"Next, I'm coming!"

"" "" "" Ooh! "" ""

The first Carriad I used was during loading operations.

Hune, who used it for the second ship, is a ship that has been loaded with training for attacks from the rear, so he just fired a one-sided shot and waited a little. Of course, the shooter is on loading duty.

In the meantime, attack with the same procedure as the first using the remaining one.

The squad earlier will be fine now, so another one.

An attack from the stern might crush one ship at a time, but even if it messes up inside, it's not a huge damage to the hull or the mast as a Hune. If you go back to your home country, it looks pretty easy to fix.

And the human damage seems enormous.... that's not really the way I want to do it. It doesn't suit my purpose this time.

Besides, I don't even think I can do it without me. Wouldn't it do much to gain experience in such a way?

This time, I've tried one combined experiment, but let's not do that method anymore and let that Hune practice normal firing as well. Set aside whether metastatic shelling at super close range is' normal '.

... No, I don't think shelling at super close range would be easy without me, either, do you? But, well, that's gonna be the experience, isn't it? After this, I'm going to let you practice long-range shelling if you can afford it...

All right, transfer!

"What the hell do you mean..."

After that, the squadron flagship and the second ship in a flash, which is also in front of us, the enemy squadron, powerless by a strange phenomenon that is difficult to comprehend, was unilaterally slapped by the Vanel fleet side for lack of excellence in the battle, and now escapes and isolates itself from the same state of sailing, because of the fact that the squadron flagship and the second ship were not, in a flash, defeated by two near-intact ships, and this one broken into three small ships.

In the end, three of the four vessels seemed unlikely to sink, although they suffered considerable damage, but the leading vessel, which produced many perforations under the water line, had almost stopped, and was gradually losing its buoyancy due to massive flooding from the perforations.

It is easy to chase three fleeing ships, but now it is first to beat a surviving enemy ship. You can always catch up with ships that are worn out and have greatly reduced their speed.

And while that nearly powerless squad ignored and was about to occupy a favorable position toward the other enemy squadrons, during that, temporary peace, the commander was leaking a voice of doubt in the stern building.

"You can't be here, Expedition Fleet. And those crew members, as warship riders, were incompetent... not very capable... fallen..., no, anyway, they should have been 'not so talented, not so brave'. That's why..."

But the word of the commander was blocked by one of the tabernacles.

"No, I don't care about such trivialities. Isn't the question, um, 'mysterious phenomenon of approaching enemy ships in an instant and isolating them in an instant'? It's like..."

The warship suddenly disappears.

Those in the stern tower sounded familiar with such stories. That, too, is relatively recent......

"Of the goddess, a miracle..."

Yes, it was the story of a modern myth, "Loved by the Goddess, Ship, Warship Eelas"......

"Distance, 1200!

Everyone's thoughts switched to the voice of the watchman.

Yes, a little free time is over.

"I support the Third Squad! Full of steering in front of enemy squadron 500, make it a sailing battle. Stand by for starboard fire!

On the enemy side, the number of ships in one squad is as low as four, but the number of squads is eight squads above the allies. Where one squad is fighting each other, they are fighting well, even under unfavourable conditions: on the windward side, but where they are two to one, they are overwhelmingly disadvantaged. Many ships have already wrecked and lost their fighting power.

But if this squad gets into the mess and the number of squads is equal to 2 to 2, and 12 to 8 in the number of ships, it will be an overwhelming advantage......

"Shoot me!

Keep going, keep going!

Simultaneous, albeit slightly variable, firing sounds of single-starboard simultaneous fire.

This is not where the First Squad is entering from the side of a single longitudinal enemy ship in support of the Allies, but the other Squad, the Fifth Squad, which is dealing with two Squads of the Noral Fleet in one Squad.

Six to eight in the number of ships, also unfavourable in the occupied position, is an overwhelming disadvantage.

To deprive the enemy ship of its offensive power, a single-starboard simulation was carried out towards the cannon deck, but naturally, although some achievements have been made, it is far from completely depriving it of combat power. On the contrary, this one was likely to take away all combat power first.

That would also be natural. There are two enemy ships in the first two, and one in each of the other four, and they keep shooting. Besides, this one can't use the cannon on the lowest cannon row deck on the windward side.

If this is our advantage, it's a medal thing.

"Damn, it's Jilli Poor! The fleet flagship..."

Now, there's only one thing the squad commander cares about. Before all the squadrons I commanded were extinguished, it was only a question of when the fleet flagship, or the mast of the First Squad flagship on which the Fleet Command was boarding, would be given a flag to withdraw.

Hopefully, that was before each ship in this squad lost its ability to navigate......

Keep going, keep going!

"Huh..."

Suddenly appeared in front of an enemy ship, a stranger…, no, an allied ship that, although slightly old-fashioned, raised its own flag.

And then the same sights were repeated as those of the First Battalion saw.

... The only difference was that the second ship was also shelled from the side, not from the rear.

……

Lost combat power in an instant, enemy leader and second ship.

... and disappear, a mysterious allied ship that appeared as reinforcements.

…………

Temporarily silent moments (when) flow….

And everyone went back to their sanity.

"I have the patronage of the goddess! Shoot. Yeah, yeah, yeah!"

"" "" "" Whoa, whoa, whoa, whoa! "" ""

Of course, shouting 'shoot' in the stern tower isn't ready to fire the next bullet on the cannon row deck yet. It's just a scream of sight.

But with the upset of the enemy ship and this momentum.

… and if the patronage of the goddess is added…….

"... I can win!!

The Fifth Squad Commander distorted his mouth and murmured so with a ferocious grin.

'The first ship is going to sink. The crew is leaving the ship!

"Copy that!"

All right, I got a call waiting for you! Of course, it's a radio call from a sentry in the air.

If there was a ship that started sinking and the crew started escaping, I asked them to tell me immediately.

... It's hard to sink, huh?

That's normal shooting at each other.

At super close range, he ate a large portion of the ship's bottom exposed to the surface due to the inclination of the hull, and continued to be turned into a sea of fire by a flame kettle attack filled with oil after being shelled from the opposite side of the deck. Then, he won't be able to deal with the sea water falling into the snow from the hole beneath the surface.

It sinks when it sinks, yeah.

Besides, a few of the hunes with small holes are not likely to sink because I 'took' some of the bottom of the boat with the transfer.

So, why did I want to know the moment Hune sinks...

"Transfer!"

Yes, of course, to wear.

Artillery, gunpowder, shells.

Until a new cannon is available, cannons loaded on our new ship and cannons in exchange for the one whose shell life has arrived on the captured ship.

Securing gunpowder and shells for stockpiles.

And ship utensils and tools, musket guns and their gunpowder, ammunition, safe, preserved food, and everything else, here you go, Yasbae!

Some gunpowder on the lower deck will get a little wet and useless, but I can't help it a bit.

Why wait until just before it sinks, of course, so that the crew of the enemy ship doesn't see the mysterious disappearance of the costume. So we waited until the crew started escaping.

You can't have the whole ship.

This time, it's only "the result of the battle between the fleets of the two countries," and it never means that the goddess waves Daiju (oops). For the Noral Kingdom, that's what makes you think so.

No, on the side of the kingdom of Vanel, I can't help thinking it was the work of the goddess, but for once, 'it was my own Hune who came to the rescue and sank the enemy ship'. And the sinking rate is just a little higher than usual.

... a little impossible, but sunk by the shells Hune fired! Never, the goddess sank!!

Hopefully, he might be proud to think, "My country is protected by the patronage of the goddess," and neglect to increase his military power. I can get help from the goddess anyway, so I don't need to spend wasted military money, think about it...

The report of the enemy fleet to its home country would mean 'suddenly, due to the simultaneous shooting of enemy ships that appeared at super close range', so the reported side would interpret it as' concentrated in a shelling battle with the enemy in front of it, thus delaying the discovery of enemy ships that had entered in a single ship from another direction and were fatally wounded by the simultaneous shooting of enemy ships that had slipped super close range in anti-navigational warfare with large angular needles ready for collision '.

You wouldn't really think of it as' showing up suddenly ', and no matter how much the fleet officers explain it that way, it just seems like some bullshit (shit) escapes responsibility.

Ummmm, perfect mother!!

All right, I'll keep going!

From the one who's finished loading the next bullet, lean softly against the enemy ship and fire on one side!

We have to make sure we get to the sink, 'cause we don't get the contents.

Chak Chak, go!!