"But it feels like you can't even build a grain remover."
"Oh, did you come up with any other good tools, Admiral? What kind of guy is that?
"Eat well, Vargas."
"That would be right. The de-grain machine the Admiral made me to try, but that's a good one. So now you're saying you came up with something as good as that, right? I don't care. It's weirder."
"Right. I just really came up with this one. I don't know if I can actually make it, so don't expect too much."
"Ha ha. It's about the Admiral. I'm sure you'll do something weird like you always do. I'm looking forward to it."
No, wait a minute.
Was that what they thought of me?
I'm quite shocked......
Well, okay.
Let's remember about the next tool of the grain remover faster than that.
With that in mind, I started spreading paper on the table and painting appropriate pictures.
"Hmm, I don't know"
"What's the matter, Brother Ars?
"Kyle. No, I was just trying to design a building. It's harder than I expected."
"Heh, you're building something again. Can I have a look?
"Oh, fine. Look, this is it. It's a building called a windmill with big wings."
"... you're trying to make something weird again. Why are these feathers attached to the building? Could this windmill be the one that's willing to fly in the sky, Brother Ars?
"You're not. This is a building for harvesting and powdering grain. Spin your wings with the power of the wind and turn the stone mould to make the powder."
"Heh, that's something you can do. Wow."
What I'm trying to build this time was a building called a windmill, as I explained to Kyle.
Although we made a tool called a rotary grain shedding machine to increase the processing capacity of the harvested wheat, we cannot eat it just because it has been sheared.
You can't even make bread if you don't milk the grained wheat.
So how do you do the flour making work, this is another manpower.
He hands a stick like a handle on a stone mold, turns it glue and mills it.
This is another really plain but heavy labor.
Because of this, we can streamline the grain removal process and finish it in a short period of time.
Then I want to shorten the milling operation as well.
I thought so. So it was the windmill I laid eyes on.
By the way, the flour mill should be able to be done by a water wheel.
The castle in the north of the river is just around the corner, so I thought I'd build a water wheel there.
But there is a little distance from Vulcania.
Because of this, I want something that can be milled here in Vulcania.
That's why I wanted to build a windmill this time, not a water wheel.
A large feather shall be attached to the tall building to convey the movement of its feathers turning in the wind to the stone molar using gear, which shall be the driving force for turning the stone molar.
The structure itself gets a little more complicated, but with Gran we also made gear for the grain remover.
I don't think there's anything I can't do.
"So, what's Brother Ars bothering you?
"No, that's what you need to hear, Kyle. Windmill wings vary depending on the direction the wind hits."
"It is. So, what's wrong with that?
"That's why a building called Windmill has to make an ad hoc change in the direction of the wing. I have no idea how to do that."
Surely you should have said that when you saw it on some TV show.
He said the windmill could change the direction of the wings so as to chase the wind direction.
But I don't remember at all how the structure was for that.
I wonder how it was.
There are two windmill shapes in my memory.
One is the type with three propeller-like feathers on the top like a thin stick that is also used for wind power.
The other is the type with plank-like feathers in ordinary buildings and tower-like buildings with the impression of being in Holland or something.
Perhaps the latter has historically been used as a mill.
I mean, even a windmill building like the one in Don Quixote's story should have had a mechanism to change the direction of the wings...
"Don't you want something like that?
"Why not? Were you listening, Kyle? Depending on the wind direction, the windmill wings won't turn, so you won't be able to mill them."
"I don't think that's a good idea, unless you have to mill it at any time of the year. If so, why don't we build four windmills pointing in each direction?
"Uh..., make windmills in each of the four directions?
"Yes, yes. If one windmill moves somewhere, we can mill it, and I think that's fine."
... That may be the case when they say so.
Somehow, there was this obsessive notion in me that I had to be constantly moving because time was a waste.
But isn't that what it is?
If it's going to be quicker than now, it's not a failure.
You don't have to reproduce in this world how windmills work that you can't even remember.
Because for now, you can make a windmill in the shape you can make now, give Gran an improvement proposal, and then throw it round.
I took Kyle's advice, and I can't change my wind direction. I decided to build a simple windmill.
Build one windmill at a time in the four districts east, west and north of Vulcania.
Unless it's windless, some windmill would be able to move it.
A little bit, given that it is poor in terms of efficiency but still has been powdered by manpower before, it was possible to reduce the time considerably.
Thus, Vulcania was able to degrade and mill without any problems even with my magically increased yield.