... Abel, how far do you climb this time?

"Huh? Oh... well, I'm going to climb to the point where I can climb as far as I can without getting hurt and cut it up appropriately"

"... If you didn't get hurt to the end, what would you do?

"Until the end...... oh......"

Not sure about the tower, but Altamia should probably be sealed in the eighth tier.

If you open the door to follow the Eight Hierarchies, Altamia's seal will be unsealed and you will escape outside... Nor is it an unthinkable story.

If that happens, my achievements so far will be turned upside down, and it will inevitably be arranged for a nomination from the Kingdom.

It could take a half-crying lark and start a war against the entire kingdom of Dinrat based in Phage territory.

That's right. I know the difference between what I can do and what's wrong.

I'm going to turn back fast if I have any suspicious tricks, even if I'm somewhat concerned.

Even if we were able to move on to the tower, we would be patient enough to return to the village of Pargas in the middle of the seventh tier.

"Still, I guess I'm going to withdraw as much as I can"

"Eh."

Meir raises her bare voice and opens her mouth pompously.

Honestly, I never thought I'd be surprised so far.

I do care about Altamia.

I'm curious when it comes to what powers the sealed witch had nearly a hundred years ago, how strong she is, and what research she was doing.

As much as I'd like to sneak him home after an overnight talk, if possible, but that's also betrayal to Lark, and it's not what Altamia, who resents the kingdom, found out.

Besides, Sheim just stabbed me with a nail so I wouldn't take Meir too far into danger.

Regardless of the low hierarchy that used to plainly enter even the general adventurer, you can't take Meir to Artamia Himself.

There are several parts of the village of Pargas that have exposed Meir to danger because of my inadvertence.

Both Marias and Neroglyphs were cunning and unafraid anyway.

... Wasn't the magic arm, well, yeah, that much?

I know it was better than those adventurers there, but with the help of the water god Leavie, I wonder if it was to that extent, which leaves me a little doubtful.

And, anyway, it's not necessarily like the Leviath-entangled guys aren't coming into contact again.

I have to assume a little worse and be vigilant.

"Are you okay, Abel? Fever, do you have it? Did you catch a cold?

Meir looks worried and she puts her face close to me, hands on her forehead and measures the heat.

"Yes, no, nothing... what? Did I say something so strange?

"You don't seem to have a fever..."

Meir exhales like relieved and releases her face.

Then I turn to the book in my hand.

"'Cause Abel, I was so excited to find out about the witch tower, I can't believe you're on your way home... Usually, I'd say I'd take every tower home."

"... that's what they thought of me"

I laugh bitterly and open the book at hand and drop my gaze.

――――――――――

Witches of disaster and feared alchemists, sealed towers of Altamia.

Although the exterior is just a giant cylinder with no windows, the interior is distorted in space, showing a completely different interior for each hierarchy.

Even though he is only walking in the tower, the Seeker will cause the illusion that he is visiting various places.

However beautiful the landscape may be, it must be the gift of Altamian magic and paranoia.

With each ascent up the hierarchy, the adventurers will notice that they are gradually approaching Altamian malice itself.

(Edna Alberta, "Top 20 Dungeon Ratings in the Kingdom of Dingrat")

――――――――――

I was in the village of Pargas, and I'm borrowing some materials about Altamia.

This book is one of them.

If this sentence is correct, Altamia may be closer to the devil and the Spirit than to man at the earliest.

It is the XVIII of the Devil who distorts the magic field and affects space, creating peculiar demons.

If it creates enough distortions in the magic field to create a variety of landscapes in the tower, it is a monster that truly deserves to be called the Great Devil.

…………

"Don't you want to go after all? You don't have to worry too much about Meir or anything, do you? If it's footwork... Meir, I'll be waiting outside with Elia..."

You didn't see that I cared, that's what Meir called me.

From the second half, he had a small voice that seemed to disappear and was in a lonely state.

Squeezing shoulders and leaning down.

"Yes, no, no..."

The neighborhood peeked at me from the previous side, staring at me with narrow eyes that said, "Oh, I cried."

I slip away from the area and turn completely back to Mere.

"Yes, no, I want Meir to come too!

"But anyway, Meir, it doesn't help..."

There were thin tears in Meir's eyes.

I've been alarmed because I've been stable lately, but Meir has a brittle part or I think there's been an occasional wave of instability.

"You mean it makes me feel easier just to be there... uh, look, I want to ask you to pack something...!

"Is that true? Meir, can you help Abel?

Finally, the light returns to Mere's expression.

I was relieved for a moment to see it.

When I glanced at the area, the area looked at Meir, not me, and said, 'Is that okay?' But I kept my eyes closed when I heard.