The Amber Sword

Chapter 1376 Act 267 The Realm of Sage (below)

Thinking about it, Brando opened the panel again, and the elements bar had completely changed, where at this moment a positive hexahedron, like a silver Rubik's Cube, was hovering slowly.

In the following text, the following notes were made:

[Law Seed] Space, time.

[Subdomains] Aging, watches and hands, travel, boundaries.

The original spatial control is moved below the travel field and there is more long-distance directional transmission capability, which requires that the operator has been to or seen the transfer site before the transfer, within the same position, cannot cross the bits and cannot cross the Law Prohibited Area. It takes a lot of order points to carry out, and in Brando's current hierarchy of power, it can only be done once a day.

The passage of time is attributed to the realm of aging, and retrospectively to the realm of clocks and pointers, while Brando manipulates all the magic and spells associated with time, clocks and pointers, immune-related spells, and doubles his powers of similar spells.

Originally firmness and necessity were divided into boundaries, and firmness attributes now not only work on weapons and equipment, but also increase their effectiveness by 100 percent of all defense-related capabilities, as well as doubling their effectiveness when performing spells related to protective descriptions.

At the same time, there is an additional confined property beneath the junction, which can lock the evolutionary properties of everything in an area for a certain period of time, making all descriptions related to motion and movement completely stationary. This ability undoubtedly evolves to the original stationary nature, but is clearly much stronger than before. After all, relying on this ability can basically stagnate everything in an area - not just living things, but also spells, spells, energies and elements.

It can even be used directly to kill an opponent, as long as they freeze their cellular activity, stagnate their heartbeat, or blood flow, it can be used to kill living things. And with stationary molecular motion, most matter can be turned into flying ash, and, of course, it is its burden on the implementer that corresponds strongly to this ability.

As with time retrospective capability, the consumption of this capability depends on the way the implementer uses it, which, at Brando's current level, is equally ambitious and can hardly make a difference to an opponent who exceeds his own level of strength.

Then comes the physical and soul attributes.

As in previous life, the specific data behind the original attributes of strength, constitution, ingenuity, intelligence, will, spirit, and blood became descriptions after the perfect body.

For example, originally close to 700 points of strength, turned into strength (black iron 7), body and ingenuity are (black iron 9) and (black iron 4), intelligence (black iron 2), will (black iron 10), perception (black iron 6), blood (black iron 1).

Brando was somewhat surprised by this attribute, which he had not experienced in the field of Sacred Hymn in his previous life, and which was simulated directly through the warstone plate to the level of perfection of the body. And when a player reaches the perfect body through a warstone mission, before reaching the body of bronze, the attribute is exactly the black iron level, that is, exactly in line with his current level in the realm of sage.

However, when he first reached the perfect body, the attribute was not exaggerated. After the perfect body, the attribute had a maximum of 10 points per level. After 10 points, the attribute would appear as a 10 + or 10 + + representation, and the prefix of the attribute would not change until the next stage of the perfect body was reached.

Typically, the properties of the black iron hierarchy, each point, correspond to about 150 times more than before the perfect body. In other words, the black iron force at seven is about the equivalent of his original power at one thousand and fifty. Even if, of course, a player stacks his power to one thousand and fifty points before the perfect body, he must remain steady in the downwind when confronting a player with a seven-point body of black iron.

After all, the perfect body also has divine power attributes, which are similar to hierarchical suppression. When faced with players who perfect the body, all random values tend to be lowest, including hit, highest and lowest attack, immunity from spells, luck, and chance of a deadly blow, while players who perfect the body are reversed.

That is, a human being has little chance of winning when opposed to each other, even if the attack power is similar to that of a player who perfected his body.

Brando's basic advantages and attributes in improving his body are all around the third and fourth levels of black iron. Normally, none of the disadvantages exceed two. Compared to his eyes, they are simply incomparable.

At the same time as the attribute changes, all of his original equipment attributes have changed, and the items above the equipment that would have directly increased the value of the attribute have become the percentage range of the increased attribute.

Originally silver and gold grade equipment, the added attributes basically did not exceed zero point 1 to zero point 2 percent, while ancient grade equipment remained strong, almost all around 1 percent, excellent even to around 3 percent.

Instead, the artifact and legendary equipment obtained from Miss Tata generally exceeded five percent, such as the belt of thunderbolt force, which increased the power by ten percent, according to the original data, that is, almost a hundred points of power boost, a few points stronger than its original attributes.

But the biggest change is also the Holy Sword Orphis.

After Brando discovered that he had entered the realm of the Sage, the properties of the fiery sword in his hands had completely changed. Now the attributes of Odyphus are:

Golden Flame Blade, Orphis

Awakening

Attack Power (Gold 9)

‘He who holds this sword shall preside over the fire of all things...’

With almost all of Odyphus' original properties replaced, and an additional state of awakening under the name of the sword, Brando felt hidden in connection with his entry into the realm of the Sage. Because in the last generation there was a legend that only deities could truly exert the power of the artifact, but there was no truly divine presence among the players of the last generation, some of them just a bunch of pseudo-gods.

Not to mention he hasn't even touched the artifact, so it's just a guess. He saw that a large section of the original artifact skill on the sword had disappeared, and that the description of flame immunity no longer appeared on the sword, leaving a simple text: ’He who holds this sword, dominates the fire of all things -'

He actually had similar descriptive words on the Spike of Light he had taken from Gijende's tomb, which was the word of the elf, translated into Krutz as: the sword was born out of the light, with the courage of the cold enemies. But that was just a description, but Brando implicitly felt that this description of the Holy Sword Odyphus might not only be as simple as a description, he tried to throw a fire element magic at himself, and he saw an immune word pop up in the battle record.

The discovery made him suddenly, that is, that the previous attributes of Odyphus might be completely preserved and summed up in this simple text description. But it is clear that the text describes more than flame immunity, the so-called 'fire of all things', which Brando implicitly feels may also control the magic and skills of the fire system practiced by others.

But for a while, instead of letting Phoenix Fire try it on himself, he looked at the other menus on the character panel.

In addition to character attributes, there have been certain changes in talent, all of which have been prefixed with sage, which means that his talent takes precedence over all non-sage skills, magic and gifts to make a difference. But what made Brando a little depressed was that almost all of his talents were passive and had little confrontational attributes, so the change made little sense to him.

However, hard and dead talents become immortal, and in addition to the original passive attributes, talent owners can take the initiative to resist all injuries within five minutes. However, the original passive property will also lapse during the cooling time of the day after the active deployment.

This active and passive effect has advantages and disadvantages. The advantages are that you can avoid entering a state of near-death after the effect ends. After all, the original death and hardness, though absorbed damage, are inevitable, and important areas such as the heart and head are not protected yet.

But the downside is that the duration of the active effect is too short and will offset the passive effect, which is undoubtedly much weaker.

This choice between active and passive, which he also needs to use at his discretion, clearly has very different effects in different contexts.

Underneath immortality, self-healing, resilience and indomitable gift combine to become the perfect body, the effect is to increase resilience by a factor of ten from the original, and will have a fatal and disabling effect. As long as the heart and head are not fatally harmed, even if the body completely collapses, it will recover completely with the restoration of life.

This secondary gift surprises Brando a little, because it is basically equivalent to an A + gifted immortal body of the previous generation. Although the immortal body still has the ability to be resurrected, it is after all a master gift, and it is only a derivative gift of an immortal gift.

The fanatical effect of the destiny gifted fool becomes to increase the level of the body over time, which means that when he turns on the fanatical effect, the power attribute of the original Black Iron Grade 7 becomes Bronze Grade 7, which is basically double, and the difference from the original is not significant, and can still be applied twice a day.

The fourth imprint did not change with the ancient people, and the heavenly chosen increased the rank by one level, adding an entry that led the army to gain a 'heroic’ talent and a 10 percent attribute bonus, similar to the ability of a halo.

And the remaining skills have not changed much, and there are just more prefixes for sage. Elite skills have added a skill called 'Divinity’, increasing the total attributes by 20 percent, plus the original 30 percent of Elite templates, and the additional attributes have increased to as much as 50 percent.

When Brando saw this entry, he suddenly wondered why his perfect body attributes were so much more than he thought.

……