"'Nady,' we're off the line! It appears to be difficult to operate the ship!

"Damn!

At the stern building of the flagship of the First Battalion, the 64-goat ship Atyril, Lieutenant General Melberg, the Fleet Commander, looked like he had chewed up a bitter worm.

Ships don't sink that easily. So if the defeat is confirmed, there is no problem if you run away.

Fortunately, the way to escape is under the wind, and it's not so easy for a sailboat to catch an enemy ship whose sails escape under the wind are almost intact. So if we now decide to flee, we would have a low chance of being captured and taken prisoner. Yes, there's no problem.

... except that you will be held responsible for all the defeats and colonial failures of this battle, as well as the tragic defeats, and that your military life will mark the end.

But for such a trivial matter, we cannot let the lives and ships of many generals be lost.

Courageous behavior is never all about making reckless assaults on enemies.

"Inevitably, to all ships, retreat…"

"In front of enemy ships, a lot of ammunition!

"What?"

The shelling of a fleet battle is a beating, shooting each other at a distance of about 200-300 meters.

So no matter how many off rounds due to some mistake, there can't be a large number of shells falling in front of the enemy ship. And above all, the ships that are alive in this squad have just been simulated earlier, and there should be no ships that can shell them at this time.

Then what...

"Starboard rear, three approaching, forty gate ships! This is my army ship (Hune), it's... uh..."

A watchman interrupted the speech.

"Has half of them fallen off? Which squad!

The commander tried to get the squad to confirm that he would have lost half of the six ships...

"Forty Gate Ships, 'Cagliard' and two more! We set off last year in search of a new continent, an exploratory fleet!!

"Hey, what the heck!!

Expedition fleet.

Sounds good, but the chances of survival are not so high, a big blow for a bee or a pheasant.

Three old ships on the verge of abandonment, given to a walrus (uh-huh) stinking slave trader, taken into the political and financial realm.

And they pushed in and sent out protruders, falls, problematic children and politically 'who want you to disappear', a pathetic fleet of people who thought, 'By now, you'd be drooling somewhere', but never put it in their mouths.

"That's why..."

"Next bullet loaded, a few hits!

Forty gate ships. Twenty one-sided gates for three ships. If the first one is for one ship, and you look at the results, and the current one is for two ships...

If 40 shells fall, no wonder they hit a few. Because no matter how much the curvature, it's not that big of a distance.

But the shells aren't packed with explosives, they're just chunks of iron. To the extent that a few rounds of iron have hit the warship giant, there's no way the warship can handle it.

Shooting from such a distance without approaching the enemy ship can't possibly cause much damage.

So what was on the commander's head was not about the three shells or the hit bullets, but about the mystery of why those three are here now.

"But where came three hipsters who would waste their time shooting from a distance without even approaching..."

Don't, don't, don't!

"Huh?"

The sudden sound of shelling and the incredible sight in my eyes.

Yes, my battalion, which occupies the upper wind side, and my enemy ship, which is on the lower wind side. Although six to four, three of these rear ships have been handicapped by other enemy battalions who were sailing the same battle until earlier, and the lowest cannon row deck (gundeck) is exposed to waves because all ships are inclined to the lower wind side, and the cannon is too far down to point the cannon port at the enemy ship in the narrow elevation range, or is unusable. They were vastly inferior to their enemies in shelling power.

And between such a squad of his own and an enemy squad, there was a figure of an old ship. Moreover, the distance from the enemy ship is an incredible super close range.

"Such an idiot! Until just now, I wasn't there. I was never there!!

In the words of such a commander, the old ship, which carried out one-sided simulations on the enemy's leading ship, disappeared….

…………

A flagship stern building, wrapped in silence.

Naturally. Now there is not a single one, such as he who has the words to speak.

Don't, don't, don't!

"" "" "" "Eh..." "" "

Now an earlier old ship appeared on the windward side of the enemy leader ship.

And another one-sided simulation. Since it would be the opposite side of the ship earlier, it would naturally have been ready to fire. Now it is on the upper side of the wind, so of course, all guns, including the lowest shell row deck (gun deck), could be used.

In the first shelling, the lowest level of artillery could not be used, but it was close range and the mysterious allied ship artillery was slightly downward. Because the enemy ship leaned to the windward side, it was originally exposed to areas below the water line on the surface of the sea.

And naturally, the aim was its "part that would otherwise be beneath the sea level, beneath the water line".

While there is also the option of sharpening the enemy ship's attack power by targeting the gun gate, this allied ship seemed to have chosen the option of targeting the target's fatal injury, or 'sinking', due to a concentrated attack below the water line, rather than targeting the gun gate.

And the twenty shells released targeted the sea-level slippery part, and some of the shells that fell to sea level bounced back at sea and pierced the flank of the enemy ship.

And a second attack on the other side.

Now it is an attack from the windward side, so it is a one-sided simulation, including the lowest level of guns.

The enemy ship is leaning towards us and showing the deck, and this cannon is facing upwards, so we can't target it near the water line. So the next aim was the deck of the enemy ship.

Break the mast, cut the cord, break the sail, and kill the sailors.

… yes, it deprives the enemy of its ability to navigate.

Earlier, holes were opened all over the other side of the water line. If, in that state, the enemy ship loses its ability to maneuver by sail, or changes its own angle to the wind, and the inclination of the ship is restored, or opposed….

On the side of the Kingdom of Vanel there was a clear view of the perforations opened near the enemy vessel's waterline by the first shelling. And of course, the damage to the mast and the tragedy on the deck, which was suffered in the second shelling.

In addition, it appears that the old ships on your side are attacking from the deck with a flame kettle.

Put oil in the kettle, cover it with a cloth, set it on fire, and project it onto the enemy ship by means of a throwing tool (Totegu). That much super close range would make it easy to reach.

Fire hands spread over enemy ships. This is not a very manoeuvrable place. And if we lose the power of the sail and the inclination of the hull returns, from the perforations that have become beneath the surface, there will be a large amount of sea water….

"Enemy Squad Flagship, Speed Down! We're falling out of the line!

If the speed of the lead ship drops, the second and subsequent ships will relax. We will have to avoid the lead ship and move on than we can brake.

And the enemy ship has left this ship out of the firing range after a sudden needle change has created confusion and greatly disrupted the battle line.

The officers don't get into their heads too much, even if they get reports from the watchmen.

But even while the guys in the stern tower are standing up for no reason, desperate next bullet loading operations should be underway on the cannon row deck. If that is ready…….

"Disappeared..."

And then disappeared again, Allied Ship.

When the miracle was thought to be over, it appeared three times, old ship. However, it is a different ship from the previous one. That appeared so close to the rear of the enemy's second ship that it could come into contact. The path is in an orthogonal direction. … in other words, it is the form of passing the stern sweep of the enemy ship from side to side.

In this relative position, when it comes to doing….

Don't, don't, don't!

It was fired in sequence from the forward cannon, as opposed to the stern of the enemy ship.

Artillery fire from stern side to bow side, from super close range, in order at all gates on one side….

No defensive bulkheads, penetrating bullets in the longitudinal direction of the hull. It is the biggest weakness of sailboats.

There, it was precisely the devil's place of business, such as knocking all the bullets on one side of the side in turn.

"Ebony..."

Everyone was nodding in their hearts at that voice whining in the stern building of the First Battalion of the Kingdom of Vanel Fleet.