Shatei Kyokufuri Yumi-Ojisan

Data.24 Uncle Bow, stand

The arrows released draw a parabola and head towards the buckler who is at the forefront.

Now, how to get out third position......!

…………

He did nothing.

The arrow hit the armor, but that was it.

Normal arrows that shoot from a range critical won't do any damage.

Honestly, this is what I expected.

Opponents can't be the top players, normally shooting arrows and defeating them.

Next, aim for the players around the buckler.

Even if it doesn't work for players called 'hardest', it should work somewhat from this distance for regular players.

"Rock! Multishot!

Arrows fly for ten players.

Now give me a few numbers......

"Energy barrier iii!

Buckler sticks his hands out against an arrow.

From there an orange rectangular barrier occurs.

Big......! I was prevented from all ten arrows.

But not surprisingly yet.

An avant-garde position would have one or two of the barrier skills.

It was a bit broader than expected, but not wide enough to protect all the legions of thousands.

Arrows go through if you become a player in a more remote position from the buckler.

More noteworthy than that is the slow pace of enemy forces' walks.

I see an aura at my feet, so I guess I'm using the cost to speed up my march.

And yet it's that slow.

I finally figured out what caused it.

It's not the other buckler's fault.

He's sacrificing too much speed to boost his defense.

The equipment is stiff, but heavy.

Moreover, it is also necessary to stop when activating the barrier.

No other player can move on with such blunt-footed him.

Because he is one of the top players in the prestigious guild.

Perhaps he was also the one who thought of this opening assault, which could be called this odd ploy.

It's the first event without Theory, so it's easy for players to get their opinions right with the results from previous events.

From this, it can be seen that the enemy army is marching at little cost.

It is unlikely that you have marched after earning costs.

Because... this event forbids long distance warp skills.

Prohibition is not a punishment or anything if used, but is rendered unusable.

This rule had not been announced in advance.

I've noticed it since the event started, too.

[Warp Arrow] I remember him laughing at me for being underdeveloped, even though he tried to get cool and move.

So to speed up the march, you don't have to consume the cost to speed it up, or use the speed buff skills that players have for tunnels.

That's the only way for a blunt-footed buckler to get to this fort in such a situation is to move it out early.

We don't have time to hunt monsters and earn costs...... it should!

"Wind clouds for a while!

Let the wind blow toward the enemy army.

I'm sorry you had to come, but I'm gonna have you home!

"Black smog!

Throw a number of black balls to the ground.

Smoke that bounced and leaked outside flows in the wind to the enemy formation.

The barrier won't prevent this on the boulder!

"Cyclone!"

"Windblast!"

"Breath of the earth!

"Whirlwind gun!

It wasn't Buckler who reacted, it was the other players.

We all activate our wind skills and push the black smoke back this way.

Oh, well.

I'm not the only one trying to throw hun at this event, but I'm not the only one who can make the wind...

Not if it's soggy.

Smelly smoke's coming this way!

It's a powerful breeze that combines multiple skills.

[Feng Yun for a while] also easily push and lose......!

Gi...... gi gi gi...... dong!

The smelly smoke spread in the blast caused by the cannon golems shelling.

I almost tormented myself with my trump card at risk......

After all, isn't the key to victory harassment caused by bad smell?

These golems have been summoned and enhanced using the costs we all earned.

Thanks to the automatic operation by AI now, he handled it on his own without my orders.

But you carry a cannon like a tank, so you've got enough shelling to reach the enemy army, right?

Maybe you're set to fight back against the attack or something?

Then you can react to the smoke bounced off your enemies and not to the enemy forces.

I'd like to make the AI settings search and destroy.

Anyway, we're in range. I want you to aim for anything moving.

"Eh, open a window for managing the golem and change the settings for all individuals in bulk... Oh, is it possible to fire by order?"

Some modes seem to aim at player instructions and fire at player signals.

Use this to find out what the maximum range is.

"Aim!"

A red circle effect appears on the ground.

If you shoot in the current state, you'll hit here, a landmark.

Move this aim forward more.

Oh, you can go a long way.

Normally, it even reached the enemy army.

I knew the AI was set up differently.

Switch to attack mode without question when enemies are in range.

Now the simultaneous shelling by all the cannon golems and the turrets of the fort... did not begin.

This feeling......

It resembles what it felt like when you tried to make a free game when you were younger and your character didn't move the way you wanted.

Hell no. I don't know the right answer......

"Hey, yeah!

Everything is a range. It's a range.

The Golem has the Range status of the player it's manipulating.

So if we leave it to AI, we still can't get the shelling.

They won't arrive, so they won't attack.

"Give me control of all cannon golems and turrets!

Countless aiming is displayed on the ground.

Match it all to the enemy army.

"Artillery!"

Sounds like a do-on and a blast and a shell flies.

Buckler deploys [Energy Barrier III].

Breaking strengths and ranges are defensive skills that can be used in a row, but fail to protect all players with thousands in boulders.

The other players also activate their skills in self-defense.

As a result, most shells have been shot down.

But one or two... I couldn't shoot them off and exploded near the players.

Some blow up and scream.

Not bad......! Anyway, we're gonna cut the numbers a little bit now.

Cannon golem, both the turrets in the fort. Once shot, it will take a little while to load the next bullet.

Fill that gap with my own shooting.

Sharpen from players who are out of reach of Buckler's defensive skills.

And as soon as the loading is complete......

"Artillery!"

The enemy is in a panic. Fewer shells have been shot down than just now, and the damage is steadily increasing.

I hope they knock me down irresistibly like this, but that's not how it works.

There should be players coming out soon to move on to 'An Action'.

If you allow that, you lose. Beat it at all costs......!