Summoner of Miracles

Chapter 1797: Beidou Qixing

In fact, if you talk only about the OSS system itself, its login program is actually quite simple.

First open the window, then move under the OSS label, then enter the recording mode of the sword technique and press the start recording button, then just swing the weapon as you please, and then press the end recording button when the technique is over, so that you can complete the original sword technique.

However, to be systematically certified as a sword technique, one must overcome two rather strict conditions in order to succeed.

One: cannot be a sword technique that already exists in the system.

This first condition gives a lot of players a headache because almost all changes in single moves like chopping and bursting have been logged into existing swords, so there's no other way to create an OSS but to try continuous moves.

Two: The overall completion of the sword technique must be similar to the existing sword technique recorded in the system.

That is, when recording a sword technique, there must be a technique sufficient to allow the system to be recognized as effective, otherwise there is no alternative.

What does the combination of these two conditions mean?

This means that the player can only create continuous moves, and in the process of recording sword moves, in a series of moves, there can be no problems with any detail other than center of gravity movement and attack tracks.

In a nutshell, the system allows the player to demonstrate a degree of sword skill that is systematically assisted without the aid of the system, and must also be a continuous skill, otherwise success cannot be created.

The difficulty of this, look at Luo Zhen, in the real world, before the extraterritorial magic has changed, Luo Zhen really wants to use sword technology, must be used with mystery, otherwise it can hardly be made out.

And while players have virtual bodies with good capability parameters in the game, they don't need to worry about physical abilities not enough to produce sword skills, but it is absolutely impossible to succeed so easily if they want to succeed in making sword skills. This not only tests the reflex nerves of the player, but also tests the player's proficiency in the sword skills they create, unless they don't tire of repeated exercises, until the synapses of the brain can fully remember the sequence of sword moves, nobody will ever succeed.

The guy in Sasha practiced in the Black Iron Palace for almost a year before he could rely on system aids to easily bring out swordsmanship, so you can see how difficult this is.

The vast majority of players couldn't stand such a monotonous operation and quickly gave up their dream of creating a sword.

This is the difficulty of OSS.

Of course, wherever it is, there is ultimately no shortage of capable people who can sustain it.

Some very hard-working players have succeeded in developing their original swordsmanship skills, eventually gaining the honor of opening mountain ancestors like ancient swordsmanship doors, and even some people have really built a church with the name of the genre to open a dojo on the street.

And these people are able to do this because of the sword technology inheritance system attached to the OSS system.

Successful OSS logged-in players themselves are able to create the secrets of the swordsmanship and teach it to other players to inherit their swordsmanship and own it.

With this in mind, many people want the secrets of original swordsmanship and the legacy of powerful swordsmanship, and some of the top players can immediately earn a pretty amazing amount of money if they are willing to sell out OSS.

Naturally, depending on the number of OSS hits, the power, performance, and effect of the sword technique will vary greatly, resulting in different values for the original sword technique.

At present, more than five consecutive swordsmanship secrets have become the highest priced props in the ALO world. The more hits, the more astonishing the swordsmanship power, the more scary the value, the more difficult it is to create, so the players who can create high consecutive swordsmanship are undoubtedly the top players, and the former servers can be ranked first.

For example, General Eugene, the Fire Elf who once had the name of the strongest player, created the original sword technique of eight strikes in a row, Volcano Spray.

For example, Kiryu, the Black Swordsman second only to Luo Jin, also created the original sword technique of seven consecutive strikes - The Seven Crimes.

Lifa, for example, also used her swordplay experience in the real world to create the original sword technique of four strikes in a row - Flower Bird.

Even Yasna, after months of constant practice and conceptualization, finally successfully logged in to the original sword technique of five successive strikes - "Stardust Tears."

Then, all players with original swordsmanship, including Kiryan, Rifa, and Yasna, gave up creating a second original sword because of the hardship and difficulty, and so did the rest of the players, few of whom insisted on creating a second sword technique unless they bought it for money.

To sum up, players with OSS have always been better and more sought after than regular players.

This master who can't even beat Tong and Lifa, by the way, it doesn't seem surprising to have OSS, don't forget that the other party just moved into ALO, it's only a week full of counting, but it actually created OSS, isn't it surprising?

Not to mention...

“It is said that the OSS he owns is a horrible 11 strike series. ”

Lizzie was amazed.

“Ten... eleven strikes in a row...? ”

Yasna finally couldn't calm down.

“Eleven straight hits? ”

Luo Zhen similarly squinted his eyes.

“This should be the original sword technique that ALO is currently able to identify and even the highest number of swords in the existing sword technique. It's not easy to create such a sword technique. ”

Ro couldn't help but admire it.

His words, however, were in exchange for a silent and helpless expression.

“Are you qualified to say that? Brother!”

Lifa flipped a white eye without being angry.

This made Luo smile.

I can't help it.

“Are you sure this is the highest number of original swordsmanship and pre-existing swordsmanship in ALO? ”

Kiryu spoke directly.

“ALO knows that of the seven types of swordsmanship you've created, there's a good chance they're even more terrible than this. ”

Yes, it is.

With the rest of the players afraid to create a second sword technique, Luo Zhen created a whole seven original swords technique.

With BUG skills like Heart Eye, Luo Zhen doesn't know how many true and true swordsmen he has seen, including Atila, Edwice, Black Iron One Fai and one of the best in England, or even a double sword technique like Eisennahru, together with the use of swordsmanship that can already be achieved in real life, the nerves that have been elevated by extraterritorial magic are becoming more and more developed, and in the end, Luo Zhen created seven swordsmanship techniques in one breath.

These seven types of swordsmanship are named by Luo Zhen for Beidou Qixiang, respectively --

--The Heavenly Prix.

--Tianxian.

--Tianzhi.

--Tianquan.

--Jade Heng.

--Kaiyang.

———— "Shake the Light".

Of these seven sword moves, Luo Zhen has shown the first five in front of the players - Tianxu, Tianxun, Tianxun, Tianquan, and Yuheng.

These five types of sword techniques are two, four, six, eight, and ten.

As for the latter two swords, Luo Zhen has never shown them.

Even so, before that, Luo Jin's Jade Heng was the most hit original swordsmanship in ALO.

But there are two other types of swordsmanship that Ro has never shown.

So, a lot of people have been discussing that ten hits in a row is definitely not the real limit.