Spirit’s Paradise And The Idle Another World Life

Two hundred and sixty-three stories.

Silfi asked me to scout for the spirits who would leave the dining room and the grocery store, and me, Dine and Nomos decided to build a dining room, grocery store, children's lodging and a bureau de change to sneak up the steeple.

"Next up is the grocery store, the children's inn and the exchange. Which one do you make it from?

"Well, I don't care which one you make it from, it's not much different from what Noh makes it from. Yuta choose."

Now that you're having a conversation, and I'm in a bit of a fixed mood... I've said a lot to Dine, so I'm still stubborn. Maybe it's a steep spot where there's no sense of architectural relations for Nomos.

"Uh, well, do you want to make it from the grocery store? Tell me where it is."

"Next to the dining room. We have a lot of shops lined up here."

Dine proudly tells me. Looks like he's going to make it feel like a mall. I like the atmosphere in the mall, too, but I doubt you have that many stores to put out. The Spirit doesn't want much stuff, but what are you going to sell?... Let's just be careful not to disturb the tavern.

"Roger, then build me a grocery store next door. The interior is the same as the dining room, after you ask the spirits that Silfi plans to bring."

"What shape are we going to take?

I wonder why you ask me about the Spirit Village.... because I'm the one familiar with the store? The spirits don't shop.

… a grocery store…… It is difficult to differentiate buildings without being able to install distinctive signs like Japan. If I put that order on Nomos, it would look beautiful, and I think it would be better to focus on unity. However, in the case of grocery stores, it's not a good idea to have direct sunlight on the product.

"I don't mind a similar building in shape, but keep the glass section down so there's no direct sunlight in the store. I'll keep the sand out here."

"Hmm, okay."

When Nomos waves his right hand, Zumomomomo soils up, completing a smaller building than the dining room. I knew it was awesome. Now if I had an architectural sense, I'd have the world heritage of the planet recreated.

Well, I can't help but disappear. The exterior of the grocery store is solidified like pottery in the dining room, with smaller windows arranged on each side. If you think about the grocery store, you can avoid direct sunlight.

"Yeah, looks good like this. Next thing you know, can we use a bureau de change next door?

"Really... Yuta, which one do you think would be better to arrange in a row beside each other, or build a shop on the other side too -?

"Do you also build children's lodgings in this place?

"I'm going to, but why?

Dine asks with a decent face.... I think the inn would prefer a quiet place a little away from the center, but maybe the spirits prefer to be busy.

"When you want to relax in your inn, if it's noisy around you, wouldn't you hate it? If we were to build a little further away, there would be three houses in this place, so I thought it would be unbalanced to separate them across the road."

"Hmm, what do you think? What do you think, Nomos?

"Hmm... I don't mind the noise, but when you have a tavern, it's not a hassle to have a children's lodging nearby. We'll make it away."

I say my opinion to the point where Nomos is clear. Dine snorted that and so did that, and it seems like a direction to avoid drinking it down near a children's inn.

"Then we'll build a path after more shops, so why don't we build three houses side by side this time?

"Right, that would be fine. Then we'll build a bureau of exchange. Shape's just like a grocery store, right?

Um, well, can I tell if I make a sign? But other than that, you'd better be able to tell a little.

"The shape is generally the same, but can't you round the corners of the building for a soft atmosphere?

"That would be easy. Then I'll make it."

When Nomos waved his right hand again, a similar building was completed next to the grocery store. But the corners are just rounded, and you have a pretty different impression of a building. You can tell a little by this.

"Now you've completed the exterior of the dining room, grocery store and exchange. Kids' quarters are next. I need you to set a place for me."

"Hmm, Dine, where are you going?

Nomos spoke to Dine. You don't really want to think that kids are involved. Well, it was a quick decision to get the inn away from the center.

"Mm-hmm, yeah. As for your sister, I think you miss her, even if she's not too far away, so to say to the extent she was surrounded by rocks before, why don't you just about block next door? We were supposed to build a house around there, weren't we?

"Right. If you build a house around you, the spirits who live there will take care of the kids on their own. Maybe it's a good idea. It's not a decision. It was originally planned to build a house on the south side of the center. Yuta, let's go."

It was easy to decide. I also wonder if it would be so appropriate to create a Spirit Village, but the Nomos and the others are also unprepared because they originally planned to make it after the brewery settled down.

Well, with the help of the Nomos and the others, you'll be able to fix anything you don't like right away, okay? Move from center to south and decide where to build a children's lodging.

"Think about what it would look like to build a children's lodging here"

Nomos throws a round at me. At some point, you're shifting your lead on the building to me. You sure have it in your roots. Nomos seems to have stopped thinking about the building.

"... Sylphi tells me I should make a big room and arrange the beds. It's just that a lot of kids are getting real, and I think they should be big enough to run around."

"It sure is. You've got ten beds, haven't you?

"Yeah, that's about all I have right now."

It's Walla's bed, so if I wanted to get a few more numbers, I could get them all, but I can't handle a lot of people coming. At first, they said if they got used to it in about ten cars, they would add more lodgings. The Bells are also asleep in a single bed dumpling, so even ten beds would allow a good number of people to stay.

"Then there's the space to put the bed down and the space to squeak. Then the breadth... Yuta, let the sand out."

Copy that.

When I get out of the sand, Nomos waves his right arm and builds a children's inn. Is this the fifth time this work has been done just today? It's probably the first time I've seen Nomos use so much magic in a row.

I look at the finished building and I think... what about this? Should I put a scratch in it?

The completeness of the building is fine. I don't have a problem with it, but the inn is rounded with corners and the glow of the building is one step higher than that of any other building.

And most importantly, windows are scattered all over the inn, in various shapes. Just looking at the round, triangle, square, star, trapezoid, octagon from here and all kinds of windows... obviously you have a lot of power. I want to scratch, I want to scratch hard. When I was confused, Dine approached me with a nibble.

(Heh heh, your sister can tell what Yuta is thinking. But relax and put him down. Nomos is not honest, so I would mumble if I told you)

... Petite panic.

(Dine, Nomos doesn't like kids, does he?

(No, I love kids)

(... what better disappears when the kids get together?

(You're lit)

Tundele? Nomos, are you Tundele? Is that it? Me, when I spoke to Nomos before, I guess there's been a lot going on in the past, you thought I'd sock it up or something. I don't know if there's ever been anything hard like what I imagined in the past... is that free tundra? What the hell is that?

When I gently check on Nomos, he looks no different from his usual face, giving him a slightly satisfying atmosphere. Maybe even imagine the sight of the kids staying at the inn? It's kind of annoying. It's endlessly annoying, Nomos.

(Hey, Dine. Should I do the bridge between Nomos and the Little Legion?

(Hmm, you should stop it. Nomos is a lighter and mean. Wouldn't be a good result)

(... ok)

Then it seems that I was thinking about the children, not for my own sake, but for my own sake. I didn't want to know if I could. I don't know how to talk to Nomos anymore.

"Er, it's all done on the outside, and then after Silfi brings the Spirit. I'm a little tired, so I rest at home, but what about Dine and Nomos?

In the meantime, I want to go home once and get my feelings back together. Let's have a slow cup of coffee and take a break until Silfi gets back.

"You're not moving at all today. Are you ill, too?

... you're in good health. It was just a lot of mental damage.

"I'm just tired. So what are you two gonna do?

"Well, will Noon go to the brewery until Silfi returns?"

"Your sister's coming to the brewery with Nomos."

I'll see you later.

Break up with the two of you and I'll go home. Don't tell me you were healed after just a quick peek at the planned square construction site along the way.

"Yu Yu - Shiru Phew -"

As dinner was over and neat in the living room, Belle informed me of Silfi's return.

"Thank you, Belle"

I hug the bell that jumped on me and stroke her as I thanked her. But it took Silfi a long time to get back. I don't know if I could have discovered it, but I think it might have taken the scouts a while.

"Master, if there's a new spirit coming, we should welcome you, too, right?

Gina calls out.... Legion of Chibi Kids + Gina will also go to the Spirit Village to visit, should we meet up soon?

"Right. Everyone will take care of you, and we'll all welcome you."

Everyone in the living room is going outside.

"Over there."

See the direction Bell points in. Because of my dark vision skills, I can see some in the dark, but I can't even find a shadow if it's still far away. As always, Bell's range of enemies is wide.

After waiting awhile, I was finally able to confirm the shadow. There are six shadows,... one being Silfi, which feels like a lot of people, but it sounds like you could have scouted the Spirit.

"Hey Master, the spirits are going to show you now, right? Can we go to the yawn, too?

Marco asks pleasantly. They're happy to have a shop in paradise. I've been going shopping in labyrinth cities lately, and Marco's become more aggressive.

"Oh, it's no problem to go play. But we'll be busy getting ready to open and stuff for a while, so why don't we all go after we calm down"

Legion of Chibi Kids + Gina nods fun. When we have a Spirit Village, it affects us.