This is a brief description of monsters published by the adventurer's guild, the magician's guild, and the Tamer's guild under joint names, and a document describing the degree of threat in the rank, which is information that can be browsed in the archives of each guild.

·note

Among them, the “general” refers to those who have average abilities in production jobs such as [farmers] and [blacksmiths], and are retired soldiers, knights, and former special forces Cooks etc. are not included.

Note 2

Remember that rank is only a measure of a monster's combat strength and threat rating.

Even if you are a heavily armed shield who beats down a rank 7 earth dragon, you can lose to a rank 5 Wyvern flying freely in the sky.

That's what fighting against a demon is.

Note 3

The treatment of tribes with roots in the new demons of Vida depends on the country or region where the adventurer's guild resides. The western continent of Bang Gaia, where the Amid Empire is located, is equally subject to defeat, but the elected tribe of Orbaum recognizes human rights for friendly tribes, and if harmed would be subject to punishment (the worst death penalty and fallen slaves). If you go to another continent, don't forget to check.

Also, although the ranks of the new races in Vida are determined by race, it is dangerous to measure power by rank alone, as they can have jobs like humans.

Human for demons

A demon is the existence created by the demon king Gudranis and his evil gods for battle. As a result, humans are an efficient source of experience and a treat for demons. As a result, demons actively try to harm humans.

However, there are many exceptions now that the ruler has passed away.

Low-ranking monsters from 1 to 2 know that humans are stronger, except when they have lower intelligence like goblins, so if they have more numbers than themselves or are more likely to look, Often escapes from humans.

Monsters of rank 7 or higher are not enough as a source of experience for ordinary human beings, and the other monsters that they usually catch are more delicious, so they will not be willing to attack ordinary people.

However, subhuman demons, even at higher ranks, can attack and hunt humans for reasons other than experience sources or food.

Conversely, some demons (ents, etc.) that do not have the function of predating humans directly have harmless races that have little or no interest in humans.

Further, since the obtained experience value is proportional to the total amount of experience value obtained up to now, even a general person, even a legendary craftsman who has experienced several jobs, may move his finger even with a high rank monster. However, monsters are unlikely to be identified and targeted because there is no way to identify such special ordinary people.

Makai and dungeon for monsters

The magical areas and dungeons have strong magical powers, providing a comfortable environment for monsters. Also, the efficiency of breeding and growth is clearly better inside magical areas and dungeons. Ghouls and others are said to be unable to reproductive activities outside of the Makai.

As a result, monsters that live in the Makai and dungeons do not want to leave.

Demonstrators and dungeons come from losers who have either lost their prey or lost in a territorial struggle, while monsters of rank 5 and above are unlikely to do so.

The exception is the subhuman type monster, which often comes out of the demon gazing for humans and human possessions.

Also, there are exceptions such as "great runaway" in which monsters overflow from demons and dungeons and a king appears.

About Tame

Demon can be a human ally by taming. This is the beginning of the tamer skill invented by the hero Nine Road, chosen as the god of art Sizarion.

Tame refers to the state of being tamed with the target monster by magical power, empathy, trust, etc.

Summoning magic that summons monsters, and spirits that cooperate in spirit magic, are also broadly meant.

Therefore, the difficulty of the target depends not only on the skill of the individual but also on the difficulty of the target monster. It is said that goblins, kobolds, oaks, and augers, etc., are relatively easy to name, as they are sub-human type monsters with five senses and ecology similar to humans.

Elves are also familiar with spirits, and dwarves are compatible with demons that live in the earth, and beastmen are compatible with monsters that are close to you.

However, it is said that the spiritual structure, values, and ecology of the tamer that are too different from the tamer are virtually impossible.

It is said that insect-type monsters are impossible due to their ecology and mental structure, and the deep gap between dead and living is impossible.

Also, plant-type monsters such as ent, monster plant, walking mash, etc. are not impossible to take, but their difficulty is high regardless of rank because their sense organs are different from humans.

With the exception of tribes whose roots are the roots of the new demons of Vida, they are generally more challenging, despite their five senses and mental structure.

Rank 1

Rather than a threat, it is a monster that disturbs the common people's activities such as agriculture and fishing.

Weakness rather than strength is such that even ordinary people can beat down if they have a hoe. Many have no skills or special abilities and will not be killed unless they are too weak or strive to be killed.

Rank 1 monsters routinely appear in ordinary forests, grasslands, rivers and seas that are not magical boundaries.

Nobody makes a request to the adventurer's guild if only a few monsters of this magnitude appear, and if the young people in the rural area chase with a stick, they can get rid of it or at the worst.

However, there is almost no material that can be used economically. Exceptions are the horn rabbits, from which meat and fur can be removed.

The probability that gemstones can be removed from the body is about one-hundredth, and even if you are lucky, gemstones like gravel are only worth the money of a child.

The defeat reward obtained from the adventurer's guild is such that you can get rid of five animals and finally stay at a renting house.

The main demons are horned rabbit horn rabbits and goblins that steal livestock and crops. Living dead, living bone.

If you're struggling with a monster of this rank, it's better for the adventurer to quit.

In addition, it can be easily done as long as you have skills. If you struggle, you have to start over, or do you have a bad match with the monster?

If you can't taunt a monster of this rank in the Tamer Guild, you're not an apprentice.

Rank 2

Dangerous vermin, as threat as a wolf.

A single animal can be slain if there are several armed civilians and hunters, and a moderate soldier or one E-class adventurer.

It is rather unusual for rank 2 demons to appear near towns and villages where there are no magical areas nearby, and if more than a few appear at once, they will often ask the adventurer's guild.

However, on a road that is several hours on foot from a village, it appears with a certain frequency.

Rank 2 demons do not normally use magic or martial arts, but beware of occasional poisoning.

Just defeat it and you'll get alchemy and weaponry for some types of monsters. Magic stones can be obtained with a size that is slightly smaller than the little fingernails with a probability of about one-fifth, and can be sold for an overnight stay at a wooden rent inn.

Even if you don't get the magic stone, you can get it with the adventurer's guild's defeat reward.

However, it is difficult to hunt only monsters of this rank and continue the adventurer business.

The main monsters are Goblin Soldier, Kobolt, Sahagin with human-sized fish torso with limbs, walking mash of mushrooms and walking mushrooms, zombies, skeletons, and bone animals.

The level of difficulty of the Tame is average, and if there is a certain level of [Training] or [Tame] skill, it will not fail at all.

If a monster of this rank can be tamed, it is only half-served in the Tamer Guild.

Rank 3

A vermin whose appearance is directly linked to the crisis of life. The danger level roughly corresponds to a brown bear.

If you are surrounded by more than a dozen people who are fully armed as ordinary people, you may be able to get rid of them, but unavoidable sacrifice will occur.

A few average soldiers, one knight, a set of average E-class adventurers, and a single D-class adventurer can largely be defeated. However, be careful because sub-human type monsters sometimes bring their minions.

If there aren't too many magical areas nearby, demons of this rank rarely appear in towns and villages. Demons are also known to be intact against a large number of human opponents by themselves.

However, it is rarely encountered outside the town, even if it is not a magical boundary. There are also clever monsters who plan their operations, attack villages and towns, and quickly retreat.

Appears rarely, but not always, on highways. We can often hear stories of peddlers and travelers who have spared money for hiring escorts and horse-riding wagons, who are killed by monsters of this rank. It is commonly referred to as "rarely common."

Rank 3 monsters often have one or more of special abilities, magic, and martial arts skills. The danger is dramatically higher than the rank 2 monster.

Whether you can acquire the fighting power to defeat a monster of this rank alone will determine whether you can continue to work as an adventurer.

One-third of the likelihood of a monster of this rank is a stone at the tip of your thumb, and you can stay in a standard inn with a half board for a few days.

Monsters of this rank also have some valuable material other than goblins, and selling them will cost you several days of living.

However, it is often difficult for one person to carry oak or huge boa meat, because it exceeds 100 kilograms, and usually only the magic stone and the most valuable parts are collected and sold.

The main demons of this rank are Oak, Huge Bore, Impairable, Poison Mash, Ghost, Living Armor, Zombie Soldier, Skeleton Soldier, and Bone Beast.

If you can target a monster of this rank, you will be able to receive a job by yourself in the Tamer Guild.

Rank 4

Even if there are hundreds of ordinary people, they are only killed unilaterally. Even if the average soldier is more than a dozen, more than a third is inevitable. Even a knight is painful alone. Even E-class adventurers may be exterminated if they are a party. If you are a D-class adventurer, you can defeat a few people if you have just been promoted, or a veteran if you are alone.

(Think like a Tyrannosaurus on Earth)

Catastrophic damage is likely to occur in a small village with a population of 100 to 200 people.

If a monster of this rank appears in a normal wilderness or town that is not a demon or dungeon, it may be a sign of a major runaway, or a summoner or tamer may have ran for bad reasons.

It is rare to appear on the highway, but not without.

Monsters of this rank can recover magic stones as long as they are not lucky. In addition, it often has a portion that is made of a multi-value material. If you match the defeat reward and defeat one, the whole party will not be troubled with the day's life.

However, most D-class adventure parties usually act to hunt several monsters of this rank in one day.

So you can finally afford the necessary expenses such as living expenses and equipment, and save them to fine savings. Equipment to fight demons is so expensive.

The main demons of this rank are Mad Bore, Ogre, and Bullet Turtle.

If you can take a demon of this rank, it will be evaluated as a master in the Tamer Guild.

Rank 5

For demons of this rank and above, ordinary people are nothing but baits, toys to play with, and sources of experience.

An ordinary soldier alone can make a tremendous sacrifice, and cannot be confronted without an average knight. If you are an adventurer, you can defeat if you are a veteran or a D-class adventure party aiming for promotion, or if there is only a C-class adventurer.

If a monster of this rank appears in a village, catastrophic damage will inevitably occur in a large village with a population of more than 500 people, even in a town with a population of 1,000 or 2,000.

Although it rarely appears on highways, there have been several reports of unfortunate encounters a year.

In the case of a very small evil spirit, a monster of this rank may reign at the top.

100% magic stones can be obtained from rank 5 demons. Also, if you defeat one and sell all the materials, the income will be enough for ordinary people to live in the village for one year. (Assuming that you own a house)

Adventurers who can hunt monsters of this rank in a stable manner will basically have no trouble living without spending too much on equipment and entertainment.

The most famous monster of this rank is Wyvern.

If you can take a demon of this rank, you will be considered a top-notch skill in the Tamer Guild, opening the way for executives. If you refuse, you can still be an honorary member or a name-only executive.

Rank 6

The average soldier against monsters above this rank is just a flesh wall. Even knights have no teeth unless they are above the average. In the case of adventurers, a party of class C adventurers or an individual who can aim for class B is necessary for defeat.

If this monster is found near a reclamation village, you should seriously consider stopping the reclamation project.

There are many small demons that do not have this rank. It is difficult to find because it lives in the back even on a medium scale.

It is unlikely to be encountered on the highway. If you do, you are desperately bad luck.

If you defeat one monster of this rank and sell all magic stones and materials, you can get the amount that will not bother you for ordinary people as a family and life for the next year together with the defeat reward.

If you can master a monster of this rank, if you have the ability to be a manager, you will be adept at being appointed as a guild master at the guild branch. Attention has been paid by the nation.

Rank 7

Requires at least one C-class adventurer party or B-class adventurer. If you don't, you have to be prepared to destroy one town.

The percentage of races receiving disaster designation from this rank increases.

There are many things that do not exist unless you go deep inside even a large-scale magical world.

Defeating a monster of this rank alone is considered a hero candidate, and selling all magic stones and materials will be a considerable asset. You can buy a new house with furniture in town.

Famous for rank 7 demons is the Earth Dragon.

If you can name a monster of this rank, you will be a superb skill. Nobles and merchants may invite you to a meal and get a job offer at that table.

Rank 8

One set of class B adventurers or one super person who can aim at class A is needed to defeat one person. If not, you must be prepared for thousands of casualties. If it's a small city-state, it's a crisis of state survival.

Monsters of this rank are rarely found in the Makai, and are often found in dungeons.

Defeating a monster of this rank alone is considered a hero, and selling all magic stones and materials will allow you to purchase a small house with high-end furniture and magic items.

The monster famous for this rank is the Rock Dragon.

Being able to name a demon of this rank will make you a master in the history of the Tamer Guild. A country is considered a dangerous person if it tries to have a connection (collar) in any way and remains free from anywhere.

Rank 9

One set of excellent Class B adventurers or one Class A adventurer is needed to defeat. If not, there is no despair.

If it's a small city-state, it's funny if it doesn't die.

Monsters of this rank are rarely found at the Makai, even on large scales, and if they are found, a guild will request a defeat.

Dungeons are found in B-class dungeons and in A-class dungeons, only two of which are found on Bang Gaia continent.

Basically, monster materials and magic stones of this rank or higher will not be purchased on the spot, but will be auctioned.

As a result, the purchase price is not stable, but it is still big money.

Only historical heroes were able to name a monster of this rank.

Rank 10 or higher

Heroes are needed for defeat. If not, you have to escape with all your might while praying.

If it appears in a secluded area, it will cause historical damage if you make a mistake in a large country. If a small country does not perish, it will remain in history as a miracle.

Monsters of this rank only appear in A-class dungeons, or the legendary S-class dungeons, which are said to be located in the southern part of Bang Gaia and on the site of the palace of the Demon King.

Defeating a monster of this rank will reward you with at least an amount you can't imagine for an average adventurer. Or, there may be a development like "Let's admit marriage with a princess", which is common in heroes' songs.

Basically, you can buy something that has a price. The material is used as a material for advanced and legendary items.

Monsters of this rank are among the top dragon species, such as the Storm Dragon, and appear in legends such as the Arc Demon, Nightmare Kraken, and the gods.

No one has ever been able to name a monster of this rank, other than the Hero Nine Road.

By the way, the hero Bellwood seems to have defeated monsters of this rank as a matter of course.

Rank 13 or higher

The defeat requires a hero among the heroes or a superhuman as seen from a superhuman. If you aren't there, you can't blame it for entrusting hope to the afterlife.

Far from the great power, the fate of the continent is at stake.

Monsters of this rank may be wiped out even at Class A adventurer parties. If you defeat it, it may become a myth rather than a legend, do you not fall in contact with the angel of God? Do you not become a hero after death? In some cases, the level where scouts come can be joined by God.

Only the Amid Empire S-Class adventurer, Schneider of [Jinrai], recently defeated him.

The materials that can be obtained from demons of this rank will be used for legendary and mythical magic items. Whether it can be made is another matter. The transaction involves astronomical monetary movements, and it is no surprise that the raw material is certified as a national treasure.

Monsters of this rank appear in myths such as the bottom of evil and evil gods, dragons, true giants, beast kings, and vampires.

Of course, there is no existence that can be named in history.