Succubus-san’s Life in Another World
I've been taught a lot.
Mr. Moses told me a lot about my jokes and his wife's novels.
First, about the kingdom and the empire. I also heard from the bandits that there is a kingdom to the west and an empire to the east, but the relationship between the two seems to be good so far. Because on the further east side of the empire there are three countries called the Oriental Three, and they are very unfamiliar with the empire. They said there were constant skirmishes near the border and that there are probably still combat operations going on somewhere. They have the desire to stay as close as possible to the kingdom behind them because of such an imperial situation.
On the other side of the kingdom, it is true that if we attack the Empire, we can intercept with the three Oriental countries, but there is no pipe with those three Oriental countries. I have a minimal relationship with each other because it's between countries, but I don't know if I can smoke delicious juice afterwards where I took sides with them. Furthermore, after the death of the jetty called Empire, the kingdom alone will need to deal with the three Oriental countries. If that happens, it will be imperative to follow the Empire.
That's why the kingdom and empire are good friends. Now the Second Lady of King Aureitas seems to be the edge of Emperor Sineria. Likewise, since the emperor's side chamber is given a king's bringer, will it take the form of mutual hostages? Apparently, of course, it would be a sign of friendship.
Other than that, the kingdom and the empire have strengthened each other's friendship by using the same system. The most important of these are the Adventurer Alliance and the Commercial Alliance.
An Adventurer's Guild is an organization that crosses the country 'accepts all requests unless it violates acts of war between nations and laws established by both countries'. They say that's the easy thing to do. If it's a big thing, they can ask you to get rid of demons and, in some cases, crack down on criminal organizations.
Furthermore, the Adventurer Guild is also used as a relief system for rogues, vagabonds, orphans, etc. In order to enroll in the Adventurer Guild, they need a registration fee, but instead of the Guild taking their shoulders and guaranteeing their identity, they are obliged to work for the Guild.
Of course, they won't work in a hostile environment like slaves. They will turn the requests that were to some extent in their personal power, and they will have a track record. By the time you can return the registration fee, you're a fine adventurer. Incidentally, if something registered with the guild commits a criminal act, it is allowed to be tried at the discretion of the guild. They say circumstances are sometimes taken into account to some extent, but most of the time they are kicked out of the guild and sold as criminal slaves.
Of course, the guild can go to arbitration for adventurers. And to a certain extent, if you become more of an adventurer and something else than you guarantee your identity, you put it on the adventurer's shoulder. Of course, if an adventurer unilaterally harms an average person, he will be punished, but if an unsubscriber, like me, takes the adventurer's prey, I will be the one to blame.
They say rank is the guiding principle of adventurer strength. Their rank in the escort is C-rank, the top is S-rank and the lowest is G-rank. Initial registrants will be ranked F-first, and will be allowed to collect herbs, horn rabbits, and hunt horned rabbits.
By the way, they say the lowest G-rank is the rank where people are dropped who continue to fail the F-rank at the same time as it is a bailout for orphans, vagabonds, etc. who can't really fight. I assure you I'm an adventurer, but I'm not gonna let you take any big requests. What, like a paper driver?
Another commercial guild. This is primarily a guild where merchants sign up. Basically, make it a kingdom, make it an empire. You can't do business without registering for this guild. Because commercial guilds issue currencies that can be used bilaterally.
In terms of currency, it feels more or less like JPY 1, JPY 10, JPY 100, JPY 1,000, JPY 10,000, and JPY 500,000 for copper coins, large copper coins, silver coins, large silver coins, gold coins, and large gold coins. I hear there's more up there, but don't you want that kind of money as a currency?
By the way, they buy out demons, animals, etc., whether it's an adventurer's guild or a commercial guild. However, most of them will use the guild they are registering because it will remain an achievement.
"Ha... that's quite a thought."
"Right, of course I'm registered to a commercial union, and they're registered to the Adventurer Guild, aren't they? Few people sign up for both, but they're never there. On the contrary, there's hardly anything about you not signing up for either guild. Is it a temple official or a noble lady? Your son, for example, usually joins the Adventurer Alliance for foiling."
By the way, it seems that religion in the kingdom is not monotheistic. With that pig god at the top as the Creator God, they believe in the Lord seven pillars in total: the four attributes of God of Fire, God of Water, God of Wind, and God of Earth, and the two pillars of God of Sun and Darkness.
Mainly because the seven pillars are said to be the most powerful, and it is believed that there are many more gods beneath them. And in this world, there is also a tradition that people empower and climb to the throne of God.
"The story of Vittoria, the hero god, is very popular with children."
"Heh... some of them are like that."
"... you really don't know. She is a goddess who supposedly headed to the throne of God as a reward for defeating an oak calling herself God a long time ago. You think you knelt and kicked an orc enough to devastate an army in one country? It's a fairy tale."
Hmm...? God, call yourself Oak. Kneeling him, kicking him...? Hmm? Is that...? No, I don't think we should really think about this story. But somehow, I get it. That guy, he was a goddess, not an angel...