Taming Master

< 911.8. Wake Trowell >

Whoo-hoo!

A vortex of emerald light shifts at the same time as a white light.

The moment Ian opened his inventory and took out the "Ancient Land," the energy of the great earth began to rumble in the cradle.

Goooooo-!

And the two creased eyes of Krone, who discovered it, were enlarged.

“This, this……! ”

An enormous earth energy that would be felt from the holy things of the earth, and a gloriously long wooden staff that breathes it and shines.

Seeing the elegant white wooden staff that was not artificial, it leaked from Krone's mouth without my knowledge.

“Ancient Land...! I never thought I'd actually see this! ”

It had the appearance of a legendary staff, sometimes depicted in an ancient spiritual book.

“You know this staff, Krone. ”

“Really, the Ancient Land? ”

“It seems so. ”

“Ahh...... This is amazing. ”

Krone nods and vomits an elongated elasticity.

Since we have seen the appearance of the body that existed only in our imagination, there is no way to forbid admiration.

But I didn't wonder why this wand went into Ian's hand, apart from that.

It was because, when I first saw the staff, I had already guessed.

‘Trowell and the God of Earth...'... must have acknowledged you as a representative of nature. ’

"Ancient Land" was the weapon of the Erga family, which was once a great wizard of the spirit system.

Hero and legendary spirit wizard of the Spirit Realm, who guarded the cradle of the earth to the very end with the Spirit King Trowell of the Earth.

Erga held back a large number of mechanical forces with this ancient land, and the weapon that appeared in the myriad history of the spirit system was this ancient land.

And since Er also first acquired this weapon from the God of the Earth, Kroner was able to guess why Ian had the Ancient Land.

‘Obviously, the Grand Wizard Er is as good as you are. ’

However, while Kroner understood the situation, he also had one concern.

‘By the way, the price of swordsmanship... can you really use the power of the Ancient Land...?' ’

It wasn't that I hadn't seen Ian use Spirit Magic, but in Kroner's view, Ian's main weapon was a ‘sword’.

Meanwhile, Kroner's thinking things through his head.

Ian's expression was palpitating, and he was reading down the staff's information window.

Ancient Land

- Classification: Staff

-Grade: Myth (transcendent)

- Wear Limit: Unknown

- Magic Attack Power: 3,312 to 4,687

-Turability: 12,500/12,500

-Options: All Combat Abilities +10%, Magic Casting Speed +30%, Critical Hit Chance +35%, Magic Absorption +3%, All Unique Abilities of the Earth Cooldown –35%, All Attack Magic Power of the Earth attribute +25%

- All attacks using 'Ancient Land’ add 125% of Magic Attack Damage to the 'Land' attribute. …… approximate……. A staff with the power of the earth, used by the Ancient Spirit Wizard Erga. If we could harness the power of the Ancient Land for a decade, we would be able to practice the spiritual magic of the powerful Earth.

Ancient lands, like mythological weapons, had enormous specs.

It wasn't Ego Weapon like the referee's sword set, but it had unique abilities to be treated as a weapon of a similar grade even if it was removed.

‘Wow, that's a mythological grade. ’

Ian's favorite part is that most unique abilities have a 'conditional additive effect’.

All of Kailan's unique abilities were designed to return corresponding returns based on the difficulty of 'conditional’, so conditional skills were inevitably attractive to Ian who liked a difficult battle.

Once there was a unique ability at the top of the Unique Abilities tab, Ian liked it.

* Dominator of the Earth (Passive)

- Cooldown: None

-Attack magic with earth attributes increases consumption value (Mana, Energy, Spirit Magic, etc.) by 89%, and just as powerful as magic.

- When ‘Ruler of the Earth’ is activated with activated magic, it recovers half of the cost of that magic.

- Whenever ‘Ruler of the Earth’ is activated with active magic, a 'Blessing of the Earth’ effect is granted to the weapon.

- Each time the 'Blessing of the Earth’ effect is granted, all magic reuse latency is reduced by 1 second, and all magic reuse latency used when stacked over 10 stacks is returned.

‘I just need a few options for Spirit Magic Regeneration...... I can really use some magic tricks!' ’

Some prerequisites must be met in order to continuously fire magic.

The first is a shorter ‘casting’ time, which is the time required to ‘activate’ magic.

Secondly, reduce the ‘Cooldown', which can be called ‘Readiness’ again.

Finally, the cost of using magic, such as Mana or Spirit Magic Power, should be well prepared like a non-drying spring.

Because of this, spreading magic like wildfire was a difficult difficulty to the extent that it was different from continuing to use other common unique abilities.

To meet the different conditions at the same time, we needed enormous GoSpec options.

That's why Ian liked this "ruler of the earth" passive so much.

The existence of this one passive made it easy to meet many of those requirements.

‘Even though 3 percent of the Magical Absorption that depends on the default option is honey…… this won't be enough without a chin. ’

Dominator of the earth, a unique ability to amplify power and reduce reuse latency, instead of further increasing horsepower consumption.

In Ian's mind, an item's setting was suddenly being drawn to make the most of this unique ability.

‘We need to air out the spiritual magic we can use in battle. ’

And in Ian's eyes, which had somewhat cleared his mind of the ruler of the earth, active unique abilities, a kind of attack magic, began to emerge.

* Marsh Quake

- Cooldown: 300 seconds

- Casting time: 8 seconds

- Duration: 10 seconds

-Turns all lands within a 50m radius into swamps that cannot escape. Deals 250% of Magic Attack per second * 0.2% of the summoning magical property damage to all enemies in range and reduces movement speed by 70%. (Does not affect airborne enemies.) Consume 250 Spirit Magic per second while magic lasts.

* This type of channeling magic can't do anything else while the magic lasts.

* Earth Pike

- Cooldown: 10 seconds

- Casting time: 1 second

-From the caster's position toward the forward 5m, it stretches out the windows of the powerful earth. The target is hit by 450% of its Caster Magic Attack and is Stunned for 3 seconds. If you hit more than three targets at a time, the cooldown time is reduced by 4 seconds.

‘Mush Quake……? This counts as crazy, right? ’

As soon as Ian sees the magic of the broad attack, Merch Quake, his eyes widen.

Mush Quake's attack coefficient, 250% of Magic Attack and 0.2% of Summoning Power, was doubtfully enormous.

‘My summoning power is about 4,000 now…… 250% times 8……. ’

If you look at the number 0.2, it looks like a trivial coefficient, but the multiplication is actually close to 2,000 percent magical coefficient.

But of course, it was not without drawbacks.

When a channeling skill was damaged by more than a certain level, causing distraction or status conditions, the magic that was triggered ceased.

‘It won't be an easy opportunity to use it properly……. Once you get a good grip, you'll be able to show me a real infernal broad spectrum. ’

And Earth Pike, a Non Target Piercing Magic, was also a magic that was charming enough for Ian.

‘I'm afraid there's no summoning power factor here, but it's worth it. ’

No matter how powerful the staff may be, Ian is a summoner.

It is impossible to have the same level of magical attack as a wizard or priest.

Because of this, if you use magic without the summoning power factor, you will have to be much less powerful than normal wizards.

Despite the fact that 450% of the coefficients were never small, Ian felt sorry for it.

‘Let's see…… other unique abilities seem a bit ordinary now……. ’

An ancient land with nearly ten unique abilities as a mythical wand.

Ian carefully examined all his abilities, and as time went on, he became more and more satisfied.

The overall performance of the cane, it was more than I expected.

‘Last Reflection Shield…… this is really fun. ’

And in Ian's eyes, one last unique ability.

* Reflection Shield

- Cooldown: 5 seconds

- Casting time: 1.5 seconds

-Activates the moment you are hit by a projectile (within 0.2 seconds of being hit), bouncing off that attack. When a bounced attack hits an enemy, it inflicts 70% of its power on the target and the cooldown is returned.

* All melee attacks cannot bounce back to the Reflection Shield.

Ian's unique ability, which is closer to utility magic than attack magic, goes up his mouth without my knowledge.

‘This will be the best defense if you practice it a lot. ’

The condition 'Moment of Attack’ was much more challenging than shield block or weapon block, but it was still incredibly attractive because it completely reflected the damage.

‘Bounce the projectile and hit the enemy instead. Is this an option we can use in practice? ’

I haven't had a battle in a long time (?), and more motivating Ian.

With even more motivation, Ian puts his cane back into his inventory and opens his mouth to Krone.

“This staff... it's an amazing thing. ”

“As expected, I knew you would recognize me. ”

“I may not be able to fully use these skills right now, but I'll show them to you soon enough. ”

“Hehe, I look forward to it. ”

Ian's reassurance is that Kroner nods, his eyes glittering.

It was not as much as Ian who wielded the three judgmental swords and played the battlefield, but he was also eager to show us what this ancient land would look like.

‘Surely the absolute one is talented in magic.... ’

But apart from what's expected.

Krone thought it would take Ian at least a few months to show him the true spirit magic.

Of course, his predictions were completely wrong.