Survival in Another World With My Master

Episode 011 - Workbench and Achievements

Now, let's create a workbench. Therefore, check again the materials required to create the workbench.

Preliminary workbench - Material: wood × 10 nails × 400,000 force × 1 Preliminary tool box × 1

Wood and nails are good. I can make it right away, or I already have it. The problem is a panacea and a preliminary toolbox.

Universal - Material: Iron x 20 mechanical parts x 10

Yeah, I can handle this. The craft time is so long. Machine parts can now be made by making products around fleas, snails, and yasuri. Whether it's a mechanical part by all means, even if you don't know the structure, you can create materials, tools, and time. Keep as many craft reservations as you need.

Even so, the mechanical parts are a mess, right? Because I was concerned, I actually made one and took it out of the inventory. Then it came out like a combination of bolts, nuts, gears, springs, thin metal bars, metal rings, etc.

Well, this is going to take some time. It's going to take a hell of a lot of time to make these by hand without a machining machine. This mechanical part takes more than 30 seconds to build right now?

In the meantime, let's investigate the tool box while crafting the mechanical parts.

Preliminary tool box - Material: sturdy wooden box × 1 metal tool × 8 mechanical parts × 2

It would be nice if there were a total of eight different metal tools, such as saws, hammers, snails, fleas, yasuri, kiri, and chestnuts. Rugged crates can be made of wood and nails so there is no problem. I felt a little surprised when the knife was used as a tool judgment. But if you think about it, it's a necessity. I mean, let's do this with two extra mechanical parts. Well, that's fine.

It took a little time, but since we have completed the exhaustive and preliminary toolbox, we will finally create the workbench. It's been so long... no, isn't it? Thanks to Sylphie, I quickly put iron in the making, and is it going well? I fought the reservoir, Sylphie beat me, and the mob beat me.

Hmm, it's finished.

I will try to install it quickly. It seems a little strange to install a workbench in the riverbank of the mountain stream.

Hmm, work bench anyway.

The robust desk is fully equipped with a shelf that holds tools. It feels like a workbench anyway.

"Ho... ho"

When you access the workbench, the list of craft items appears to be sluggish. Basically, the items that have been made manually until now are also displayed, but it seems that there is a decrease in house craft time. Plus, it looks like you can craft some items you've never seen before.

"I'm here. I'm here."

Preliminary crossbow - Material: branch × 2 wood × 2 mechanical parts × 1 fiber × 20

Crossbow - Material: branches × 2 animal bones × 2 wood × 2 mechanical parts × 2 fibers × 20

Improved crossbow - Material: steel plate spring × 1 wood × 2 mechanical parts × 3 tough strings × 1

Whether it's a knight killer who easily penetrates armor or a weapon against zombies, Crossbow is famous. It is often a weapon that feels easier to handle, more powerful, and slower to shoot than a bow, but what about in this world?

"Preliminary and ordinary can be made right away."

It seems that steel plate springs cannot be made in the current simple furnace. I guess we need a higher furnace and blacksmithing equipment. Strong strings also seem to require animal tendons or a large amount of fiber and adhesive. My free animal tendon is out of stock, and I don't see any glue anywhere on the craft menu, regardless of fiber. I think we need something else to make medicine and stuff.

In addition, it appears that cross-bow bolts can also be created. These are made of iron barrels and wood. Don't you need a bird feather to be an arrow feather...?

I tried to make one, but for some reason it came with arrow wings. What do you mean? I can get fresh water from a wooden water bottle and drinking water from a pet bottle.

Let's not think too deeply. Yeah, I don't mind if it's convenient for you.

But a more sophisticated furnace... I wonder if we need a large furnace that uses fireproof bricks or something. You may need something more sophisticated to send the wind to promote combustion.

That's why I'm looking for a new wipe from the craft menu on the workbench.

Hey.

This means that the wipes may not be deliberately differentiated between smaller and larger ones. However, when I took a closer look at the workbench menu, there was an item called Upgrade.

Workbench upgrade -: mechanical parts × 10 steel plate spring × 5 leather strings × 2

Hmm... the steel plate spring is still the neck. Next, should we aim for more sophisticated steelmaking equipment? We need to upgrade from an improvised furnace to a normal one. Confirm the simplified furnace in operation with that in mind.

Yeah?

There are an increasing number of upgrade menus that have never existed before.

Simple furnace upgrade -: animal leather × 5 bricks × 50 grindstones × 3 mechanical parts × 10

"Nnh...?

There certainly wasn't anything like this before. Why is this all of a sudden? Could there be a level-up element? Or does meeting certain conditions unlock features? Whoa, whoa, whoa, whoa, whoa, whoa, whoa, whoa, whoa, whoa, whoa. I mean, just so you know what the indicators-- No, wait.

I open the inventory consciously with the Tab key and gaze inside the menu.

"I'm getting more items..."

Although there has been only inventory and craft menus until now, there are more stats, skills, and achievements. Achievements? I thought it was a so-called "track record" function.

"Unlock this from the beginning...."

She moaned unexpectedly as she gazed at each item.

First of all, status, but this was a simple function. I can only visually confirm that my current physical condition is somewhat bright... Unfortunately, it does not appear to display numerical status such as STR or AGI like RPG. You can only see hunger, dryness, health, stamina, fatigue, abnormal status, etc. It should be noted that it is possible to confirm the "experience value".

I don't know what the conditions are for accumulating experience, but there seems to be a concept of level. My current level was six. What would be good if the level went up?

And the next skill...

"Hmm... this bothers me."

Apparently the concept of level helps here. There are a number of Skills in the Skills section, and it appears that you can acquire various Skills by consuming Skill Points. Skills that can be acquired can be broadly divided into production systems and physical strengthening systems. Five of all Production Skills shown now.

Skilled worker -: Craft time is reduced by 20%.

Mass Producer - When creating 10 or more of the same item, reduce the number of required materials by 10%.

Logger -: Acquisition of plant-based materials increased by 20%.

Miners -: 20% increase in acquisition of mineral-based materials.

Dismantler: Acquisition of biological materials increased by 20%.

Hmm, troublesome. At first glance, mass producers seem to be good, but it seems a little subtle to be honest that you don't get a bonus if you don't make more than ten items at once. Then it would be more versatile to increase the amount of material acquired. I don't feel the need for skilled craftsmen at the moment, but if items like enough time per craft or more than an hour come out in the future, it seems like it would be quite beneficial. I don't think it will be very effective if it's an item that only takes ten seconds from the beginning.

So, the skills of the body strengthening system.

Strong cardiopulmonary function -: Stamina recovers 20% faster.

Handsome -: Movement speed is increased by 10%.

Armor: Melee weapons have +20% Attack.

Excellent Archer -: Attack from projectile weapons is increased by 20%.

Iron Skin - Reduces damage taken by 20%.

Survivors: +10% Health and +20% Health Recovery Speed.

Reptile stomach: The rate of hunger reduction is reduced by 20%.

Camel Kobu: Decreases dryness speed by 20%.

These are the eight skills that can be acquired at this time.

I think I can get tough cardiopulmonary function, good feet, good archers, iron skin, and survivors right away. Increased stamina healing speed will help in both mining and combat, and when paired with handsome feet, it will lead to an increase in runaways. I will basically attack from a distance without the skill of handling weapons, so a good archer will be suitable, and survivors who can reduce damage in the unlikely event of being attacked, as well as those who increase their Health Cap and Heal Speed, correctly connect to increased viability.

Conversely, I don't think it is necessary to reduce hunger and dryness as long as we try to secure enough food and water. No, is it useful when traveling in an unwanted land like the Omit Wilderness...?

Hmm, troublesome. I don't have to worry if I can acquire all the skills, but the skill points I have now are the same as Level 6. I don't know if I can fix it again, so I can't take it lightly.

"For now, it's through, through."

You have to take it now. Yeah, let's check out the Achievement.

"... hahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh..."

First Craft -: First time to craft an item. * Unlock skills.

Hidden Achievements.

First sampling -: Perform the first sampling. * Unlock skills.

First mining -: First mining. * Unlock skills.

First prey -: Obtain biological materials for the first time. * Unlock skills.

Hidden Achievements.

Hidden Achievements.

Like this: "???? There's too much hidden in there to be useful at all. What the fuck is this?

First workbench -: Craft the workbench for the first time. Various workbenches and items can be upgraded, and status, skills, and achievements items are added to the menu.

Oops, we've got some information to solve the problem. Was the creation of the workbench a condition for lifting the upgrade ban and adding menu items? Anything else?

· First Combination -: Combines with the opposite sex for the first time. I like you, too. Health and stamina increased by 10 points.

I don't like you either. I'm gonna blow you up. And it's my first time, right? You mean since you came to this world? I see. And how many points is that? I don't know because the status hasn't been quantified.

Technician: Satisfy the opponent during the merger. Don't do it. Attack against the opposite sex is increased by 10%.

Don't do it. How dare you take extra care of me? I don't really appreciate the subtle and highly effective bonuses.

"What are you looking at?"

"Huaaaahh!?

I suddenly heard a strange voice. Looks like Sylvie came back sometime.

"I told you there are monsters coming to drink water in this river. If I were a monster, you'd be dead by now."

"Oh, oh, yeah. You were a little careless. I'm sorry."

I apologize honestly while holding my palpitating chest. It might have been a little too rough. It would have been dangerous if the quick monsters had come.

"So, what is this?

"Workbench. With this, we can make a lot of progress."

"Hmm. Well, I'm glad we had a good time. It's time to go home. Are the samples ready?

"Oh, I'm sorry. Please wait a little longer. Hurry and gather what you need."

Grab Miner's skills from the Skills column and break the rocks with a sack to dig through the soil. Sure feels like there's more resources coming out when you break a rock. Also, steel shovels are much crisper than stone shovels.

We spent about an hour getting enough mineral resources and clay, so we decided to leave the stream behind. I've got plenty of supplies, and when I get back to Silfi's house, I'll see if I can get the backyard to build a work cabin. Architecture at last... my chest is getting hot!