Super technology leader

Chapter 285 Amazing Learning Effect

After lunch, the executives who completed the test gathered in conference room 1 on time.

Compared with the time when the test was just finished, the excitement on their faces has dissipated a lot, and reason once again occupied the high ground, and they began to consider the problems in detail based on their professional characteristics.

I can't say that I'm not influenced by excitement at all, at least purely emotional speeches and thoughts rarely appear again.

When everyone gathered, Tang Chao didn't talk nonsense, and went straight to the meeting to get to the subject, after all, time is money.

His various space construction plans have already begun. The Navigator side is classified, and Kanxing side is even more classified to the earth. This wave, this wave of open neural dive technology operations is both a way to accelerate and promote humans to enter the interstellar space. The way of zeitgeist is also a kind of strategic cover for other explosive purposes using Madden information.

Other aerospace powers are also covering their real Mars plans, but their covering methods are not good enough, they deceive ordinary people, and are far from the navigator's wave of plans.

In the conference room, Tang Chao sat next to the computer connected to the big screen, and while playing out the data he had obtained, he explained to them the main points of this super technology.

For example, now, he showed a photo of everyone standing on the edge of the forest.

Apart from the different clothes, all the people present are in the photo. Behind them is the forest, and the grass is under their feet. You can see a little snow on the left and a little desert on the right.

Well, this is the "screenshot" they took with a suspended camera in the virtual world.

As far as the modeling of the virtual space is concerned, all the modeling quality in the "photo" is very high, and it looks almost the same as a real person, because the virtual helmet is a fully-wrapped helmet with scanning equipment inside, which can get the scanning data of the head. It is quite easy to restore.

Of course, users can choose, just like the players in "Sword Art Online", they can choose to "pinch their face", or use a customized or purchased new image as in "Top Player".

The heights of the people in the screenshots are actually different from the real heights, because Tang Chao did not conduct a comprehensive scan of them, but because the company's annual physical examinations have some height data, so it is not far from ten.

In this way, they can enter the virtual world like "real people".

However, this level of precision modeling is used for astronaut training, and even when astronauts enter the virtual space, higher accuracy is required. They must scan the whole body and input the usual training data. , Try to make the body data in the virtual space close to your real body data, only in this way can you better train.

Generally, it is not necessary to use such high data accuracy, especially when developing games, the larger the data deviation, the better.

Later, Tang Chao said the technical upper limit of the current virtual reality helmet, which is the 50% safe entry limit.

Hearing this, everyone was relieved, because some of their feelings in the virtual space were explained.

"That's right, although the initial feeling of weightlessness and overweight is very real, but when I carefully recalled some of my previous training feelings, the feeling in the virtual space is not so good, especially the experience of overweight, the gap is the most obvious ."

Because it is an astronaut training experience, Du Kangsheng, the company's chief aerospace pilot, has a great say.

The same goes for other people, who have found the gap between their virtual feelings and their real feelings.

"Yes, I screwed myself a lot in the forest before, because the pain came very quickly, so I only noticed whether there was pain, and ignored the pain grade. Now I want to come, the pain at that time It is indeed less than the same level of pain in reality."

"Well, if that's the case, then my previous feeling of touching mechanical equipment is correct. Most of the company’s aerospace equipment is assembled by me. I know all their feel. In virtual space, I touch the same equipment. They really almost meant it when they were there."

"I think 50% of the tactile sensation is pretty good. If it really simulates an extremely dangerous state, it is also extremely dangerous. After all, brain death is completely dead, and as far as the current situation is concerned, its learning effect is very good. I still remember the location of those buttons."

"One thing to say, indeed, for ordinary people, what we experience in the virtual world is comparable to real flying, especially the initial training of hand feeling, which is incomparable with ground simulators."

"I think so too. It's like learning the knowledge of survival in the wilderness in the classroom. It's really not as good as walking in the wilderness. The sky gradually darkens. The sense of urgency to survive will prompt you to accelerate the learning of various survival skills. The virtual world has played an immersive role."

Indeed, these are the experiences and feelings shared by everyone. After experiencing them in the virtual space, they can truly understand what "being on the scene" means.

And this experience is very helpful for them to make correct decisions. They can use the dual identities of decision-makers and users to arrange the follow-up development direction of neural access virtual reality technology.

"I think the'Second World' approach is very correct, but in the early stage we definitely couldn't do so much, and this field is too big, and we can't monopolize it. I feel that in terms of ownership, we only hold the core technology of neural access. That's it."

"Merrican currently has an immature back-of-the-head intubation technology. When our technology comes out, it may accelerate their technological progress. We don’t know how long they will complete the technology, so I suggest opening up some of the outer layer technology. So that all countries can participate in the development of the'second world', and we are the ones who set the standards. By the way, we can also use mature technology to curb the development of the other's neural access technology.

"This is good. We have suffered this kind of loss before, and now it is time for us to let them suffer. Now our technology occupies an absolute advantage. As long as we open a part of the edge technology, we can definitely connect the other party's neural technology. Development is stifled in a state of eternal immaturity."

Everyone expressed their opinions. After a while, it was finally Wang Weimin, the head of the game department.

"I think games can be used as one of the initial development methods, because the form of games is the most acceptable to people. After all, it is easy and pleasant to play. Nowadays games are more and more immersive, but when it comes to immersion, there is no A technology can be compared to neural access virtual reality technology."

"The previous astronaut training experience can be put into the company's ongoing "Kanxing 2" game development. Whether it is to implant the "Kanxing 2" game into the virtual world or re-developing a new game, it will do two things with one stone. Buying helmets happily can get a lot of astronaut reserves."

"The company's goal of going to the starry sky has never changed, so it will definitely need a large number of senior technical personnel who can work in space. When the company recruits in the future, even if 10% of the players apply, one-tenth or one-percent of the applicants People qualified, that number is also considerable."

"Even the astronaut training scores in the game can be directly used as a reference to quickly determine who is suitable to be an astronaut and who is not suitable for that astronaut, and they have been systematically trained in the game. When they are training for real astronauts There will be a lot of things left, which is also very beneficial for us."

Wang Weimin's plan is still feasible, and many people agree.

It’s just that just making games is a little overkill, and the transplantation time is estimated to be not short. After everyone’s personal experience, its "immersive" learning ability is also very strong, so its learning gimmick must also be added.

After all, the astronaut training course is a very professional learning project.

Their experience is just experience. In fact, the entire astronaut training program is very complete and the process is very long. The template is the current mainstream training process in various countries, so it can be directly sold as an astronaut boutique course.

For ordinary users, let’s not talk about it. After the technology and courses are revealed, major aerospace nations with astronauts will definitely rush to buy it.

Combined with the current interstellar form, those countries that do not have astronauts but have targets will also buy them to train their own astronauts.

Moreover, the starting point of a technology and a product is very important, and it is related to its reputation and market positioning for a long time.

For example, a domestic mobile phone started its fortune from a copycat phone, so even if it upgraded its technology in the later stage, launched a flagship phone, and aimed at the high-end market, the price was set high, but when consumers heard its name, it still It will be hooked up with copycat machines, which will seriously affect its sales and market positioning.

If the virtual reality helmet does not start with a game, but with the name "astronaut training equipment", it will force the grid to go high into space immediately.

What to do afterwards is a dimensionality reduction attack.

Even if it will focus on the game market after a period of time, it will not prevent parents from thinking that it is a device for training astronauts. This is justified by the reputation. If the child fools around, he might buy it home as a "Little Overlord Learning Machine".

Of course, the premise is that the price of this virtual reality helmet should be appropriate, and the computer hardware configuration at home should also be strong.