"... that's a lot of abusive imitation. That Dark Dragon... Your people now?"

So whining Zadkirgias avoided his nails by jumping obliquely back.

An empty Iris claw circles the ground and blows up the surrounding buildings.

'Now, this way!

Ilis is even more of a dragon's tail, sweeping the ground away.

A dragon tail approaches Zadkirgias as he blows the stone building like a paperworker.

The ground was uprooted by a giant tail, wiping out the escape of Zadkirgias.

"Chi......"

Zadkirgias avoids it by jumping into the air with his tongue pounding.

But - getting your legs off the ground means losing support and slightly destabilizing your posture.

I didn't miss that gap.

I magically accelerate all at once and slash into Zadkil Gears.

As long as there is a momentary gap, Zadkirgias unfolds a bond beneath his feet, stabilizing his posture again.

But I won't let that happen.

Zadkirgias tried to distract the sword muscle with junctional magic, just like earlier - but I was reading it.

I deploy junction magic further into the junction magic stretched by my enemies and re-modify the sword muscle.

The sword that hit the two junctions is near the center of gravity of Zadkirgias - an orbit that slashes the hardest position to avoid.

"Iron Slash," "Sharpen," "Magic Strike" -.

I magically reinforce a sword in orbit that hits Zadkil Gears directly.

If you hit it like this, it's a force that can turn Zadkil Gears into two pieces from the torso.

But...

"It's late."

Zadkirgias was a sword in his hand and took my sword.

This guy, like me, is the type of guy who fights with both swords and magic.

The magic of the junction that distracts the sword muscle is only the first hand.

But it wasn't pointless that I made a sword orbital modification in the junction.

If I hadn't put the sword's orbit back - the sword would have been used to chop me up, not defense now.

By letting the defense squeeze in, you've crushed the counter's chances.

- So far, that's exactly what I expected.

I was hit with a sword, but I activated magic.

Electric magic, called "Rapid Thunder".

Fast activation, but not as powerful, is plain magic.

But in the bump between moves and moves, plain magic is what says things.

Because no matter how powerful massive magic is, it doesn't make sense if you don't hit it, and if even plain magic can interfere with enemy action and create a gap, you can kill the enemy in that gap.

My aim is under Zadkil Gears' feet.

Underfoot aiming is extremely effective in the sense that you can lose your posture even if you are avoided.

"Knock..."

Zadkil Gears activated a magic called 'Percoolant Grain Groups' while preventing it with defensive magic.

Overcooling - A phenomenon where when water is cooled in a stable state, the water goes below zero degrees without freezing.

The water in this state, at the same time impacting, instantly turns into ice on the spot.

This magic, as the name suggests, is the magic of spraying massive grains of supercooled water onto enemies.

Although not magical enough to directly defeat the enemy - the supercoolant hits the enemy and at the same time changes to ice, clutching around the enemy to dull the movement.

In the present situation, it's a magic that will take your life.

By contrast, I activate the magic of the Impact Blade.

Then a shock wave emanated from the sword and spread into the air.

All the 'supercoolant' that was flying through the air turned into just a grain of ice and lost its meaning.

"A group of supercoolant grains" and defensive magic.

With two magic simultaneously activated gaps, I stick out my sword.

Zadkirgias tries to take that sword - but the moment the sword and sword collide, I activated magic on the sword.

- "Resonant Sword".

It's magic that adds a special vibration to your sword and resonates it with the bones of your enemies.

If we continue to receive this, resonance will cause unusual vibrations in the enemy's bones, which will be destroyed from within.

Besides the fact that it takes some time to have a resonance phenomenon, it's not powerful enough to crush the bone - but if you even put a crack in the bone, the fight from here can go pretty advantageously.

But it seems Zadkirgias understood that.

Before the resonance grew louder, Zadkirgias pulled in his sword-receiving hand and twisted his body.

But inevitably, my sword slashed Zadkirgias' shoulder shallow.

I try to chase them further - unfortunately, the time lag is over.

Having regained the scaffold called the ground, Zadkirgias takes a distance all the way out of the range of disqualification marks at once.

Who the hell are you? Where the hell is that sword... "

Away from me, Zadkirgias was stunned to open his eyes.

"Saana."

There will be no surprise or impossibility for Zadkirgias.

Anyway, it was this' resonant sword 'that led Zadkirgias to defeat in his previous life.

The 'Resonant Sword', which can break enemy bones via enemy swords, looks like a seemingly convenient magic - quite flawed magic, in fact.

There are a number of drawbacks.

First, it's simply less powerful.

The Resonant Sword, which is only powerful enough to manage to put a crack in the bones of a normal Demon Nation, does not work at all in the first place when dealing with high-ranking Demons and Demons. I'm just uncomfortable with the vibration being transmitted to my arm.

And if you're a level opponent whose 'Resonant Sword' works, you can easily kill them with simpler magic, as long as the enemy's skill is not so good.

In other words, 'enemies that are not high in level, but are very good at technology' - magic that only helps when dealing with rare species of a level where there are only a few even in previous generations is why this' resonant sword '.

Nonetheless, I developed this magic to defeat Zadkil Gears.