'Soundproofing magic is turning the sound off, but be careful not to kick the stone or anything. There seems to be a watchful demon tribe in the aisle, so I'll decide what to do when they get close'

'Yes!'

Copy that!

We go down the aisle with great care so we don't get caught on the lookout.

As I proceeded with my magic reaction and exploration, I could see the corners of the aisle.

There seems to be a demon clan ahead of us around the corner.

There is one Demon tribe on watch.

There's no door or anything in the back of it as long as you get out of the lookout, sounds like you can get into the city normally.

'... this looks like you'd better get it straight'

Perhaps watches in this position are regularly checked for cheapness.

If you defeat that demon clan, you'll know there's an intruder.

Let's knock this guy out one last time.

'Bare street... aisle is the main road, right? Even if you try to get it straight, you'll find it normally...'

'If you have one opponent, you have to do it. I'll use the magic I need, so the Almas will walk through the aisle normally if I give them a signal. "

That's how I get close to the corner.

To deceive the lookout, the magic of invisibility is not enough.

If they're human, they can do anything, but they're demons.

If you are a sharp demon clan with a sense of being employed on the lookout, even if the opponent is magically disappearing with sound and appearance, you sense the presence of the enemy with a slight vibration on the ground or turbulence in the airflow.

Anyway, I don't want the Demons themselves magically interfering and temporarily losing their function as watchmen to get through so the Luriis can't find them.

That too, in a way that the Demons don't notice.

"... That's quite a long way to go"

The distance from the bend to the Demons is about forty meters. Unfortunately, we cannot allow the magic of disqualification to be delivered over the wall.

Perhaps this kind of structure is deliberately put in place to prevent attacks over walls using magic.

With that in mind, I magically hid myself and my magic and took a step out of the corner.

Then stand with a minimum of magic and scaffold that junction to a position just off the ground.

... There is no way the Demons will notice.

I keep packing my distance unnoticed by the Demons.

Of all the demonic perceptions, the hardest to deceive is the ability to detect magic.

If we get this close, we'll find ourselves just standing there, unless we reduce our influence on the surrounding magic with special walking methods.

That's how, where the Demons entered their magical range... I activated the magic called 'Disturbance'.

'Disturbance' is a magic that temporarily blunts the subject's perception.

Now even the Luriis can pass beside the Demons without finding them.

"Now!... if you step on the ground, the boulders will find out, so step on the junction I put up and move it. '

'Wow, I get it!

Copy that!

That said, the three Luriis are coming this way as they tie their boundaries under their feet.

I walk normally, so the magic around me is pretty messy (especially around Ilis)... but the Demons remain unaware.

As it was, the three bared beside the Demons and passed through the aisle.

'Ho, I really didn't realize it was coming out!

"You're passing directly beside me, but you don't notice at all..."

We went out to the city while we were talking in comm magic.

By the way, communication magic has a small effect on the surroundings once it is connected, so there is no problem with using it.

'... for now, don't be suspected of standing here. Let's look inside the city, pretending to be shopping'

That's how I start walking towards the city centre.

But somehow......

'Something's going on in the city...'

"And the adventurer is unarmed."

Alma said the same thing I was thinking.

The atmosphere in this town is obviously unusual.

Most of the residents seem human, but their expressions are dark.

And the adventurer, he doesn't have a weapon.

It doesn't seem like you are not allowed to be armed... but the usual adventurer is one who never lets go of his weapon.

Something's going on with this.

"For once, do you want to put your weapon away? 'Cause you're going to get suspicious.'

Copy that!

We put all our weapons in storage magic out of sight and walked out again.

Based on the range of products in the store, logistics doesn't seem to be lagging behind.

Strongly speaking, there is a bad range of medicines… or an atmosphere where supply is not keeping pace with demand.

Because most stores have empty shelves selling drugs.

Even if it stays, it's a good price.

With that in mind, I could see the guild.

'You have a guild. I'm also curious that the adventurer doesn't have a weapon, and would you like to take a look at the request'

'Do you have a lot of requests to be able to do without weapons? If that's what you're asking for, it's just out of the way to have a weapon.'

'It's possible... a normal guild doesn't give you 10% of requests not to use weapons, does it?

The adventurer's job is to fight.

Even requests from collecting systems can be attacked by demons, and they can't be unarmed.

For once, there are requests not to fight for runaway adventurers (luggage carriage, etc.), but the numbers should have been very small.

'That's right... Do you have any special requests?'

Talking about that, we're in the guild.

There it was... strained on one side, a request for ore mining.