Sword of the Philosopher

Rescue Operations

When we used the magic of the wind to reach the kingdom of Barks, the capital had already been raided and smoke was rising from the castle.

"Was it almost simultaneous with the Philippine event..."

The offensive book only said it was about the same period... but it seemed to be about a few days of error.

My purpose is to rescue the king and the princess... because I am starving to death in the setting, there is still a respite for the lives of the kings. Then even if we rescue him now, he should be able to afford it and make it.

So, I don't know how to rescue you... but I can think twice as a pattern. For example, in the case of Eina, the protagonist, he escapes from the secret emergency escape route present in the castle with the other knights and leaves the castle behind. I know where the escape route is, so there's one way to go backwards there and into the castle. The other is frontal breakthrough...... but I'm pretty sure it won't go as per the scenario even if you're truly and truthfully punched in.

That wouldn't make a difference as much as knocking down a bit of demons and demons, but if we accidentally knock them down even in executives, the scenario would change dramatically. You should also act to avoid finding it as much as possible. Therefore, use magic.

The magic I can use is the magic that becomes transparent, or the magic that assimilates the signs with the surrounding area to keep them from being recognized. Both are magic that existed in the game, the former being void of physical attack, but the magic attack becomes a weakness. The latter, on the other hand, strikes, but has the advantage of a significant increase in evasion rates and an increase in critical rates. It needs to be used separately by the opponent for a short and long time.

So, if we use this to infiltrate the castle... will it work? No matter how high my own level, these magical effects don't change basically, no matter what the level - no, maybe something will change, but it's full of anxiety elements because I never tested it that far.

"I knew it was coming from the escape route"

I groan and return my heels against the smoky castle.

By the way, the question of whether that kind of hidden passage lets you in from the exit - don't worry. If Eina is the protagonist, sooner or later there will be a showdown with the demons living in this castle. The infiltration will come backwards down the escape route. The game also explained how to get in, so I can get in without a problem.

I'm leaving town... it's probably best to save the town that's being raided here if I'm supposed to, but I'm on my own, and I'm in danger of entering the continental collapse end if I stand out poorly... we should only proceed as the scenario suggests. This place enjoys itself for a long time and acts solely for purpose.

The place is a forest that exists behind the castle. There are several hidden passages in there. I moved carefully not to bowl in with Eina and the others - and, uh, I heard my voice.

"You just ran away."

Observe a line as you think it's following the game scenario again. The total number of people is four. The two of them wear full body armor to their helmets, so I don't know who they are. There were just two left...... men and women could see their faces.

If you are a man, you have blonde hair - your hair is just short enough to stand, and your face is something that reminds you of that of a wild samurai. His name is Glazen-Dadanl. He is the captain of the Knights of this country.

So, the other one...... this one has silver hair but is semi-long. I'm just a lot dull unlike Grazen. The beauty that her eyes and neat face in jade hues would look much better in a decorated dress than the boneless iron armor she currently wears... she is Eina.

"Princess...!

Eina squeezes both fists and squeals with regret as she leans down. If it's true, you'll want to go back and save the princess right now. However,

"No... I was entrusted with you. The princess is safe. Besides, the captains work hard..."

Encouraging Grazen. In fact, the captains are also forced to retreat from the demonic onslaught... which turns out to be about the middle of the story.

Hmm, think again, if you save a princess or something, the scenario around there won't change either. Well, the event is a bit of a conversation, so I don't think it's going to affect you... but it's not good if the Kings find out you're on the run. Of course there are measures to deceive the Demons, but it would be effective to let Eina and the others dive in and die after helping them properly.

Thinking about it, Eina and the others start to travel through the woods with regret. After this, they head to the town in the territory, where they rendezvous with other fleeing knights. That's where her free scenario starts.

Their appearance disappeared. I don't see any entrance to the escape route in the woods, but I'm headed to where Eina and the others stood without any hesitation.

There's one rock a little bigger. The biggest thing is about a third of the trees that grow around it, and it's hard to mark them in the woods. In contrast, I gave in and began to look into it.

"Eh, there's definitely a switch near the ground..."

In the meantime, start snooping through the rocky surface. After a little while, something with a different feel than a rock touched my hand.

"Oh, you're a bingo."

I push it all the time. This rock contains a special material made of part magic or something, and when it touches it, the trick becomes operational.

So, as soon as I touched it, it was giggly behind my back. Looking back, the ground rose and there was an entrance to the basement.

"Okay, let's go."

This is where it comes from. Pull the map on the game out of memory of previous life in your head.

- In previous experience, for example, the villages I met with Fili were bigger than on the game, and yet more complicated in the dungeons. It just doesn't mean that the maps on the game are ever wrong because there were places I first saw about the dungeons and places I remember seeing them on the game.

Therefore, you should be able to get to your destination if you follow the game where you recognize them… your goal is to stay. There must be kings there. I create lights and step underground.

The stone corridor soothes the air and naturally helps the body... I'm on guard and start thinking about what happened after I helped them.

Unlike Fili, I'm trying to make a difference in the scenario. So we have to pay close attention. I've been simulating it in my brain so far, but it's been like my first conversation with Phili... and I'm about to remember, so I shake my head and kick out my memory, while I go down the aisle.

Anyway, it's not a good idea to bowl in with the enemy. There will be just as many lookouts around the barn. I have various plans for what to do about this, but I can't make a decision without looking at the situation in the store.

Anyway, the important thing is you can't find it. If they were found in the castle, there would be the possibility of fighting the best of the demons in the worst castle, and even if the kings were known to have fled, the scenario would change dramatically... it must be avoided.

I go down the underground corridor while I'm more nervous than what happened in the village. Failure is unacceptable... I can do anything if I want to do more than have the ability to stand up to the Demon King, but I don't have much experience moving to avoid finding it this way, and I use my nerves more than I need to. I feel my body is getting a lot nervous and heavy.

Calm down...... keep going down the dark road by yourself as you tell yourself in your heart. Eventually, I saw some branches, but I had memories about them, so I didn't hesitate to go down the road to the cabin.

Well, finally... when I whined in my heart, I finally discovered the staircase going up. I took a deep breath and approached the exit to the basement one by one.