Succubus-san’s Life in Another World

On Fifth Competition Dimension Run

Fifth event, Dimension Run is a baton relay if you ask me. However, unlike normal baton relays, this event does not run on its own. It will be a competition to ride through the box on a dedicated board.

I'm not running on my own, so I'm not running. Well, the name of the competition is Nori, so I'd appreciate it if you didn't mind too much. There are various stages available in the box, and it is necessary to attack about two stages per person and attack eight stages in all.

Magic is needed to move the board, and magic is naturally needed to attack the stage. In other words, it is necessary to move the two magic powers simultaneously with strategy and movement. Well, they're trained for student councils around here. Those guys shouldn't have a problem.

"The fifth event, Dimension Run, is a team battle where all teams fight together! For the morning, there will be a heat battle worthy of the last competition!

A huge box of squares has already appeared in front of the athletes. Now it's a white box, but once the competition starts, each side becomes a huge screen, so that they can see what's going on inside.

'Now let's get started! The first runner is Team A, Tevy! Team B, Aura! Team C, Mahala! Team D, you will be Ethel!

This competition provides a rule explanation and a board prototype, but sometimes it's the first time I've actually run, and it looks like I've put each team strength first. Especially since Team A seemed to see the general thrust of the team wanting to wake up Tebby first and aim to cut off the run.

"READY? GO!!

Everyone's board starts at the same time on Shall's signal. Exactly the first thing that popped up was Tebby from Team A, Ethel from Team D in the next place. A little late, Mahala, in Aura's order, but the difference doesn't look any further than the A-Team assumed.

The first stage is in the woods behind this college. The board goes on to sew between the trees, but naturally if you try to avoid the obstacle in front of you, Ross will be born for that matter.

"That's a hassle. Burn it down!" Fire Lance! "

"Tevy player! You'll burn one tree in front of you after another with the magic of a good fire to force you straight ahead!

"Ugh, is that so……………"

I can't do much for fear of burning out in the real forest, but what I see now is what I have created. I know that. There is no mercy for Tebby. The other three don't have such a range of methods of attack on the boulder, so it's to the extent that they do something about the inevitable branches and grass.

"The difference between the A-Team and the rest of the team is getting more and more flimsy! It looks like Tevy, straight ahead, has made the transition through the forest area to the mountain area!

If you go through the woods, the mountain is next. Climb the cliff, almost at right angles, on the board. If the forest stage is to attack the trees, how this mountain stage avoids falling rocks is the liver of the attack. The stone means you can't burn it with the magic of Tebby's flames, and if it's the magic of the explosion, you may be able to break it, but coming down also means you may get hurt with that fragment.

In the end, Tebby seems to have honestly manipulated the board and chosen to avoid it with minimal movement. If so, the speed will naturally drop.

"I'm here! Mahala players will be chasing it up with tremendous momentum! The falling rock in front of you is retreating with the wind and accelerating by creating a chase wind further from your rear!

It's the C-team Mahala that's been chasing us up to that gap all at once. Aura and Ethel struggle without getting up to speed because they don't go very well with the stage.

Mahala approaches Tebby at once poking at the gap between those three. It is difficult to move the trees fixed by the roots, but if you move the rocks that are falling, the magic of the wind attribute is quite treasured. And if there's no obstacle in front of you, the acceleration is yours. But still, the difference in the forest area seemed huge, and I see the next area without catching up critically.

"Tevy, can you get away with this! Mahala, can you give it to me... imminent! Approaching! Approaching! And here's Baton Touch! Ahhh! Team A, I dropped it! I dropped the baton! Beautiful baton pass for Team C, Mahala and Helmi with that gap! The bond of obedience is unleashed, and here it is, over-take! Team A, Keefe will be chasing Helmi, who dropped the baton instantly wide with wind magic!

Ethel passes the baton to Kurt a little late, and Aura passes the baton to Reef. After all, Baton Touch here, it's a tough move for each team. '

That should be it, too, and the third stage is the cave area. Nor does it have a cave entrance in the mountains, with the cave entrance as it is directly above the summit. The angle doesn't change that much because it's coming up here, but the first runner is coming up, while the second tier is in a flat spot. The result is a bit of gravity, but it seems to be more of a clue to the baton touch than it was.

Still, Helmi and Mahala aren't struggling at all, so don't make them ask about the depth of their bond.

"Bats and falling crystals will be the gateway in the cave area, but Helmi, wear a very small storm and shut them all out! Instead, the flown bats and crystals will head toward the A-Team Keefe players!

Don't imitate the storm or tornado too clever to say that the center will be windless. As was the case with the tentacle guard earlier, Helmi was focused on training magic control to see how sorry she was for the first Fire Arrow I took over.

However, the speed is not so much because it is conscious of the defense. There's no need to avoid obstacles, so it's pretty early.

Contrary to such a helmi, A-Team Keefe, who missed the baton touch a little behind, seems to focus more on speed than on avoiding it. It is speeding up with wind magic, but there are many wasted movements to avoid falling crystals and flying bats. Still, the speed with Helmi at the top is shrinking at the moment...

'Reef players, we will gradually narrow the difference with a solid run of something that is not flashy. Fast, fast! It avoids crystals with minimal movement and shoots bats down firmly with flaming arrows. There will be enough pacing! D team Kurt, are you feeling a little bit of a struggle? Still eating up well!

Actually, Team D is feeling a little behind. Kurt is out of magic in the competition earlier, so I can't help but say that this is a mistake for Team D. I also think it would have been a little better if I attacked him and made him a fourth runner.

"Desert is the end of the cave! Suddenly weakens the power of water attributes!

"Yikes!? What the hell!?

As Char's reality suggests, the desert area is next to the cave. This desert area, the power of water attribute magic is extremely weakened, while trying to use wind attribute magic, becomes sandy like a helmi. I noticed that things were strange and it seemed that I stopped the magic immediately, but still it seemed that the fine particles caught in the wind magic had poured down on its body.

If it had been delayed in stopping at all, it would have taken the damage it deserved.

That's the same Keefe who is currently chasing Helmi, and this one seems to be feathering a slight delay in the magic stop and slowing down. In contrast, the leaf, which was a little behind, had sometimes come this far with the motion of the board rather than magic, with the full use and acceleration of the magic of the powerful fire attribute opposite to the water attribute without obstacles.

"Reef player! I'll show you an awesome chase, but Helmi hasn't lost either. If the wind doesn't work, you can use fire! Helmi's up to speed here, too!

Helmi's strength is that three basic four attributes can be used: wind, water, and fire. Just because the wind and water have been wasted, Helmi's hand will not go away. If you can't use them, just use the fire attribute and I'll recreate and show you the flame boost I showed you before. The second runner will continue to be controlled by Helmi, with the result of a leaf in second place, a keef in third place, and a slight delay in fourth place, which will result in a baton touch to the third runner.