A city of demonic trains that are created on a steep pitch into the land of the former Balkans.
The new city, unlike the Balkania, which has floated in the sky, also meant that the name of the city was to be changed.
After a bit of trouble, I decided on the name Balkaline.
The Barcarine is where the tracks lead south to the city of Fontana and east to the foothills of Mount Big Snow, and end west to the Nelson Wetlands.
There is also a large number of warehouses by that station where it is possible to load fuel called Demon Stone and keep running day or night, becoming an aggregate station where demon trains come and keep different cargo.
That said, we're just starting to lay new tracks and it's not complete.
The idea was to create a single city framework.
Incidentally, this redevelopment can be positioned as a public utility that also means job creation.
Now that the Kingdom of Fontana has finished building a new castle in the city of Fontana, those who did the work were a little shabby.
There was also an aim to make use of it.
"But this magic train is handy, but shouldn't we use the transfer magic formation, boy? I heard that. The Oriental variant connected the transfer magic formation to move the Magic Guide ship."
"It's more of a floating variant castle in the sky than a variant, though. Sure, it would be more convenient to use the transfer magic team. It's extremely dangerous on defense. Unlike transfer stones, it's an easy mechanism to exploit."
"That's right. Without it, it would be easier to carry long-distance luggage."
The new city to be built in the former Balkania will vary considerably depending on a vehicle called the Magic Train, which can carry a larger amount of luggage than ever before.
but what the old man said was also the best opinion.
Given the transport power and the time it takes to travel, it is much faster to use the transfer magic formation.
Transfer magic formations that require large transfer stones that are not otherwise needed require little magic to travel once installed.
But not just people, but even demon-guided airships can be transferred in an instant.
I can assure you that I can deliver the best cost performance.
but it's also an idea to install it cheaply.
It leads to defensive problems no matter what you think.
If it is a journey in a transfer stone, only one person can move on top of the fact that the use cannot be transferred without the magic amount of the main class, and it must be against a transfer stone that has been touched once.
Still dangerous enough, but it won't be as dangerous as the Transfer Magic Formation yet.
In the case of transfer magic formations, a large number of people and objects can be moved at a time.
Then it would also be user-friendly to make it look like a variant castle built as a sky castle.
They set up transfer magic formations in places they've made on the sky so people can't come in and even lock them up there.
I do not regard it as an easy-to-use means of travel.
Sometimes when we descended from the sky, we used a Magic Guide airship, which is too inefficient.
"I don't like it. Sure, the kid's right, given the security of the territory, but I have a convenient way of getting around because of it. Carrying cheap merchandise in distant places can be a good enough commodity. It doesn't matter how worthless it is on the ground. I wish I could at least connect the transfer magic team with a place just to buy goods somewhere far away."
"... well, isn't there ever going to be?
"Oh, do you have any idea, boy? Could it have occurred to you to set up a transfer magic unit somewhere in the East to do business as well?
"No, I'm not. Or just an idea. I don't even know if I'll succeed, so forget it, old man."
"Whoa, what the hell is that? If that's what you said, you can tell me. What did you come up with, boy?
"I really can think of something. I was just wondering if I might be able to sell it for a high price if I got something I could take at sea. The Kingdom of Fontana has no contact with the sea."
"The ocean? What is the ocean?
"That's like a big puddle. Whether it also brings together the Kingdom of Fontana and all the other aristocratic territories, the place is just wider water than it is. It's not just water, it's salt water."
"... there really is? There's such a big puddle of water? Isn't it a mistake to see a pond or a lake?
"No, the sea exists. That is certain from the information obtained in Gran and the East. However, it seems that neither Gran's good country nor Briglia's demon country is bordered by the sea."
"Heh. You have that thing. So, what is it? I figured you'd go and do it with where the ocean is in the East and set up a transfer magic formation?
"That may not be a very good idea. The Empire, which is said to be stronger than the Brillian Demonic Power, is holding back the harbour of the sea. So far, there's nothing to tell the Empire."
"Then why don't we look elsewhere? Wouldn't it be strange if the empire and the land they don't control were somewhere with the sea by their side?
"Right. That's exactly what I came up with. But I'm not looking for the Orient."
"Not the East? But it's the East beyond Snow Mountain that has the sea, isn't it?
"Not necessarily. Land is always limitless. And if you're looking for the ocean, the water in the river runs ahead. In other words, the Nelson wetlands ahead of the river flowing from the kingdom of Fontana. There is a possibility that the sea lies ahead of the untouched land of mankind, many of which are demons. No one's been able to confirm that."
Use the Transfer Magic Formation to bring in distant merchandise.
It's not like I didn't even think about it.
but I was not at all willing to do that against the East.
That's because now that I've used the magic of [naming], I had to avoid people coming from the other side, even by mistake.
So where do you seek the sea?
I had it set in the west, not the east.
Once upon a time, from the time the Doren royal family ruled the whole territory, there were those who tried to confirm beyond the Nelson Wetlands zone behind Arborest territory.
But that, he said, did not succeed at last in the succession of failures.
Even that was because it was a waterfront that was difficult to navigate and, moreover, a place where powerful monsters crept in.
I checked the Nelson Wetlands when I got the Arborest District as a territory, too.
but there was a high risk that mud dolls and aquatic creatures that were difficult to defeat would be wiped out by even groups like the military in their opponents.
For this reason, there was no reckless plan to cross the Nelson Wetlands Zone, and he began building paddies using the Ice Flame Sword to defeat mud dolls in the winter to gain Magic and Electric Steel, or using the amount of water.
But the situation has changed.
It is large that the Magic Guide airship has been formed.
That's a flying vehicle that travels far above the ground.
It can be moved in disregard of the terrain and the presence of monsters in hard-to-move wetlands.
Then we may be seen beyond the Nelson Wetlands, said to be a land untouched by mankind.
With the sea, we might be able to set up a transfer magic formation there.
At first it was just an idea.
But it would be worth a try.
My conversation with the old man bothered me myself, so I decided to move the sky once and head west.