As a result of the discussion, the date was about 10 days. It is a form of looking at the investigation for about five days in two days each way and placing it as a spare day.

At first it was a 7-day date, but this time there was one in the "Grimm", three in the "Fine", and as many as five magicians with me, all of whom could use storage magic. In other words, it was possible to bring in food and the like at considerable leisure, so it was possible to make considerable leeway on the survey schedule.

It's not about the number of people, it's about the party. We tried to shy away because of the small number of people, but both "Grimm" and "Fine" said, "It's only natural to shun newcomers. Don't hesitate to take it," I don't seem to be complaining about this division.

Instead, I was supposed to practice witchcraft with Fine's face at the next exchange. That's fine by itself, but you need to be careful not to find out about magic.

"So this time it will be a three-party joint job. Do I need to review my job description?

"Especially if you don't want it."

"There's no problem over here."

This is a three-party joint, so Grimhardt, the leader of the "Grimm", seems to partition somewhat. As I heard during the mock war, it would mean that we need to have a leader for now, provisionally or whatever.

Incidentally, it seems that "Grimm" and "Fine" receive joint work occasionally, and Grimhardt usually does the leadership at that time. Well, Audrey, the leader of "Fine", is right, and Grimhardt is probably more appropriate as a leader who requires quick decisions.

◆ ◇ ◆ ◇ ◆

"Urania! Don't protrude! Look closely at Jarvis and Jessica's movements!

"Lily, the spear is more important now than the shield. Go with Emily and Alisa."

About half a day after leaving the East Gate, we were fighting a flock of Glouces. When I say herd, the number is about eight. There are a total of 12 people here, so if we fight normally, there is nothing wrong with it, but we are also fighting to limit the number of people fighting in the sense of confirming cooperation.

Regardless of "Grimm" and "Fine", we are learning from Grimhardt and Audrey because we are quite uncooperative.

Currently fighting as avant-garde are Urania, Jarvis and Mr. Jessica. Six men in the back, me, Emily and Alisa. And further behind us, Grimhardt and Audrey are offering their support.

The eight Gloroux are, in rank, about C-rank demons, which are superb for us, but are especially problematic for both parties, even though they said more than 10 are tough.

By the way, the other mentors prepare lunch. They told me to be prepared because it's tomorrow at most, but I always have fresh vegetables and meat in my storage, and I can make delicious rice in a year or 10 years instead of 10 days.

"" I wish. A flame that wipes out the impure. "" Byrne "" "

For the last time, Alisa's chant finally overlaps with me and Emily. Shortly afterwards, two of the eight Gloroux are inflamed and three die with holes between their eyebrows.

Seeing as an opportune opportunity that the numbers have dropped all at once, Jarvis and Mr. Jessica each hold down the whole thing, and in the meantime, one-on-one Urania scratches Glolu's neck.

While each of the rest is contained, Urania, who can move freely, is similarly decapitated and finished.

"Wow... what is this magic control... It's only burned out in the body, with no trauma other than a hole to penetrate the interior…"

"I thought you couldn't beat fire magic..."

"No, I'll let you go for now. You can't do that with your magic."

Emily and Alisa are going to test the glow I wore in "Burn." There is something embarrassing about being seriously tested for what you have done.

What I did is extremely easy. Compactly controlled the flame of magic created by Burn and burned out only Glow's brain. The serial firing became effective as a by-product, but the firepower itself has fallen, so it is not for a long time.

By the way, this "burn" is the magic I used in front of an Alliance official named Philip. Sorcery requires chanting, but naturally chanting can help them discover the magic they are going to use. It seems that each mage thinks and does the shortening of the chant and the changes to prevent it. There seems to be some way to keep the magic team in place of the chant itself.

When I heard about it, I made up the magic team that planted the magic of "Burn". Specifically, we have a ring carved out of the magic formation. Now, just stick your finger to the subject and say "burn" and the magic of "burn" will activate.

Of course, mine is magic, so I don't have to do that to activate it, but I try to activate much the same magic even if it is actually used by others. [Dream Creativity] I was worried about whether it could be made with [Dream Creativity], but it was easier than it was because it did not include particularly difficult mechanisms, etc.

"And I've never seen such little magic equipment before. From some dungeon?

"No, it's homemade..."

"Yes!? Make this your own............. Sell it out and you'll get thousands... no tens of thousands... oh, you'll get big rich!?

Alisa exaggerates, but I don't think there's any magic around here like this. If you say this, it's about the writer's amazing one. Besides, it was made in [Dream Creativity], so if it hurts at all, it will unravel like a dream. Anyway, if it breaks and leaves a wreck, then I can't be afraid to sell it out for a bit.

"Collaboration itself is a practice."

"Er, wouldn't it be nice if I could do it?

I thought it was working in the second half, but from Grimhardt, it seems it's still there. Totally tough senior. Hopefully we can grow until Grimhardt is satisfied in the last 10 days.