Shatei Kyokufuri Yumi-Ojisan

Data.106 Uncle Bow, Ghost Union Launch

"Come on, I'll just reconfirm the role before the production!

In front of the fountain square in the early city, we were having an ops meeting.

There's no big deal when it comes to meetings.

However, there was a division of roles that each would be crippled by boulders if they didn't decide on as much work to do.

First of all, the avant-garde is a cat.

It's your role to limit your range of action and keep you away from me while doing damage by putting a melee on Charin.

Zhongwei is a satomi and monkey shaped unison gothu.

Gochu specializes in magical skills because he is originally a monster of a species called 'Magic Monkey'.

Shooting down flying tools at me with my skills while supporting cats is my role.

And the guard is Cuisine. Me!

The role is simply to keep attacking Charin from the rear.

Even if the avant-garde and the middle-guard pinch, they are pushed not to loosen their hands on the attack on Charin.

Attack is the biggest defense. If you continue to damage Charin, the avant-garde Zhongguan will also create a gap to regain his posture.

Garbo also waited in front of me and was to be in charge of buying time when Charin approached me.

I really wanted Satomi and Gochu to be in charge of the middle guard alongside him, but at Garboy's speed on the ground, it doesn't work for Charin, even if it works for regular boss monsters.

It is only a policy to wait as the final line of defense and, in some cases, support the middle guard from behind with recovery skills [Doctor Fish], etc.

This is really the only decision we've made, and we don't even know what skills each other has.

That's why Charin doesn't read the operation, but I can't read my people's actions either.

Whatever happens... it's a pleasure to try.

"Apparently, the previous ones are over."

Satomi points to the sky.

The players dropped from Serpent Palace have grown larger and have fallen to a fixed position in Fountain Square.

This time it's all a party of four strangers, but from the feel of the gear, they'd be advanced, too.

Well, its prized gear is now worn out too...

Trying solo like us won't hurt your out-of-the-box gear.

Because a single blow will knock you down.

Conversely, when challenged at a party, Charin will also deal with multiple at the same time, so he switches to a method of warfare that does not knock him down with a single blow and causes him to accumulate damage and knock him down.

As a result, damage to the equipment also accumulates, making it easier to get worse.

We'll try it at the party this time too, so I guess that's what it'll be like to lose......

No, you don't have to think about when you lose because you're going to win.

Well, our order's turning.

The final showdown can only be challenged one party at a time so far.

So sometimes waiting for order occurs after entering.

But now is a time when there aren't many players to try in the first place, and it's going to take some time to try again in relation to gear repairs, so they basically don't wait much.

I mean, something unusual happened today.

Charin said that if there were more challengers, they would be able to fight in different spaces from party to party, like dungeons and certain boss fights, eliminating the wait completely, but the difficulty would probably go down at that stage.

We want to clear this format!

Put your hands up in heaven.

The voltage of the players gathered in Fountain Square also rises at once.

Since the audience itself is growing more than before, so should the cheer itself.

Why do people get together so much?

You get to see the Charin fight in real time... because it's the only Fountain Square in the game.

I don't distribute online, and the official never raises the video.

Pro-gamers want to raise their own videos to earn views and even more channel subscribers, so it's hard to get officially drained of the video.

However, as an operation, we want to grow the game as one of the in-game content, so players logged into the game as a compromise can see real-time footage.

You can't rewind, so if you want to review the fight later, you'll have to watch the video raised by the player himself.

If you show good playing, people who watched the game in real time will have a better chance of reviewing it in the video, and the number of views will grow.

Even as an operation, if the video stretches, it could be good publicity, and more people might play NSO.

this is what win-win has to do with it.

It should be noted that people sometimes use videos recorded by the operator for promotional purposes.

In my case, I have pro-gamer cats and satomi, so I'm gonna leave it to their discretion.

Our three bodies fly for Serpent Palace.

Just because this is the second time you stand down doesn't change.

Above the square white stone stage in the center.

"Oh! This is another rare combination."

Charin is surprised to see her eyes round.

Unusual or nothing, this is the first time the three of us have put together.

I'm doing a hell of a job of challenging the most powerful enemy I've ever had at a first party.

"Well, I hope it's not a party organized for cheap reasons that you can win if you increase the number."

…………

…………

…………

They all have no objection to Charin's words.

Zackli, there's one side to it. It's a party.

I can't even dream that we don't even know each other's skills......!

'Oh, yeah! I'll make sure, but you know in this fight, you can hit your allies, too?

"What!?

I was the only one surprised.

I don't think I said that in Charin's rule explanation I heard before......

'I'm sorry! Maybe I didn't say it with my mouth! The "Event Rules List" adds to the help!

Open the status window and touch the Help tab.

"Oh, it's true"

Help is being added about the event Yellow Door Twelve Labyrinth!

The rules of the trials, as well as the rules on the final showdown, are set out.

Apparently, it was added every time I heard a rule explanation from the cosplay charin in front of each labyrinth.

In the case of the final showdown, the time is right after the Trial Completion of the Audience I heard about.

I was reminded of the rules once, but some players may forget the terms of the reward or something during the dungeon offense.

People like that can be relieved if they have help.

The help of the final showdown does contain wording like Charin says.

I have a basic solo strategy, and I can't help but forget to mention that Charin explained the rules in an easy and simple way about the party.

Well, I have a girlfriend, but basically I've never had an arrow hit a girlfriend.

I don't think that's ever since we met as enemies......

Even if an attack doesn't work for an ally, there is a hit decision, so hitting an ally wastes that amount of shooting.

I've never even hit a gargoyle when I'm fighting divided into avant-garde guards.

But this time I have a cat with a bigger body and faster movement than Garboy......

I didn't hit it when we fought together in the world in each mirror, but this time things are different.

In the first place, why did you add such a giddy system?

'Operationally, I think I want to think about the future and try a combat system that's close to real. When an attack hits an ally, it creates tension and rush when using a wide range of attacks or powerful attacks, making it interesting to fight and watch.'

Well, that could be it.

If the combination of Enemy A with the strongest Attack and Enemy B with the strongest Defense also appears in the Battle Cartoon, definitely hit A's Attack on B and defeat it.

Until now, there has been no such triumph in the NSO system.

And then I said, "Shoot this guy with me!" 'And don't be able to deploy in a new system.

... it could be interesting if you do watch such a battle better.

The operation seems to want to develop content called 'watching the game' quite a bit.

If you're fighting, use your nerves!

'Remember that this new system is just for the final showdown at the moment! I'm so sorry I forgot to tell you!

"No, I don't mind. The only reason I missed the rules was because I was on track."

Maybe he thought somewhere that momentum alone could beat any enemy.

Confirmation is also important. Even AI makes mistakes because personality is a human being itself.

More than that, the problem is communicating with cats.

"Cat, over here..."

"You don't have to worry about it. I can fight while avoiding my uncle's arrows too. Keep aiming for Charin without worrying if you hit it. Because if you forget there, you'll be angry."

The cat now is close to the cat with the hair upside down.

If you lose, time passes in repairing your gear, which can also reduce the difficulty.

I can't help but avoid the fact that I can't complete it with the same difficulty as my admired aunt.

"Satomi-kun..."

"I don't have a problem getting close to Charin in position. And I don't mind if you call me out. Because the two letters of" Kun "may cause delays in communicating will."

"Oh......"

Satomi's nervous too......

I remember leaking 'If you're a video, you still don't like to stand out live' at the wait.

Certainly wacky is not the same as a video that can erase a mazui scene with distribution and editing exposed to raw gaze.

What can you do to your uncle because of two tingling young men?

Ask them in person and they will definitely say 'Take down Charin'.

Then let's make that wish come true.

I have the least experience as a gamer, and I have no life experience to be proud of for my age, but in my current state, I seem to be able to move most naturally.

I lost to a cat at my first event, somehow I could beat a dragon that looked awesome, I did it in formation and as a result I exposed the character's face all over the net and became famous......

I'm no longer afraid of defeat.

I hope someone saw you lose, or someone laughed at you for failing.

What seems to me is the short and intense experience I've had in the game and the mediocre life I've spent a long time in.

It may be too early for both of us.

So now just one word.

"We can win. We can win."

"... yeah!

"Of course…"

The real final showdown begins.