"Good day, brother Byte"
"Ooh, Ars. The job you asked me to do is done."
"Yeah, the telecommuters told me. Let's get ready."
During discussions with Charlotte, it was Brother Byte who had put in contact with the correspondents.
Actually, I was asking my part-time brother for a job.
That means connecting the roads by [road laying] from the variant to the inside of the Atmos.
He was finishing all the work while I was dealing with Charlotte for a chat named Gathering Information.
After a single victory against the Brillian Demonic Power in Atmos, I came to one conclusion after pondering what I would do in the future.
That means you shouldn't go deeper into the East.
I was also thinking that if the people and countries living in this East, which lies ahead of Mount Big Snow, were weak, I would secure a base here somewhat to gain Barca territory.
If something happens over there with a dangerous opponent, such as Naja, it also means having it ready as an escape.
but it turns out that this isn't just so easy for them here.
Briglia Demonic Power is another country that has developed in a different direction from Fontana.
The technique of converting weapons, especially spiritual stones mined in Atmos, is very advanced and dangerous.
but such brilliant demonic powers are also not absolute kings in the east, and they have strong opponents.
You don't have enough hands for me to stick my neck in a place like that.
Even if it could come and go instantly with a transfer stone, it was impossible to continue to prepare for external enemies on both sides while governing territory in the west and east.
Then you have to make a decision.
You don't need to get any more hands on the East than you think you can.
This place is thoughtful and better enough to cut it off.
That's what I decided.
Let's say this to everyone when we get back to Fontana.
Beyond Mount Big Snow was a very dangerous place, he said.
If you make a road that can come and go east and west poorly, it could attack you from the other side.
Consequently, the Great Snow Mountains decided not to build roads, but, as always, to have them continue to function as walls to prevent attacks from the East.
That's what I'm saying.
but in fact it continues to interfere in the East, even without the rule of the territory.
Giving magic to things under Sura, mainly variants, will boost my power.
If you then take your magic bag home, you will also be able to bring back merchandise that does not exist in the west.
Thus, I have decided to make a complete territorial withdrawal from the East.
But that's where the problem arises.
As for the treatment of the inside of Atmos, which is what Tanatos wants.
What shall we do with this land, which has been taken?
That's when I thought.
I wonder what's so important in this Atmos for Tanatos, for Atmos warriors.
Do we really need a place in the Grand Canyon where such skin is swollen and no grass is growing?
In other words, if we can secure a place for the warriors of Atmos, could we have a place in an abysmal land?
With that in mind, I asked Tanatos.
Then the answer came back as expected.
I love this land, which is my home emotionally.
but more than that, as a warrior of Atmos, it meant that the spirits of that immense earth that was behind the inside dwelt and the great stone mattered.
Whatever it is, it is also an object of faith for the warriors of Atmos, while at the same time it is essential for the ritual of obtaining the magic of giantization.
If that remains held up by the Brillian demonic powers, no more Atmos warriors will be born that can be gianted again in the future.
Therefore, I want to restore this land to the warriors of Atmos.
That's what he said.
I see.
If you say so, you will certainly be convinced.
I know how Tanatos feels about being homesick, and I know that giant spiritual stone matters.
but eventually to sum up the story, as long as we had that giant spiritual stone, the place would be fine anywhere.
In other words, where the Spirit of the earth dwells and there is such a thing as a great stone, it is where the warriors of Atmos dwell, and not why it must be this valley.
Let's move out.
Shall the Spirit of the earth dwell and move with great stones to other lands, to Barca?
"... are you serious? I'll never be able to move that one either. You think you can move it, Ars?
"Leave it to me, Tanatos. With you, the Spirit of the earth dwells, sees the great stone, and actually touches it. Okay, but that is a tremendous enclosure of magic. Use that magic to jump to Barca for every giant spiritual stone."
"Jump?... Could it be a transfer stone? You mean you can move around with that?
"Probably. We'll see about that from now on. That's why I asked my part-time brother to keep the Valkyries and connect the roads."
Yes, my idea was to use the transfer stone for the spirits of the earth to dwell and transfer each great stone to Barca.
That's why I asked my part-time brother to build me a road.
When I crossed Mount Big Snow, I realized that the only way I could basically do it straight is the path I could make with [road laying].
Originally, if we want to lay a clean path for people to pass through, we need to do a good survey and create a road in the exact direction towards our destination.
However, if it was only to install the transfer stone, it seemed necessary to lay the road that well.
Anyway, if there was a magical continuity in the land, would that be okay, even if the roads created in [road laying] weren't well connected, if they were changing direction along the way, if they had steps, if they were even connected for now, they could install transfer stones and jump.
So the roads installed were never easy to navigate, both when we crossed the Great Snow Mountains and when we connected the variants to the Atmos this time.
Rather, there were terribly suitable roads following the ground as the Valkyries became herds and [laid the roads] each running on the runnable ground.
And that leads to beneath a giant spiritual stone about 300 m high inside the Atmos.
In other words, this giant spiritual stone will magically continue to Vulcania by road.
"All right, let's do it"
That said, I created one transfer stone.
Hold it in your hand, and let the Spirit of the earth dwell and touch the great stone as well.
Yet another thing, he built a transfer stone, touched you, and I was the only one to jump to Vulcania first.
In an instant, I arrived in Vulcania, and I set up the transfer stone in the square behind Vulcan Castle.
It is a transferring stone in which the Spirit of the earth dwells and the great stone touched it once.
And I went back from there to inside Atmos again.
Now I'm ready to go down.
All you have to do is jump again.
With his left hand the Spirit of the earth dwells and touches the great stone as he touches his right hand on the transfer stone he has installed.
Imagine the spirits of the earth dwelling through my body and pouring the magic enclosed in the great stone into the transfer stone.
I don't know how effective that is, but the enormous amount of magic that was contained in the giant spiritual stone was put into the transfer stone.
Somehow, I imagine where I get the feeling that this is about as good as this.
The destination is a transfer stone in the square of Castel Barca, which was prepared earlier.
Jump there.
I feel intoxicated for a moment only, but at the next moment my feet feel firmly standing about the ground.
Apparently, he was accidentally closing his eyes when transferring.
Slowly, when he opened his eyes, Barca Castle stood there, and in the square behind Barca Castle stood a giant rock higher in black than the castle.
Thus dwelt the Spirit of the earth, which was the symbol in Atmos, and the great stone was to change its address greatly.
And at the same time, it meant that Vulcania became a place with a labyrinth nucleus.