Succubus-san’s Life in Another World

Eighth Competition Conquest 1

Well, it's finally the last competition, Conquest. The rules of this competition are simple. Destroy all enemies or take away the flags in enemy positions and you will be victorious.

In a competition in which all teams participate, how do you separate the four teams, consolidate your defense, go defeat your enemies, or prioritize flag snatching? Extraction as a team becomes important.

When I rate each team so far, it looks like this:

The A-Team is a strong team with two ace-class wizards named Tevy, Jassie, and not a bad score for the two remaining ones. However, both Tevy and Jassie have difficulties in terms of collaboration, so that is not an anxiety material. The current score is 19 points.

Team B is the team that Sola and Aura are pulling. Although Chiara is an anxiety material hiding the leaves and abilities of a former mage, she beats Team A in terms of teamwork. Though Sola will not be any match for Tebby in terms of magical power and destructive power, Sola is now top-notch in its application by gaining the magic of electrical attributes. The current score is 19 points.

Team C is a two-man team between Helmi and Mahala. Kelly and Joaquin are also working hard, but it seems tough to fight through personal fights in Kelly and former mage Joaquin, who will really be a supporter. Is it the key to the battle to be able to work well with the other two as well as the perfectly breathtaking Helmi and Mahala? The current score is 14 points in a struggling mood.

Team D is a team of Urania and Ethel, where Urania's mobility, the rare attributes of Ethel and Coot, are well hammered and scored. From what I've heard from Urania, teamwork and the team don't seem to get along too well. The current score is 18 points chasing the top Ni teams.

And only this last competition changes the scoring method. So far, the score of the competition has been four points in the first place, three points in the second place, two points in the third place and one point in the fourth place, which is no different in itself. Conquest ranks in order of survival, so if you survive to the end, that means 4 points.

However, bonus benefits are added here. Defeat one member of the other team to receive 1 point and 2 points for obtaining a Flag. The flag disappears when the last one is defeated, so get 5 points if you get the flag when you defeat 3 people. You can earn up to 15 points by going to 3 teams.

Of course that's not for the most part, but it's still a chance for a massive score. So it's possible to flip the five-point difference, and the C-team still has the winning eye.

'Come on, it's the last competition. No more detailed rule descriptions!! So let's start by asking you to get ready for the set stage!

I'm done checking the rules, and the next step is setting up the stage. I asked Charles for lunch break, but apparently this magic technology festival is also of great interest to me on the stage where I set it up. If it's to be expected, it would also be my role to answer that.

This time it's a flag fight. Create four towers as a place to put the flag first. A flag will be placed on each top level, and the initial position of the four team members will also be in this location.

Next, the main stage. It is the castle of White Asia that is created to be surrounded by four towers. Imagine that royal castle that took the exam before enrollment. Beautiful and spacious courtyard with intricately intertwined maze-like passages. I can't even reproduce the inside on the boulder, but I have a throne for once.

At the end of the day, we set up a huge castle wall to surround all the buildings, and this stage installation is complete. From the venue you can hear a cheer of twinkling and admiration in about half. He seems to be enjoying himself this time.

"The final stage will be a battle at the Royal Castle! So far the athletes have shown us all sorts of magic. Tebby's overwhelming firepower, Thora's lightning, which should also be called electrolithic fire, Helmi's giant tornado, and Ethel's beautifully stinging poisonous luxury.

Each athlete has done everything they can in the competition so far. In this last competition, that power hits each other!

Now let's start the last competition! Lady! Fight!!

At the last game, Charles signaled that the players would move together, but soon everyone would look up into the sky. Flaming letters were being struck out over the sky.

"Wait in the Courtyard"

I can see who raised it. Obvious provocation. I guess no matter how many people come, I'm confident I can get back there. In fact, it's not surprising that the athlete who launched that magic should be so confident by now.

The other players who received the message were to be narrowed down into two pieces. One is to ride that provocation and head to the courtyard. A benefit is the hope that you may be able to defeat a player who will probably be the biggest surprise, working with other teams. The downside is that you will definitely have to deal with that player.

The other is to ignore that message and stay away from the courtyard. You don't have to deal with that player, but he won't be in the courtyard forever either. I will hui a chance to see the trends.

Both actions have pros and cons, but now, I don't know what will happen. Anyway, you've decided on the most intense battlefield in the courtyard.